Perks
- Elemental Resistance: Nephilims receive Minor Resistance to Light.
- Elemental Weakness: Nephilims receive Minor Weakness to Nature.
- Demon Slayer: Nephilims can purchase Demon Slayer Magic.
- Grace Enchantment: Nephilim may enchant Arcane weapons with the Light element changing its elemental alignment from Arcane to Light for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to Light-type as well.
- Light Synergy: Nephilims receive a 1 post cooldown reduction on Light-type Magic spells as a Mage, Item Spells as an Adventurer. This may be applied to Demon Slayer Magic.
- Grace Synergy: Nephilims receive a 20% Mana Cost Reduction on Light-type Magic spells as a Mage, Item Spells as an Adventurer. This may be applied to Demon Slayer Magic.
- Sun Gazer: Nephilims cannot be blinded by Light-type spells.
Nephilim Contracts
- Contract - Guardian: Most common among the Seraphim are those that believe that Earthland should be protected at all costs. Some believe this out of their own goodness, others because it represents the Seraphim positively and could result in an increase in following and worship. This reasoning requires a contractee to do good. Whether it is out of the compassion of the Seraphim or their need to have a good representation of Earthland does not matter. The user may decide the reasoning for themselves.
- Bonus: In return, the user receives a passive increase of 10% to their Strength, Speed, Constitution, and Endurance when battling opponents of Evil Alignment (Infamy Higher than fame). Should the opponent be equal or higher ranked, this becomes a 20% increase. The boost is added on top of the percentage of the Nephilim transformations resulting in 20% instead of 10% for Obscura Manifestation for example. Should the user do Bad Quests or perform actions that could be considered bad in the eyes of the Seraphim, they will lose this boost and must pay double mana to use the spells listed under Nephilim Mode from that moment on.
Contract - Fallen: While the Luminous Council dislikes the Renegades for acting like mortals, they absolutely detest those whom they have dubbed as the Fallen. Not only did the Fallen Ones turn their backs against their code, they actively try to besmirch it by going against it and give them a bad name. They cause chaos and destruction wherever they go. Their reasoning for bestowing Grace to a contractee is simple. More chaos and destruction. The most common manifestation of the Fallen is in the coloration of the wings, which turn black instead of white. This trait is also present in the Nephilim that is contracted to them. The user may decide the specifics of the reasoning further themselves though. Bonus: In return, the user receives a passive increase of 10% to their Strength, Speed, Constitution, and Endurance when battling opponents of Good Alignment (Fame higher than Infamy). Should the opponent be equal or higher ranked, this becomes a 20% increase. The boost is added on top of the percentage of the Daemon transformations resulting in 20% instead of 10% for Obscura Manifestation for example. Should the user do Good Quests or perform actions that could be considered good in the eyes of the Fallen, they will lose this boost and must pay double mana to use the spells listed under Nephilim Mode from that moment on.
Contract - None: Among the Nephilims, some have managed to turn the Grace they were bestowed by a Seraphim into their own. Using a certain method with an item called the Grace Cure, the Nephilims can remove the contract burned in their Grace to no longer be bound in servitude. Boost: Doing so removes the experience boost gained for completing quests, however, it grants the Nephilim a passive increase of 10% to their Strength, Speed, Constitution, and Endurance instead due to being more attuned to their Grace. The color of the wings, however, remains the same based on the original contract they signed. The boost is added on top of the percentage of the Nephilim transformations resulting in 20% instead of 10% for Grace Manifestation for example.
Transformations
- Name: Grace Manifestation
Mana Cost: 2% of Total Base Mana Requirements: None Type: Transformation Range: Self Cooldown: 3 Posts Duration: Sustain Effect: The user starts to manifest their Grace causing their eyes to turn into a bright golden color. The attributes of the user are increased by 10% of their base amount. In addition, Nephilims reduce the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the Nephilim will suffer a reduction of 20%. This only affects those within 25 meters of the Nephilim. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
- Name: Half-Transformation: Nephilim
Mana Cost: 2% of Total Base Mana Requirements: 25 RP Posts as a Nephilim; at Least C-Rank Type: Transformation Range: Self Cooldown: 3 Posts Duration: Sustain Effect: The user starts to manifest their Grace causing their eyes to turn into a bright golden color. In addition, they materialize a pair of 2 meters wide white wings that allows them to fly up to 5 meters above the ground without any mana cost. The attributes of the user are increased by 20% of their base amount. In addition, Nephilims reduce the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the Nephilim will suffer a reduction of 20%. This only affects those within 25 meters of the Nephilim. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
- Name: Transformation: Nephilim
Mana Cost: 5% of Total Base Mana Requirements: 50 RP Posts as a Nephilim; at Least B-Rank Type: Transformation Range: Self Cooldown: 3 Posts Duration: Sustain Effect: The user starts to manifest their Grace causing their eyes to turn into a bright golden color. In addition, they materialize two pairs of 2 meters wide white wings that allow them to fly up to 15 meters above the ground without any mana cost. The attributes of the user are increased by 50% of their base amount. In addition, Nephilims reduce the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the Nephilim will suffer a reduction of 20%. This only affects those within 25 meters of the Nephilim. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
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