The sun was high in the sky on the beautiful springtime morning, nary a cloud in sight of the magnificent Domus Flau: an arena as old as the capital city itself. Built at the summit of a nearby mountain the Domus had stood idle, only being used for the occasional fight between training mages looking to strengthen their own abilities. Never before has it been used for something as grand as the event today. The Grand Magic Games: a tournament featuring every guild in Fiore. A chance for every guild mage to showcase their abilities, and the strength of their guild. Every seat was occupied, as the public waited for the first fight to begin. The arena itself, a circle of 100 meters diameter with marble flooring, was watched over by four warriors: Hercales, Shaka Zulu, Miyamoto Musashi and Beowulf. Four of the legendary Nine Heroes, each with their glorious weapon immortalised in stone beside them, eager to bare witness to the power of Fiore. Both contestants will be instructed to walk towards the center of the ring, stopping in their tracks once both are an equal distance from the center and 25m apart. The fight will then be started via the sound of a blast from the referee. "Caius Kazama, former Grimoire Heart mage representing Sentinel Syndicate as well as the people’s choice for ‘sexiest dark mage’, and Kaiser Bo, the Guildmistress of Daeva Eye, are about to do battle. It’s difficult to see who may come out on top. Who will it be? There’s only one way to find out, as the Daemon and the Vampire take to the stage." |
Caius Kazama vs. Kaiser Bo
Fri Mar 20, 2020 8:39 am
Sun Mar 22, 2020 1:51 pm
Emerging out of the tunnel, Caius was in the stands. The announcer was already saying his name and his opponents accolades as they headed towards the arena stage. In order to be on time, Caius rushed down the steps and would just have to hop down. He had met the organizers of the tournament so they would know it was him. That way security wouldn't tackle him. A man selling popcorn was blocking the way to the stairway so Caius took care of him. "Out of the way jackass" He elbowed the vendor to the ground as popcorn flew over spectators. Once he reached the bottom he leaped the wall onto the arena stage.
Caius played it off and waved at the crowd as he approached the starting position marked on the stage. His opponent stood facing across from him in the opposite position. He stood arms crossed waiting for any banter from them or the start buzzer to get the show on the road.
- stuff:
- Strength:12
- Speed:31
- Constitution:31
- Endurance:31
- Intelligence :184(+20 from robes)
- Mana:2,975
- Strength:12
Mon Mar 23, 2020 11:38 am
Kaiser walked up to the position that was marked on her half of the arena, that was twelve and a half meters from the center. Her opponent was apparently announced to be the ‘sexiest dark mage’ according to the people’s choice. Taking in his overall appearance, she thought that was debatable. The ‘people’ definitely hadn’t seen her or some of her guildmates, but that was understandable. After all this was their first public appearance in an event hosted by the crown. Probably this inaccurate announcement of the ‘people’s choice’ would be corrected after the ‘people’ saw the dark members of Daeva Eye. She didn’t think too much about it, though.
The vampire’s features held together a blank expression for anyone who was looking as she stood, her muscles relaxed to allow more fluid movements. In one hand she held the Morrigan’s Staff, while the other was free and by her side. Kaiser brought everything she could use in this battle, including the latest addition to her collection—the ghost cape that was neatly and carefully tucked into the back of her magehunter robes so that it didn’t bother her throughout the match. Of course it was a fashion disaster, but that was more tolerable than a battle disaster in this case. To be honest, she had never been this fully equipped to do anything in her lifetime as a sorceress. However, driven by the pride that she had in her guild, she planned on coming on top in this match, even if that meant completely destroying her opponent. She had done worse for less.
As her opponent came forward to take his position, Kaiser stared at the lower half of his body with a dreary expression as if she was concerned about something. She was weird like that, and that’s probably why her transgender daughter turned out to be the way she was—due to her unorthodox methods of raising a child. However that was a story for another time. It was only a matter of time before the referee initiated the match by producing a sound. She had enough of her fun trying to disturb her fellow contestant, which was when her lips parted to exhibit a nefarious grin. Appearing calm and collected though her senses were on high alert, Kaiser was ready to fight.
- Equipment
- Weapon: Morrigan's Staff
- The user can not possess Light Elemental Magic or Light Elemental Items.
- Users that have collected a relic may ignore any pre-existing requirement for any of the nine. They also receive a 50% discount as the finder of the relic weapon while receiving a 25% discount for all other relic weapons, no other discount apply when purchasing a relic weapon.
- Tormented Soul: The Staff of Morrigan contains the tormented soul of Morrigan herself. Having been driven mad with power by consuming Izrael she split from the other heroes in search of greater strength. Eventually, she would find herself sealed within her own staff. Morrigan calls out all this staff, tearing away at the wielder's mind filling them with the desire for power, driving them to acquire strength at all costs. This compels the wielder of the Morrigan's staff to fight anyone that is equal or greater than them in rank, draining 5% of their Mana for not doing so.
- Spirit of Izrael: The spirit of Izrael stalks deep within Morrigan's soul tormenting her, driving Morrigan insane while weakening her. The Seraphim whispers into the wielder's ear acting as their inner conscious to fill them full of doubts towards themselves. The wielder of Morrigan's staff gains a major weakness to light.
- Black Plague: The Black Plague a manifestation of Morrigan's corruption! A deadly black mist will seep out of the staff consuming a 20m area. With the exception of the user, anyone caught inside will start feeling deathly ill as vile sores and puss manifests on their body. Everyone within the mist, except the user, will have all attributes decreased by 30%.
- Essence Shift: If the wielder of Morrigan's Staff wins a fight against an opponent equal or greater than them, they will receive +2 to all stats and +50 Mana.
- Elemental Master: Morrigan was known as a master of the elements, able to use every element and combine them to create stronger spells. The wielder of Morrigan's Staff can channel their Spells through the staff and by doing so is given the chance to change the element of the spell at will. Spells cast through Morrigan's Staff can change their element.
- Earrings: Asmaan Earrings
- Speed: +60
- Necklace: Millennium Talisman
- Name: Projection
Rank: S
Mana Cost: 500
Requirements: Millennium Talisman
Type: Supplementary
Element: Arcane
Range: ~
Cooldown: 15 Days
Duration: Sustain
Effect: The user closes their eyes and enters a meditative state in which they disconnect themselves from the world around them. The user then creates and conjures a projection of themselves elsewhere in the world, where they are capable of hearing, sight, and speech only. They cannot physically interact with the world around them, meaning they cannot attack or cast spells, nor can they be attacked. For the projection to succeed it must be somewhere they have either been before or someplace someone close to the user is present. Each turn of posting in the topic decreases mana. - Body: Magehunter Robes
- Intelligence: +30
- Minor Magic Resistance: The armor receives Minor Resistance to all magical damage.
- Cape: Nihlatak's Courpsemourn
- The user must purchase this item from the Mysterious Merchant in one of his topics.
- The item may be indestructible, but it does not offer protection. This means that attacks aimed at the back of the user bypass the cape in terms of regulation. In topics, the user can represent this by accepting the damage done against their backs and stating that the cape got very lightly damaged.
- Those wearing Nihlatak's Corpsemourn will experience this affliction for themselves. It will result into their bodies always showing at least one illness. The user is either sweating feverishly, has a cold, a terrible cough, constant shivers etc. It always differs, but it is always present.
- The user will also be tired faster than usual if they exert themselves physically for longer than two posts.
- Name: Nihlatak's Limbo Lingering
Rank: S
Mana Cost: 100-500
Requirements: Nihlatak's Corpsemourn
Type: Supplementary
Element: Darkness
Range: Self
Cooldown: -
Duration: Instant
Effect: Even though the user cannot directly enter limbo, they can do it temporarily. This allows the user to let moves phase through them. It costs a certain amount of mana to let a certain amount of damage phase through. The cooldown applies in general. This means that during the cooldown, the user cannot use this spell at all. - D - 100MP to let it phase through, 0 cooldown.
- C - 200MP to let it phase through, 1 cooldown.
- B - 300MP to let it phase through, 2 cooldown.
- A - 400MP to let it phase through, 3 cooldown.
- S - 500MP to let it phase through, 4 cooldown.
- Name: Nihlatak's Limbo Overdrive
Rank: S
Mana Cost: 200-1000
Requirements: Nihlatak's Corpsemourn
Type: Supplementary
Element: Darkness
Range: Self
Cooldown: 2 Posts
Duration: Instant
Effect: Should the cooldown be ongoing, the user can still let something phase through if they pay double the amount of mana which is required to let something phase through. This always resets the cooldown to 2 posts. Using this double-mana method harms the user and causes them to cough up blood and places their Speed and Endurance at 1 for the next 2 posts. - D - 200MP to let it phase through
- C - 400MP to let it phase through
- B - 600MP to let it phase through
- A - 800MP to let it phase through
- S - 1000MP to let it phase through
- Ring: Bone Ring
- Undead Reflex: Protects the user from all Debuffs.
- Aura: Death
Name: Morrigan's Staff Slot: Weapon Type: Staff Handling: One-Handed Class: Mythic Quantity: Limited Element: Arcane Damage: +60 Durability: Indestructible Description: Morrigan's Staff is a 2m long wooden staff made from the oak of an ancient tree. The wood has strong magical conducting properties and glows dark purple. Purple magical energy can be seen coursing through the wooden staff as it radiates with an eerie aura. History: Morrigan born a talented sorceress with a monstrous mana pool. She was a genius when it came to everything magic able to learn any spell after all a single glance. She could dissect any magic she saw with but a gaze, able to analyze and replicate it on a whim. Morrigan could discover any spells weakness in an instant and use it to her advantage. Morrigan a true genius of magic could use each element with ease, combining them to create powerful new spells. Her presence even instilled fear into the hearts of the Seraphim. However, she was said to be incredibly curious perhaps too much. Blinded by curiosity, she consumed Izrael's essence. While it should have resulted in her death, Morrigan managed to survive it and became more powerful than ever. She became mad with power and wanted to find out to what extent it could be increased by consuming even more. She left the Nine Heroes and began to wander around. Some say that during these travels she supposedly ate the essence of a few deities as well. However, no one knows what happened after. Some say she was hunted by the Seraphim and at a great loss to their side killed her. Other tales tell of her capture and immediate torture to reveal her secrets before being buried alive. Some say perhaps she is still alive to this day. Sadly stories of Morrigan's actions were said to have been removed from history and now little is known about her. Requirements: Drawback: Ability: |
Name: Asmaan Earrings Slot: Earrings Type: Earrings Class: Legendary Quantity: Unlimited Element: Arcane Durability: Indestructible Description: It is obvious they have been enchanted. From a simple glance it can be determined that they are might earrings with a powerful enchantment. Requirements: None Bonus: |
Name: Millennium Talisman Slot: Necklace Type: Necklace Class: Legendary Quantity: Limited Durability: Indestructible Description: The Millennium Talisman is a strange necklace that is made of pure gold. It hangs from the user's neck through use of a string, and is shaped like a ring. In the middle of the ring, there is a triangle with an eye in the center. In addition, on the bottom half of the ring there are five golden spikes that hang down on chains. At the top of the ring there is a second ring of a much smaller size used to put the string in that would keep the ring on the user's neck. The Millennium Talisman starts to float and one of its spikes will point into a direction when the user is searching for something. Requirements: None Note: While the Talisman is indestructible, if it is used to block an attack, that damage is applied directly to the user. Spell: Abilities: - Sensitive: The user is capable of sensing anything magical in a 15 meter radius around them. The precise location of anyone or anything that possesses mana or is made out of mana can be sensed by the wearer so long as they are within the range. - Guide: The Talisman guides the owner to whatever they seek like a compass. When it is attached around the neck, the user can lift it up and one of its attachments will point in the right direction. It even detects non-physical objects like mana or dark emotions. To search for a specific person, the user must have seen this person before face to face. |
Name: Magehunter Robes Slot: Armour Type: Robe Class: Unique Weight: Light Quantity: Limited Element: Arcane Durability: 1x A-Rank Description: While more reinforced than other traditional light armours, these garbs provide the user with significant defensive properties while not slowing them down. Requirements: None Bonus: Abilities: |
Name: Nihlatak's Corpsemourn. Slot: Cape. Type: Cape. Class: Legendary. Quantity: Limited. Element: Darkness. Durability: This item is indestructible. Description: This ghastly cape saps the vitality of its wearer and places them into a strange state which causes them to linger between the realm of the living and the dead. The wearer can therefore see ghosts and converse with them should they still possess reason. In addition, the user can let things phase through them at a high cost to avoid being harmed. Lore: In order to truly master his craft, Nihlatak descended into the realm of the dead. The missing answers to his questions were left unanswered though. Nihlatak realized that there was a vast difference between trying to gain dominance over the realm of death and attempting to become Death incarnate. Unfortunately, the brief journey resulted into some adverse effects on his constitution. Those wearing Nihlatak's Corpsemourn will experience this affliction for themselves. It will result into their bodies always showing at least one illness. The user is either sweating feverishly, has a cold, a terrible cough, constant shivers etc. It always differs, but it is always present. The user will also be tired faster than usual if they exert themselves physically for longer than two posts. This is all the cause of Nihlatak's Corpsemourn, which causes the user to partly linger in limbo. Even though the user cannot directly enter limbo, they can do it temporarily. This allows the user to let moves phase through them. Requirements: Notes: Spells: |
Name: Bone Ring Slot: Ring Type: Ring Class: Legendary Quantity: Limited Element: Arcane Durability: 1x S-Rank Description: The ring was carved from a human skull and has an amethyst embedded into a groove. The ring provides the user with immense protection against those that would want to hinder them. Requirements: None Abilities: |
Death Aura: Lingering on the edge of life and death those under the death card have become masters of avoiding harm allowing them to phase through physical and magic attacks up to a total of 1x C-Rank damage per turn passively, this also allows them to walk through walls and objects. Those under the death aura may also call upon the dead from the ground for an initial cost of 5% mana for 5 turns once per topic after which the user must pay 5% mana to sustain further as a companion of the users own description with the following stats: Strength: 31, Speed: 11, Constitution: 31, Endurance: 31. |
- Statistics
- 15 m/s Lunge
- 30 m/s Run
- 40% Spell Training WC
- 40% Mana Cost Reduction
- 2x S-rank
- 5 posts Run Duration
- Lunge Frequency: Once Per Post
Strength: S-rank Speed: (+60 from Earrings) Intelligence: (+30 from Magehunter Robes) Constitution: Endurance: A-rank |
Thu Mar 26, 2020 11:09 am
The crowd laughed at his response causing him to smirk. He was having a little bit of fun. Of course he doubted she would do anything like that so he unfolded his arms and held them up towards Kaiser with his hands opened up in a generic fighting stance. The referee was making sure both contestants were ready and then they would go and walk over to the bell. The crowd cheered as he approached the starting signal. The ref held out for a bit to tease the crowd before starting. There was a small calm before the storm before the referee smacked the bell signaling that the match had begun. Showtime
As soon as the bell rung, his black demonic wings would sprout out of his back. At the same time with his hands facing Kaiser he had already prepared his first spell. His fingers were facing her from the start so a purple magic circle formed and fired an S rank attack aiming for her head. Since the giant blast of energy would cover her vision of him Caius took his other hand and pointed a finger to the sky and fire a second blast. This one was slightly weaker but still packed a punch. It would go about 40m in the air before falling back down homed in on Kaisers head. After the attacks, he would lunge backwards at a 45 degree angle upwards and fly back to the max 15m height and continue to move backwards away from his opponent until he reached the end of the arena barring she didn't respond with something crazy.. He wanted to stay as far away from her as he could.
- Stats+stuff:
- Strength:17(40% demon) ----------------------------C rank
- Speed:43(40% demon) -------------------------10m/s lunge, 20m/s speed
- Constitution:43 (40% demon) ------------------------S rank , 1 post cd lunge, 4 posts running
- Endurance:43 (40%demon) ---------------------------B rank pain
- Intelligence :257.6(+20 from robes)(40%demon)---50% mana reduction
Robes 1xB rank, minor wind res
https://www.fairytailrp.com/t49988-iii-ethmeral-robes#428216
- Strength:17(40% demon) ----------------------------C rank
- SPELLS:
- Range and width doubled cause of Sorc
149 mana transformation+100 mana A rank+ 250 mana S rank == 2476/2975mp
Fear: Daemons strike fear into their enemies with their mere presence. All enemies within 25 meters from the Daemon receive a 10% debuff to all their Attributes if they are the same rank as the Daemon. This debuff is further increased by 10% per rank difference between the Daemon and their enemies, if these enemies are lower ranked than the Daemon. All those who are of higher rank than the Daemon are not affected by Fear. Daemons can choose to suppress this effect should they wish, in order to conceal their presence.
Name: Unleashed Daemon
Mana Cost: 5% of Total Base Mana
Requirements: 200 RP Posts as Daemon; At Least B-Rank
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user's eyes burn a bright black light and they materialize a pair of 2 meters long black wings that allow them to fly up to 15 meters above ground. All the Attributes of the user are increased by 40% of their base amount. This is a transformation and not a spell. Therefore, it cannot be cancelled by artifacts or magics that can cancel spells.
Name: Handcannon
Rank: A
Mana Cost: 200
Requirements: Bullet Magic
Type: Offensive
Element: Darkness
Range: 40 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: The user activates this spell by pointing a finger. A purple magic circle appears and will fire a circular beam at 30m/s. It is 2m wide and will do S rank damage on impact.
Name: Hammer of Dawn
Rank: S
Mana Cost: 500
Requirements: Bullet Magic
Type: Offensive
Element: Darkness
Range: 50 Meters
Cooldown: 5 Posts
Duration: Instant
Effect: The user activates this spell by pointing a finger. A purple magic circle appears and will fire a circular beam at 30m/s. It is 4m wide and will do X rank damage on impact
Sun Mar 29, 2020 4:25 am
As soon as the bell was sounded, Kaiser lunged as fast as she could forward, entering approximately two to three meters into Caius’ half of the arena, in order to reduce the distance between them. Her face was completely void of emotion, giving not a hint to the enemy what she was thinking. Training upon training had made her naturally fast and it didn’t take her much time to reach her desired location. Simultaneously, a black mist seeped out of her mythical staff that she held in her left hand, the mist reaching twenty meters outwards from her, and would weaken her foe greatly as long as he was within its range. Since this was an important battle for the vampire, she would assess everything that was going on in detail, paying attention to everything that was within the range of her detecting capabilities including sight. According to her observation of him ever since the end of their exchange, the man had first held his hands up even before the bell rang for god-knows-what reason. Thanks to her vampirism, she was blessed with the ability to perfectly see through invisibility and disguise spells, as well as darkness (including magical darkness), which gave her a bit of an advantage. In this case, it seemed like there was no sneakiness involved as far as she could tell. It was like he had held his hands up for no apparent reason. However, nothing could falter the vampire in executing her actions that were done in quick succession. Of course, if the battle was going in a direction that was disadvantageous to her, she would switch up the sequence, which was something she was prepared to do at any given moment.
Upon reaching the desired position, which was when her opponent had pointed a finger straight upwards toward the sky which caused a purple magic circle to appear before his magic shot up in the direction he was pointing. With the magic of the Millennium Talisman, Kaiser was able to sense anything magical within a range of fifteen meters in diameter, which allowed her to sense the spell up until it shot past said range. Wizards had all kinds of tricks up their sleeves; she had a few herself. She kept in mind that Caius could very well be utilizing one of those tricks, and was prepared to deal with it whenever it caused a problem to her. She never looked upwards to see what it was all about, and kept her eyes fixated onto the opponent since she could rely on methods other than sight for detection. As soon as she came to a halt, the vampire opened the palm of her right hand, a gray magic circle appearing at the same time invisible shockwaves emanated outwards from her in a sphere of sixty-four meters in diameter, damaging anything within thirty-two meters from her. Kaiser also took note of how the magic circle that was formed at Caius’ hand was purple indicating that he was a user of dark magic, and if her great intelligence as a sorceress was reliable at all, she could overpower him with some light magic. There was the possibility of her opponent being able to wield more than one element, but Kaiser was the type of person who wouldn’t let this kind of knowledge go to waste. After a small fraction of a second since casting the first spell, she would apply said knowledge. Clenching the fist that was wrapped around her staff, she channeled a beam of invisible crash energy through it, changing the element to Light, an ability that her magical staff allowed. The activation of this spell caused a magic circle to appear as usual, at the tip of the staff from which the spell shot out at twenty meters per second, having a width of four meters in diameter and traveling up to forty meters. It was aimed towards Caius who would lunge backwards after pointing at and shooting something into the sky. In the case that he tried to move in any course other than backwards, which was the direction he was lunging in, she would aim the beam towards the position he would land in. Of course this was also a kind of a test. She presumed that light element spells would overpower his darkness ones, but she wouldn’t know how it would affect him. Depending on how much more effective using the light element was against her opponent compared to the arcane, she would decide whether or not she should continue channeling her spells through her staff.
None of the spells that Kaiser performed would have been detectable by her enemy, and what he could possibly deduce from what he saw would probably just be the element of her magic unless he possessed some sneaky abilities which she hoped to not be the case. Kaiser wasn’t doing anything crazy, however, as she had only dashed forward and stopped at a point within Caius’ half of the arena to cast her spells. The enemy would never know what was coming for him, until it hit him. Since he was matched up against her, the vampire wouldn’t make the mistake of underestimating him. She was confident that she could beat him, but she wasn’t stupid enough to get cocky. Her opponent seemed to be trying to get away from her, which was funny. She deduced that it was probably so that he could have an advantage in this battle. In the event that her attacks failed to knock him out or if he was able to react in any way, she was ready to address it appropriately to ensure her victory.
- Clarifications
- Preparing spells before the match is started by the referee is not allowed. This includes performing spell motions, which means the spell that is cast from this motion will be voided.
- According to your magic, the spell travels at 30m/s. A projectile traveling at 30 m/s will not stop immediately at 40m and drop down. It would keep going, meaning that it will leave the range of the spell and disappear, because any spell that goes past its effective range will disappear.
- As we discussed in Discord DMs, since there is no concrete proof of you having achieved 200 posts as a Daemon, and as per your consent, your daemon transformation is voided, meaning that instead of flying into the air, Caius will have lunged backwards, at his own lunge speed, and would continue moving back, away from Kaiser. Your stat buffs will also be decreased from 40% to 10%.
- Guide
Name: 輪廻 ✧ [ Samsara ] Rank: S Mana Cost: 500 Requirements: Crash Magic Type: Offensive Element: Arcane Range: 25 Meters Cooldown: 5 Posts Duration: Instant Effect: Kaiser opens her palm, creating crash energy in the form of a sphere that is 32m in diameter with herself being the center, dealing (one less rank) damage to anyone within the blast zone and knocking them 10m back. |
Name: Broken Beam Rank: A Mana Cost: 200 Requirements: Crash Magic Type: Offensive Element: Arcane Range: 20 Meters Cooldown: 4 Posts Duration: Instant Effect: Kaiser clenches her fist and releases a cylindrical beam of invisible shockwaves that is 2m in diameter, causing damage to anything in its path and knocking anyone in the blast zone back 10m from their original position. The beam slowly dissipates upon reaching its range limit. |
Last edited by Kaiser on Sat Apr 11, 2020 1:52 pm; edited 1 time in total (Reason for editing : spell edit with permission)
Tue Mar 31, 2020 10:02 pm
- OOC fun stuff:
So this is the concern I have.There's not a written rule listed currently in this topic or the main grand magic games one that states you can't prepare any type of stance/have weapon drawn/ etc for combat. I mean it is a fighting tournament after all. It only says to stop 25m apart and not fight until the bell has rung. I stopped in a stance until the bell rang making it legal to attack. The finger pointed on the hand for the spell condition, and the purple magic circle formed for the attack making it visible to Kaiser. Based on that it would be an unwritten rule allowing the spell to cast.- Topic Rule:
- . Both contestants will be instructed to walk towards the center of the ring, stopping in their tracks once both are an equal distance from the center and 25m apart. The fight will then be started via the sound of a blast from the referee.
So IF the first attack is valid, Kaiser would 15 m/s Lunge 10m forward next to Caius into the attack since you stated the 2nd attack took place afterwards before any crash spells.
As soon as the bell was sounded, Kaiser lunged as fast as she could forward, entering approximately two to three meters into Caius’ half of the arena........
Upon reaching the desired position, which was when her opponent had pointed a finger straight upwards toward the sky
I mean for the 2nd bullet I said it was falling down at 40m so it would have already curved back down homing isn't really defined anywhere and it's magic. But ya range wouldn't hit unless you go to my original position. Not as concerned with this
So my bald ass read it like this
>No demon transformation
>First bullet spell fires after bell rings
>Kaiser uses staff to death magic stuff and lunges at the same time. Debuff hits
>Spell hits Kaiser's head
>2nd bullet won't do anything
>Caius lunges back , continues going back
so this would be a post assuming it hits
That was strange. It didn't seem like his wings were working today. It was like he was searching and searching and nothing came up despite his best efforts. Maybe it was the hangover from the night before that was affecting his mojo. The search function in his soul needed to be updated in the future. It was unfortunate that it had happened in such a dire situation but he would have to deal with it for now. Luckily, he still had his demon aura pulsing around him to hopefully cripple her if she go in range. Other than that his human form would have to do for now.
As his magic circle formed for his first attack, his opponent would lunge forward at him. She was fast but his magic would hope to stop Kaiser in her tracks. The bullet beam surged forward covering his view of her but he knew it would strike true with its homing ability at her head. At the same time, a cloud of black mist would surround the area engulfing Caius causing him to feel ill. It was like the energy was being sapped out of his body but it wasn't causing him any pain. Luckily for him, it was a light mist allowing him to still see his surroundings. Afterwards, Caius lifted up his finger to shoot off his second spell and then with his lunge speed at 7.5m/s he would move back from his original position.
Once he landed from the backwards lunge, he would continue to run backwards with his body angled sideways in a side strafe. At the same time, his left and right index fingers were both pointed out towards his opponent. By now his first attack would have completed. If it did strike his opponent it would have done S rank damage and knocked her on the ground from the blunt damage. While she was the on the ground, he would have followed up with another S rank shot to her head, and then another weaker A rank blast until the judge would call it. After all in his business it was always best to double tap. Afterward, he would quickly look back after the shots to make sure he wasn't nearing the wall. If he was, he would alternate his path running left around the wall facing his opponent.
If his opponent avoided the initial shot, He would follow the same pattern as above but this time checking for any techniques she would follow up with. He assumed she was a mage so he would be sure to focus on if she created any magic circles that would signal an attack. Every mage he fought in the past had used them He would keep his mouth open as a defense is any spell was fired towards him if his bullets somehow would be destroyed in her counter attack.
- Stats+spells:
Fear: Daemons strike fear into their enemies with their mere presence. All enemies within 25 meters from the Daemon receive a 10% debuff to all their Attributes if they are the same rank as the Daemon. This debuff is further increased by 10% per rank difference between the Daemon and their enemies, if these enemies are lower ranked than the Daemon. All those who are of higher rank than the Daemon are not affected by Fear. Daemons can choose to suppress this effect should they wish, in order to conceal their presence.
1986/2975mp
Sorc spell size/range doubled
Name: Spirit Shotgun
Rank: S
Mana Cost: 500
Requirements: Bullet Magic
Type: Offensive
Element: Darkness
Range: 50 Meters
Cooldown: 5 Posts
Duration: Instant
Effect: The user activates this spell by pointing a finger. A purple magic circle appears and will fire a circular beam at 30m/s. It is 4m wide and will do X rank damage on impact. The beam may also split into multiple beams after firing at the cost of spell power. (2 beams =S rank damage. 4 beams =A rank damage. ETC)
Name: Handcannon-2
Rank: A
Mana Cost: 200
Requirements: Bullet Magic
Type: Offensive
Element: Darkness
Range: 40 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: The user activates this spell by pointing a finger. A purple magic circle appears and will fire a circular beam at 30m/s. It is 2m wide and will do S rank damage on impact.
-30% plague staff
Strength :
8
Speed :
22
Constitution :
22
Endurance :
22
Intelligence :
115
Sat Apr 11, 2020 3:01 pm
Kaiser, Post #3, Kaiser also approached her starting position, holding her staff in one hand, and awaited the start of the fight.
Caius, Post #4, He makes a comment about his crotch due to her staring. He then proceeds to unfold his arms, entering a fighting stance. He then claims the referee started, as Kaiser did not do so at the end of her first post. Immediately, he attempts to activate his Daemon transformation, and then points his fingers at her head and fires an S rank attack. He'd also launch a second attack into the air, this one with homing, so it'd come at her in an arc. He'd then fly back to the end of the arena.
Kaiser, Post #5, Kaiser deals mental damage with her words. Kaiser lunges forward as so:
So she goes forward 15m towards Caius, as he fires off his shots. She completely ignores him due to the claim of him having prepared the attacks before the Ref began the match, but the actual ruling for the tournament is one cannot prep their spells and attacks during their first post. This is to prevent people from trying to blitz their opponent, or to try to vague manip an entrance timeline to their advantage. So his attacks are fine.Kaiser wrote:As soon as the bell was sounded, Kaiser lunged as fast as she could forward, entering approximately two to three meters into Caius’ half of the arena, in order to reduce the distance between them.
Kaiser then releases a mist from her staff, upon reaching her max distance. Also, upon reaching this distance, Kaiser claims that is when the opponent is raising his finger towards the sky, which she witnesses, and sees him fire off another spell which she doesn't respond to or follow. She also claims, during this time, to open her hand and fire off a massive invisible shockwave with Crash magic, and then she'd fire a concentrated beam of Crash at Caius from her staff.
Extra Note: It has been agreed upon, by the contestants, that Caius does not actually possess the transformation. So his flying retreat will be canceled.
Ruling At This Point
So Caius entered a fighting stance, which in itself is not against the rules. The rules are put into place to prevent people finding methods to position themselves in ways to discretely activate spells, or to find ways to rush and screw over their opponent due to weird entrance posts. And Caius is a tricky case, due to the fact that his magic is based all around pointing. There's almost nothing he can do to *not* prep that to some extent. However, any sort of issue or discussion about that would have only taken place had he done so his first post. However, his first post he did practically the only thing that could prevent him from prepping spells: Crossed his arms. So that's a non-issue.
So we have the start of the fight, and right at the start Caius fires his S rank attack at Kaiser, right as she pushes off the ground to charge forward. She does not react to it at all, and due to that she tanks it head on as she's dashing. So her armor reduces the spell by 1 rank and then breaks (minor resist -1 rank, and A rank durability). The spell has A rank strength left, which then hits Kaiser who has minor magic resist due to being a vampire. This deals B rank damage to her body. Please also remember that Kaiser is immune to debuff, due to her ring.
As for Caius' other spell, if it had homing it would have hit as well. The user does not get to determine when the spell begins to home. It's either a spell with homing built in, or it isn't. And this spell did not have homing. So yeah, he just launched it into the air.
Now Caius, your timeline was that you would do this stuff, then fly away. However, you did not do that, due to not realizing you couldn't transform. So that doesn't interrupt your timeline; You have to basically just stand still now until you would have hit that point.
Which means by the time you're getting ready to be leaping backwards, Kaiser has already hit her lung distance, tanked your first spell, and has fired off her first spell. So taking into account what you're trying to do in your most recent post, your spell would not be able to stop her or knock her down. You would only just be kicking off the ground while you're being hit by spell #1. So the distance between you guys (10m) would be increased by the knockback (10m). This knocks you back at spell speed, and puts you at 20m away from her very quickly. Your armor tanks 1B rank damage, giving you 1B rank damage over your body.
Now the weird part. Spell #1 would hit Caius, basically right before Kaiser launched her 2nd spell, a beam. However, Kaiser's AoE isn't a single pulse or a ripple. It's a dome that fills up a 32m range. So the spell is still traveling from her body as she shoots a beam that does equal damage into it, nullifying both the AoE and the beam. So Caius tanks the first spell, the 2nd spell no longer exists.
Caius' entire post was built around him landing from his lunge, and then building off of that. Since he had just barely pushed off the ground to begin his lunge, I'm gonna say it's only common sense that the rest of his post plays out as normal. So he is running around Kaiser, strafing with her in the middle, and firing his spells at her. It is Kaisers turn to respond. Basically, the thread is unpausing at Caius' 3rd paragraph and continuing as he wrote it. He is now 20m away, and slowly increasing that distance due to his strafe.
Kaiser Damage: Armor destroyed, B rank to her body.
Caius Damage: Armor destroyed, B rank to his body. Also he is not within the Black Plague radius anymore though, so he is not debuffed (10m radius).
Tue Apr 14, 2020 2:34 pm
Knocked back from the impact of her spell, the opponent continued moving backwards, however at an angle rather than in one direction, having his hands raised to point towards her which she noticed him do as he was stopping from his backward lunge. Using her big brain, the vampire quickly deduced that he was planning to fire off more spells at her, considering that was what he did to trigger the previous spells—point fingers. And taking this knowledge into account, she wasted no time to bring out the little ballerina in her and spun on her feet, completing a twirl that would trigger the activation of one of her spells as more of like a defensive measure, channeled through Morrigan’s Staff to change the element to light, once again, in order to overpower his magic. Quick maffs. Once she completed her spin and was back in disposition to Caius’ direction, she would dash straight away towards where he was strafing, reducing the distance between them for a second time in this battle.
As soon as he was within ten to fifteen meters from her while she was dashing towards him, she would snap her fingers to activate a binding spell, one of the signatures of her guild. She was evidently done having to chase this guy around the arena and planned to sit his ass down. If before this point, Caius managed to dish out some more of his nasty spells, she would use her cape’s ability of letting damage phase through to avoid getting hurt. She was pretty suspicious, seeing him have his mouth wide open. If the binding connected, Caius would be completely still at the point that he was caught by it, unless he was able to break out of it by either using his strength or any magic tricks he had, though in any case it would have to be at the same level of the binding’s grip. As she came to a halt at the end of her lunge, she opened her palm to release a circular wave of crash energy channeled through the staff to turn it into the light element, over an area of thirty-two meters in diameter. She was still curious to know how the light element would affect the opponent himself, and not just his spells, as she was a user of light magic before she became a vampire, so she knew of the element’s properties quite well, its weakness and its strengths. At this point there would be a distance between five to ten meters separating them, approximately, and she would observe her opponent while she carried out her actions, so that in case he tried anything funny, she could react appropriately in an instant.
- Clarifications
- Sorry about copy-pasting the wrong spell the last time. When I edited the post to make it right, I forgot to change the mana calculation, so I will write the correct amount of mana in this post. I used up exactly 420 mana in the last turn so I should have 3,280 left at the beginning of this round. Cheers!
- Guide
- Samsara: 4 posts remaining
- Broken Beam: 3 posts remaining
- D - 100MP to let it phase through, 0 cooldown.
- C - 200MP to let it phase through, 1 cooldown.
- B - 300MP to let it phase through, 2 cooldown.
- A - 400MP to let it phase through, 3 cooldown.
- S - 500MP to let it phase through, 4 cooldown.
Name: Seismic Lotus Rank: A Mana Cost: 200 Requirements: Crash Magic Type: Offensive Element: Arcane Range: 20 Meters Cooldown: 4 Posts Duration: Instant Effect: Kaiser channels her inner ballerina and spins 180 degrees in her position, emitting a powerful wave of invisible shockwaves from her hands in a circle around her that is 8m in diameter, causing damage to anything in its path and knocking anyone in the blast zone back 20m from their original position. |
Name: Menace Rank: S Mana Cost: 1000 Requirements: Virago Type: Supplementary Element: Arcane Range: 25 Meters Cooldown: Once per topic Duration: Sustain Effect: The binding spell is activated when the user snaps their fingers, causing a large circle, forming the image of an eye, to appear beneath them. Any being within a range of 25 meters will be affected by this spell. The target will be unable to move from their location unless they break out of the spell using their strength or magic, which should be the equivalent of the binding's durability. Each binding has a durability of 2 S-ranks. |
Name: 死の花 ✧ [ Flower of Death ] Rank: S Mana Cost: 500 Requirements: Crash Magic Type: Offensive Element: Arcane Range: 25 Meters Cooldown: 5 Posts Duration: Instant Effect: Kaiser opens her palm, causing crash energy to ripple over an area of 16m in diameter in the manner of a mini earthquake with herself being the epicenter, dealing damage to anyone within the blast zone and knocking them 10m back. |
If Caius uses any more spells:
Name: Nihlatak's Limbo Lingering Rank: S Mana Cost: 100-500 Requirements: Nihlatak's Corpsemourn Type: Supplementary Element: Darkness Range: Self Cooldown: - Duration: Instant Effect: Even though the user cannot directly enter limbo, they can do it temporarily. This allows the user to let moves phase through them. It costs a certain amount of mana to let a certain amount of damage phase through. The cooldown applies in general. This means that during the cooldown, the user cannot use this spell at all. |
Fri Apr 17, 2020 2:33 pm
Since he didn't finish her off, he would have to fire some more bullets. Now about 20m away, he already had his hands up. On his left finger he would fire his S rank spell and then consecutively fire this A rank spell. They both had homing ingrained in the magic itself from his enhancement so it would seek out the target which was head. Head shots were dead shots after all. She started to do some type of ballerina dance causing magic to come outwards which struck his S rank spell. They seemed to be equal in power as Kaiser completed the twirl and lunged forward. She didn't react to the second bullet rather it would go through her . Aint that some bullshit. Luckily the spell had homing causing it to heat seek and turn around after it went through her.
Kaiser snapped her fingers and suddenly Caius couldn't move. There was some type of binding that was over his body. Quickly he would pretend he was a horny schoolgirl and sucked like he never had before. The binding was quickly eaten and Caius was free to move again. Kaiser had a magic circle prepared as Caius fired. Truth be told he was out of the good stuff. He probably should have trained more before the event but he was lazy and didn't like fighting. It was a weaker spell but shit maybe she was out of gas too. The spell behind her and his spell in front were both shattered so he was toast. The spell smacked him backwards till he reached the wall of the arena. He fell to his knees and the judge called it off. Caius stood up and faced Kaiser "Good fight bitch." He said after falling to the ground. At least now he could sleep of his hangover.
- ooc:
- I'll let Kaiser have it. Set me free from this event plz
- Spells and stuff:
- Fear: Daemons strike fear into their enemies with their mere presence. All enemies within 25 meters from the Daemon receive a 10% debuff to all their Attributes if they are the same rank as the Daemon. This debuff is further increased by 10% per rank difference between the Daemon and their enemies, if these enemies are lower ranked than the Daemon. All those who are of higher rank than the Daemon are not affected by Fear. Daemons can choose to suppress this effect should they wish, in order to conceal their presence.
1436/2975mp
This aura provides the user with a unique ability typically found by slayers, those under the Hunger card may “consume” a spell once per topic for its base cost to cast. They may also bite an opponent or a piece of an enemies equipment as though they were striking them with a weapon without ill effect to their head durability as long as the user's strength is equivalent or higher than the strike.
Sorc spell size/range doubled
Name: Spirit Shotgun
Rank: S
Mana Cost: 500
Requirements: Bullet Magic
Type: Offensive
Element: Darkness
Range: 50 Meters
Cooldown: 5 Posts
Duration: Instant
Effect: The user activates this spell by pointing a finger. A purple magic circle appears and will fire a circular beam at 30m/s. It is 4m wide and will do X rank damage on impact. The beam may also split into multiple beams after firing at the cost of spell power. (2 beams =S rank damage. 4 beams =A rank damage. ETC)
Name: Handcannon-2
Rank: A
Mana Cost: 200
Requirements: Bullet Magic
Type: Offensive
Element: Darkness
Range: 40 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: The user activates this spell by pointing a finger. A purple magic circle appears and will fire a circular beam at 30m/s. It is 2m wide and will do S rank damage on impact.
Name: Pulse Rife
Rank: B
Mana Cost: 100
Requirements: Bullet Magic
Type: Offensive
Element: Darkness
Range: 30 Meters
Cooldown: 3 Posts
Duration: Instant
Effect:The user activates this spell by pointing a finger. A purple magic circle appears and will fire a circular beam at 30m/s. It is 1m wide and will do A rank damage on impact.
(when out of staff )
Strength :
12
Speed :
31
Constitution :
61
Endurance :
31
Intelligence :
164
Sun Apr 26, 2020 4:00 am
At the moment she noticed that her binding spell had worked, she grinned. There was no escape for her opponent now at least from getting blasted in the face by the spell that she launched after the binding spell. After her spell was released from her hands, she noticed that her opponent had started sucking on her binding, which was...definitely not something she expected him to do. You would expect a strong looking man like that to try to break free from her binding using brute force but no...he started sucking on it like a little bitch.
Even though her initial plan didn’t work the way she had wanted, Kaiser was pretty glad to hear the referee’s whistle, a signal meaning that the match was over and she had won. In the end, she was just glad that it was over. She hoped her guildmates were doing well in their own matches as well, although she couldn’t spectate those. On the gigantic lacrima screens that displayed the fight to the audience, Kaiser could be seen sporting a satisfied smile as she lowered her head just slightly, as if to acknowledge the praise she was getting from the audience.
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