Hellsea Bastille Levels A prisoner's assigned level is usually determined by the bounty value on his or her head. Exceptions can be made, however, when the Council acknowledges their strength is obviously superior to their bounties. There are five levels and a hidden sixth level. Should a prisoner have a threat level of a Hazard, they will be sent to the second level, for example. The levels are merely introduced for flavor and allows prisoners that are imprisoned on the same level to communicate with each other. Escape In the Hellsea Bastille, each prisoner has their primary topic in which they sit out their sentence. The prisoner may roll a dice once every 24 hours in their prison topic to calculate their chances of escape. Regardless of the outcome of the roll, the prisoner is not required to follow through with the escape. If the user ever wishes to follow through, however, they must create a new topic in the Hellsea Bastille tagged with (Escape) in the title.
Breakout Prisoners may attempt to escape together in a single topic. Their chances of escape are based on their own personal dice rolls. If prisoner #1 rolled a low chance of escape, they cannot use their magic and equipment during the escape. If prisoner #2 rolled a high chance of escape, they can use their magic and equipment during the escape. The number of words is also personal to the escapee based on their rolls despite the escape being done in a single topic. Other You may post in this topic if you wish to turn yourself in, bribe your way out of the prison by paying a guard, or pay a sacrifice to escape. |
Hellsea Bastille
Tue Jun 21, 2022 3:18 am
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