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The Magic Council Description: The Magic Council is a unique neutral organization that was formed by the joint efforts of the countries spread across the continent of Ishgar in order to combat the magical crimes and catastrophes that ran rampant in the past: Devastating Guild wars, attacks from intercontinental, or even extradimensional enemies. The Magic Council consists of powerful and influential individuals from all over the continent representing the different Countries. The Council is responsible for managing the various Guilds, Mages, and Adventurers spread throughout the continent as well as minimizing the magical threats. They're the highest authority on Magic for every member country, and it's said that the color white will become black the moment the Council says it is black. Politics: Branches of The Council have been established in each of the countries where representatives of the council work alongside the various governments. The Council distributes quests and bounties among the Legal, Neutral, and Independent guilds through their various branches and outposts. Bounties issued by the Magic Council are valid in every member country, and their holders can be arrested and extradited to their home country for trial. Among their other responsibilities, the magic council also manages the various dangerous artifacts and ruins spread across the continent in order to prevent catastrophic incidents related to magic. At times, The Council even fulfills the role of mediator between the various countries: Should a war break out between any of the Countries, The Council’s role during that situation is minimizing the damages done by magical warfare and preventing the activation of any weapons of mass destruction. If the scope of a war or the threat to the general population exceeds a certain level, the Rune Knights would be deployed as peacekeepers in order to bring an end to the conflict. Location: The Magic Council is Headquartered in Era, close to the Capital of Fiore, with branch councils near the decision making centers of every country, and Rune Knight bases scattered across every member country. Spread out across most of the country of Ishgar, it includes Fiore, Bosco, Minstrel, Caelum, Seven, Iceberg, Joya, Bellum, Sin, Desierto and Perengrande Kingdom, with various degrees of integration. The Council's Headquarters in Fiore is often a point of contention between nations, but the council has long proved its impartial standing. That said, it has a strong investment in the stability of Fiore, as any threat to this country will invariably threaten its own Headquarters. Military: The Rune Knights are the exclusive military force of the council stationed throughout the continent. They execute the direct orders of The Magic Council, and fill the gaps left by the guilds spread throughout the continent. While their exact dynamic and responsibilities vary from country to country, the ranks among the Rune Knights are equal regardless of branch. The Magic Council has multiple weapons of mass destruction at its disposal, starting with the Etherion Cannon (Stolen by Grimoire Heart and later destroyed by Icarus in a suicide attack against the demonic invasions), and even bombs said to be capable of killing only mages. They use these weapons as a deterrent against stronger magical-using world powers or Dark Guilds who grow too powerful to be suppressed. Hierarchy
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