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Nephilim (Starter)

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#1Naga 

Nephilim (Starter) Empty Sat Dec 22, 2018 2:17 pm

Naga

Introduction


Nephilim are humans who have been bestowed with Grace. When this happens, a human gets a portion of power similar to that of the seraphim. Because of the Grace they must abide by the teachings of Illumin.

Governance


  • Governance: None

  • Head: None

  • Capital: None

  • Population: There are not many Nephilims.

  • Realm: Earthland


Details


  • Languages: Nephilims speak the Lucian language. Depending on where they were born before they turned into a Nephilim, they might be capable of speaking multiple Earthland languages.


Religion


  • Religion: Illumin's Church


Biology


  • Appearance: Nephilims look similar to humans, but are taller than the average man. Their hair color varies, but are typically light colored. Nephilims get bright golden circles in their eyes when they use their powers, and can partially turn into their angelic form when required.

  • Lifespan: Nephilim's Grace gives them a longer lifespan. While they are not immortal like the Seraphims, they can become up to 200 years old. Most, however, do not live that long and meet their demise in the battlefield.

  • Psychology: Similar to Seraphims, Nephilims are inherently good due to their Grace. They cannot help but act good in any given situation. There are a few who dismiss the teachings of Illumin and turn bad. However, when a Nephilim strays from the good path, they slowly disconnect themselves from their Grace and lose some of their angelic abilities.


Lore


  • History: The first Nephilim came into existence more than a thousand years ago during the war between the seraphim and Demons on Earthland. Both sides were searching for the Uldyssian and managed to form sides with the races on Earthland to aid them in their cause in return for power. Both sides fought with each other for many years on Earthland. They could not find the Uldyssian anywhere. Instead of creating a new world, a few Demons began to consider simply conquering the entirety of Earthland.

    With the Uldyssian supposedly no longer on Earthland, the Luminous Council began to retreat their forces back to the Lucent to venture to other realms in search of it. Many of the races on Earthland realized that without the Seraphim, they would soon fall under the rule of the Demons.

    The humans pleaded with the Seraphim to help them out but the Luminous Council saw no use in staying, except for a single member. He saw potential in the races living on Earthland and believed that the virtues of Illumin would require them to at least offer them a method to survive. Since the humans were not capable of using magic at that time, the Seraphim bestowed a few of them with their Grace. Grace was something that the Seraphim were composed out of and were born from.

    This resulted in the creation of the first few Nephilim. The armed forces of the Nephilim managed to force the demonic armies back into the Abyss. At the end of the war, only a single Nephilim survived the whole ordeal and in return she pledged to serve the Seraphim ever after. She, the Nephilim, became the first Divine and founded the Church of Illumin. The Seraphim would communicate with Earthland through the Divine in the future in case it was ever necessary.

    More than a thousand years have passed after what is now referred to as the Uldyssian Wars. The Seraphim have no longer contacted Earthland but once in a few decades one has been sighted. Still somehow from time to time a new Nephilim comes into existence which indicates that not all the Seraphim have forgotten about Earthland.



Last edited by Naga on Mon Jun 05, 2023 5:16 pm; edited 4 times in total

#2Naga 

Nephilim (Starter) Empty Sat Dec 22, 2018 2:30 pm

Naga

Perks


  • Elemental Resistance: Nephilims receive Minor Resistance to Light.

  • Elemental Weakness: Nephilims receive Minor Weakness to Nature.

  • Demon Slayer: Nephilims can purchase Demon Slayer Magic.

  • Grace Enchantment: Nephilim may enchant Arcane weapons with the Light element changing its elemental alignment from Arcane to Light for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to Light-type as well.

  • Light Synergy: Nephilims receive a 1 post cooldown reduction on Light-type Magic spells as a Mage, Item Spells as an Adventurer. This may be applied to Demon Slayer Magic.

  • Grace Synergy: Nephilims receive a 20% Mana Cost Reduction on Light-type Magic spells as a Mage, Item Spells as an Adventurer. This may be applied to Demon Slayer Magic.

  • Sun Gazer: Nephilims cannot be blinded by Light-type spells.


Nephilim Contracts


  • Contract - Guardian: Most common among the Seraphim are those that believe that Earthland should be protected at all costs. Some believe this out of their own goodness, others because it represents the Seraphim positively and could result in an increase in following and worship. This reasoning requires a contractee to do good. Whether it is out of the compassion of the Seraphim or their need to have a good representation of Earthland does not matter. The user may decide the reasoning for themselves.
     
    • Bonus: In return, the user receives a passive increase of 10% to their Strength, Speed, Constitution, and Endurance when battling opponents of Evil Alignment (Infamy Higher than fame). Should the opponent be equal or higher ranked, this becomes a 20% increase. The boost is added on top of the percentage of the Nephilim transformations resulting in 20% instead of 10% for Obscura Manifestation for example. Should the user do Bad Quests or perform actions that could be considered bad in the eyes of the Seraphim, they will lose this boost and must pay double mana to use the spells listed under Nephilim Mode from that moment on.


  • Contract - Fallen: While the Luminous Council dislikes the Renegades for acting like mortals, they absolutely detest those whom they have dubbed as the Fallen. Not only did the Fallen Ones turn their backs against their code, they actively try to besmirch it by going against it and give them a bad name. They cause chaos and destruction wherever they go. Their reasoning for bestowing Grace to a contractee is simple. More chaos and destruction. The most common manifestation of the Fallen is in the coloration of the wings, which turn black instead of white. This trait is also present in the Nephilim that is contracted to them. The user may decide the specifics of the reasoning further themselves though.
    • Bonus: In return, the user receives a passive increase of 10% to their Strength, Speed, Constitution, and Endurance when battling opponents of Good Alignment (Fame higher than Infamy). Should the opponent be equal or higher ranked, this becomes a 20% increase. The boost is added on top of the percentage of the Daemon transformations resulting in 20% instead of 10% for Obscura Manifestation for example.  Should the user do Good Quests or perform actions that could be considered good in the eyes of the Fallen, they will lose this boost and must pay double mana to use the spells listed under Nephilim Mode from that moment on.


  • Contract - None: Among the Nephilims, some have managed to turn the Grace they were bestowed by a Seraphim into their own. Using a certain method with an item called the Grace Cure, the Nephilims can remove the contract burned in their Grace to no longer be bound in servitude.
    • Boost: Doing so removes the experience boost gained for completing quests, however, it grants the Nephilim a passive increase of 10% to their Strength, Speed, Constitution, and Endurance instead due to being more attuned to their Grace. The color of the wings, however, remains the same based on the original contract they signed. The boost is added on top of the percentage of the Nephilim transformations resulting in 20% instead of 10% for Grace Manifestation for example.



Transformations






  • Name: Grace Manifestation
    Mana Cost: 2% of Total Base Mana
    Requirements: None
    Type: Transformation
    Range: Self
    Cooldown: 3 Posts
    Duration: Sustain
    Effect: The user starts to manifest their Grace causing their eyes to turn into a bright golden color. The attributes of the user are increased by 10% of their base amount. In addition, Nephilims reduce the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the Nephilim will suffer a reduction of 20%. This only affects those within 25 meters of the Nephilim. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.




  • Name: Half-Transformation: Nephilim
    Mana Cost: 2% of Total Base Mana
    Requirements: 25 RP Posts as a Nephilim; at Least C-Rank
    Type: Transformation
    Range: Self
    Cooldown: 3 Posts
    Duration: Sustain
    Effect: The user starts to manifest their Grace causing their eyes to turn into a bright golden color. In addition, they materialize a pair of 2 meters wide white wings that allows them to fly up to 5 meters above the ground without any mana cost. The attributes of the user are increased by 20% of their base amount. In addition, Nephilims reduce the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the Nephilim will suffer a reduction of 20%. This only affects those within 25 meters of the Nephilim. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.




  • Name: Transformation: Nephilim
    Mana Cost: 5% of Total Base Mana
    Requirements: 50 RP Posts as a Nephilim; at Least B-Rank
    Type: Transformation
    Range: Self
    Cooldown: 3 Posts
    Duration: Sustain
    Effect: The user starts to manifest their Grace causing their eyes to turn into a bright golden color. In addition, they materialize two pairs of 2 meters wide white wings that allow them to fly up to 15 meters above the ground without any mana cost. The attributes of the user are increased by 50% of their base amount. In addition, Nephilims reduce the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the Nephilim will suffer a reduction of 20%. This only affects those within 25 meters of the Nephilim. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.

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