Forge Effects
- Effects are divided into five levels. Below you can see an example of pre-made effects that are ready to choose from.
- You may also refer to effects from existing items in the shop, previously approved customs, and create effects that are not included in this list, however, this may require further reviewing upon creation.
- Not every effect or spell that you see in the shop is possible to have on a custom creation.
- The effects and spells of the Mysterious Merchant or Thematics may not be used as a reference for custom creations.
- In addition, you may not add effects that bypass or offset pre-existing weaknesses of your character.
- Lastly, the effects must be related to the type of weapon e.g. a melee weapon cannot have a cooldown reduction effect without a penalty.
- The same perk, or a similar perk may not be selected multiple times for the same custom. In short, you may not stack on the same item.
- Companion perks and partner perk Tiers do not correspond to each other or with Forge Item perks Tiers. Using perks from a different perk list is not recommended and will be graded more strictly.
- Companion Partner perks are considered more powerful than Forge Item perks, which in turn are more poweful than Companion Perks.
Lvl. 1 Effects
- Item Spell Range Increase: The range of spells attached to items are increased by 5 meters. This must be applied to a weapon or relic.
- Item Spell Speed Increase: The range of spells attached to items are increased by 5 meters per second. This must be applied to a weapon or relic.
- Traveling Reduction: You receive a reduction of 10% to travel posts. This may not be applied to weapons.
- Weapon Mastery Reduction: You receive a reduction of 10% to training a specific type of weapon. This may not be applied to weapons.
- Mobility Improvement: An improved jump and lunge up to 5 meters.
- Item Mana Cost Reduction: You receive a 5% mana cost reduction on the spells attached to your items.
- Pocket-Dimension: You receive the Pocket-Dimension effect from this item and it may not be modified.
Lvl. 2 Effects
- Type Cooldown Reduction: You receive a cooldown reduction of 1 post for a specific type of spell (Offensive, Defensive etc.) for either magic or items. This may not be applied to weapons with the exception of staffs.
- Bonus Quest Experience Reward: You receive an additional 10% experience when completing quests.
- Bonus Quest Jewel Reward: You receive an additional 10% jewels when completing quests.
- Quest Word Reduction: You receive a 10% word reduction on completing quests.
- Sight Improvement: You can see everything perfectly up to 20 meters. This must be applied to head piece or relic.
- Hearing Improvement: You can hear everything perfectly up to 20 meters. This must be applied to head piece or relic.
- Traveling Reduction: You receive a reduction of 20% to travel posts. This may not be applied to weapons.
- Weapon Mastery Reduction: You receive a reduction of 20% to training a specific type of weapon. This may not be applied to weapons.
- Item Mana Cost Reduction: You receive a 10% mana cost reduction on the spells attached to your items.
Lvl. 3 Effects
- Specific Elemental Cooldown Reduction: You receive a cooldown reduction of 1 post for a specific element (Fire, Water, etc.) for either magic or items. This may not be applied to weapons with the exception of staffs.
- Combo-Elemental: The item may be two elements instead of one, the user must select elements that are not-conflicting.
- Type Cooldown Reduction: You receive a cooldown reduction of 2 posts for a specific type of spell (Offensive, Defensive etc.) for either magic or items. This may not be applied to weapons with the exception of staffs.
- Item Spell Range Increase: The range of spells attached to items are increased by 10 meters. This must be applied to a weapon or relic.
- Item Spell Speed Increase: The speed of spells attached to items are increased by 10 meters per second. This must be applied to a weapon or relic.
- Bonus Quest Experience Reward: You receive an additional 15% experience when completing quests. This may not be applied to weapons.
- Bonus Quest Jewel Reward: You receive an additional 15% jewels when completing quests. This may not be applied to weapons.
- Quest Word Reduction: You receive a 15% word reduction on completing quests.
- Percentage Attribute Boost: You receive a 10% increase to a single attribute.
- Half-Soundless: You are naturally half-soundless. This may only be applied to a armor or relic.
- Half-Scentless: You are naturally half-scentless. This may only be applied to a armor or relic.
- Companion Power Boost: Your companion receives a 10% boost to all their attributes.
- Sight Improvement: You can see everything perfectly up to 40 meters. This must be applied to head piece or relic.
- Hearing Improvement: You can hear everything perfectly up to 40 meters. This must be applied to head piece or relic.
- Minor Elemental Resistance: You receive a minor elemental resistance versus a specific element. This may not be an element that overpowers your racial element or magical element. This may only be applied to armors.
- Racial Fear Immunity: You receive an immunity against the Fear perk of races. This may only be applied to relics or head pieces.
- Sensory: You receive Dark Sight, Seismic Sense, Illusion Detector or something similar like that. This may only be applied to a head piece or relic.
- Mobility Improvement: An improved jump and lunge up to 10 meters.
- Knock-Back Reduction: You only get knock-backed half the distance.
- Focused Healing: You only heal allies with AoE healing. This may only be applied to staff or armor customs.
- Focused Buff: You only buff allies with AoE buffing. This may only be applied to staff or armor customs.
- Enhanced Running Speed: The user may reach full running speed within 3 seconds instead of the normal 4 seconds. This effect can not be stacked.
- Focused Debuff: You only debuff enemies with AoE debuff. This may only be applied to staff or armor customs.
- Item Mana Cost Reduction: You receive a 15% mana cost reduction on the spells attached to your items.
Lvl. 4 Effects
- Elemental Cooldown Reduction: You receive a cooldown reduction of 1 post for all elements (Fire, Water, etc.) for either magic or items. This may not be applied to weapons with the exception of staffs.
- Specific Elemental Cooldown Reduction: You receive a cooldown reduction of 2 post for a specific element (Fire, Water, etc.) for either magic or items. This may not be applied to weapons with the exception of staffs.
- Item Spell Range Increase: The range of spells attached to items are increased by 15 meters. This must be applied to a weapon or relic.
- Item Spell Speed Increase: The speed of spells attached to items are increased by 15 meters per second. This must be applied to a weapon or relic.
- Bonus Quest Experience Reward: You receive an additional 20% experience when completing quests. This may not be applied to weapons.
- Bonus Quest Jewel Reward: You receive an additional 20% jewels when completing quests. This may not be applied to weapons.
- Quest Word Reduction: You receive a 20% word reduction on completing quests.
- Percentage Attribute Boost: You receive a 15% increase to a single attribute.
- Extra Damage vs Equipment: You deal one rank higher damage versus equipment. This may only be applied to weapons.
- Extra Damage vs Defensive: You deal one rank higher damage versus Defensive-type spells. This may only be applied to weapons.
- Blinding Resistance: The user is impacted by Blinding effects for one rank lower than the base effect.
- Deafening Resistance: The user is impacted by deafening effects for one rank lower than the base effect.
- Binding Resistance: The user is impacted by binding effects for one rank lower than the base effect.
- Homing: Spells cast through this item are homing. This may only be applied to weapons.
- Limb Cripple: Once you hinder a limb with the weapon it cannot be restored from hinder status anymore for the remainder of the topic. This may only be applied to a weapon.
- Physical Armor Piercing: Your weapon ignores armor when dealing physical damage. It deals damage straight to the Constitution of the target. This may only be applied to weapons.
- Magical Armor Piercing: The spells of your weapon ignore armor when dealing magical damage. It deals damage straight to the Constitution of the target. This may only be applied to weapons.
- Physical Resistance Mitigation: You ignore up to one instances of physical resistance your target may have when dealing damage. Does not reduce resistances below base. This may only be applied to weapons.
- Magical Resistance Mitigation: You ignore up to one instances of magical resistance your target may have when dealing damage. Does not reduce resistances below base. This may only be applied to weapons.
- Full-Soundless: You are naturally full-soundless. This may only be applied to a armors or relic.
- Full-Scentless: You are naturally full-scentless. This may only be applied to an armors or relic.
- Physical Damage to Magical Damage: Your weapon deals magical damage instead of physical damage. This may only be applied to weapons.
- Magical Damage to Physical Damage: Spells cast through the item deals physical damage instead of magical damage. This may only be applied to weapons or relics.
- Fear Immunity: You receive an immunity against all forms of Fear. This may only be applied to relics or head pieces.
- Race Damage: You deal one rank higher physical damage versus a specific race. This must be applied to a weapon or a relic.
- Damage Over Time: You deal two ranks lower of damage over time once you harm a target. This costs sustain mana and can be at most be sustained for 2 posts. This may only be applied to a weapon.
- Damage Return: You return two ranks lower of the damage you receive on your item to the target while still receiving damage to your item. This may only be applied to weapons and armor.
- Item Mana Cost Reduction: You receive a 20% mana cost reduction on the spells attached to your items.
- Moderate Elemental Resistance: You receive a moderate elemental resistance versus a specific element. This may not be an element that overpowers your racial element or magical element. This may only be applied to armors.
- Mana Burn: Upon striking the target, they will lose the equivalent of one rank lowers worth of mana. This may only be applied to weapons.
- Life-Steal: Upon striking the target, the user receives one rank lower worth of healing to their constitution. This may only be applied to weapons.
- Knock-Back Immunity: You are immune to knock-back.
- Item Self-Immunity: You are immune to the effects of your item.
- Increased Durability to the Single Item Type: The user's selected equipment type receives 1x S-Rank worth of durability, this effect no longer applies upon the destruction of the item. This may only be applied to accessories.
- Magic Spell Single-Element Conversion: While this item is being held by the user, they cast their Magic spells through the item allowing them to cast them as a specific element, chosen upon item creation. This effect requires the user to spend the base mana cost of the spell to cast it. When this effect is used, the spell is not impacted by Elemental Synergy modifiers.
- Elevated Running Speed: The user may reach full running speed within 2 seconds instead of the normal 4 seconds. This effect can not be stacked.
- Item Spell Single-Element Conversion: While this item is being held by the user, they cast their Item spells through the item allowing them to cast them as a specific element, chosen upon item creation. This effect requires the user to spend the base mana cost of the spell to cast it. When this effect is used, the spell is not impacted by Elemental Synergy modifiers.
Lvl. 5 Effects
- Great General Magic Cooldown Reduction: You receive a cooldown reduction of 2 posts on magic of all elements. This may not be applied to weapons with the exception of staffs.
- Great General Item Cooldown Reduction: You receive a cooldown reduction of 2 posts on item spells of all elements. This may not be applied to weapons with the exception of staffs.
- Split Armor Piercing: The damage is split between the armor and the target.
- Debuff Resistance: You receive debuffs for two ranks lower, however, this only applies to a single attribute e.g. Strength, Speed etc.
- Anti-Sensory (Spells): You cannot be detected by any sensory spells. This may only be applied to Armor. Does not stack with [Anti-Sensory (Effects, Perks)].
- Anti-Sensory (Effects, Perks): You cannot be detected by any item effects or racial perks. This may only be applied to Armor. Does not stack with [Anti-Sensory (Spells)].
- Element Conversion: You may choose the element of your weapon or armor when you enter the topic. If not stated, it is considered arcane. This may only be applied to weapons or armors.
- Great Physical Resistance Mitigation: You ignore up to two instances of physical resistance your target may have when dealing damage. Does not reduce resistances below base. This may only be applied to weapons.
- Great Magical Resistance Mitigation: You ignore up to two instances of magical resistance your target may have when dealing damage. Does not reduce resistances below base. This may only be applied to weapons.
- Increased Durability to the User: The user receives 2x S-Rank worth of Constitution, this effect no longer applies upon the destruction of the item. This may only be applied to weapons and accessories.
- Increased Durability to the Items: The user's equipment receives 1x S-Rank worth of durability, this effect no longer applies upon the destruction of the item. This may only be applied to accessories.
- Increased Durability to the Single Item Type: The user's selected equipment type receives 2x S-Rank worth of durability, this effect no longer applies upon the destruction of the item. This may only be applied to accessories.
- Item Mana Cost Reduction: You receive a 25% mana cost reduction on the spells attached to your items.
- Spell Multi-Element Conversion: While this item is being held by the user, they may select the element of the spells they cast, this effect requires the user to pay the base amount. When this effect is used, the spell is not impacted by Elemental Synergy modifiers.
- Magic Spell Multi-Element Conversion: While this item is being held by the user, they cast their Magic spells through the item allowing them to cast them as any element through the topic. This effect requires the user to spend the base mana cost of the spell to cast it. When this effect is used, the spell is not impacted by Elemental Synergy modifiers.
- Item Spell Multi-Element Conversion: While this item is being held by the user, they cast their Item spells through the item allowing them to cast them as any element through the topic. This effect requires the user to spend the base mana cost of the spell to cast it.
Banned Some of the effects that are not listed cannot be used. While this list is not all-inclusive, other effects not listed here may also get denied.
- Effect Nullification
- Transformation Nullification
- Indestructibility
- Vital Hit immunity
- Spell-Based Debuffs to Buff
- Effect-Based Debuffs to Buff
- Instant Kill on Hit Effect
- Instant Hit
- Ranged Physical Attacks
- Immunity to Elemental/Physical Damage
- Summon
- Mana to Stats
- Clones
- Telepathy
- Multi Phys. Attack
- Lose Mana for Damage Taken
- Spell Nullification
- Passive Healing
- Mana Regeneration
- Extra Item Slots
- Access to Restricted slots i.e Off-hand slot as a mage class
- Mana Cost reduction on percentage-based spells, effects, transformations, etc.
- Reputation shifting, changing your infamy to fame or vice versa through an item effect.
- Flat Physical or Magic Resistance
- Resistance Merging/Sharing
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