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Santana de Ronda

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#1Santana de Ronda 

Santana de Ronda Empty Sun Mar 19, 2023 2:22 am

Santana de Ronda


General



Name: Santana de Ronda

Age: May 31st, X764

Gender: Female

Sexuality: Heterosexual

Ethnicity, Father: Stellan

Ethnicity, Mother: Stellan

Class: Hunter

Race: Human

Rank: D-rank

Guild: Paradise Dawn

Tattoo: Backside, Lower Torso – Violet

Face: Beelstarmon - Digimon

Appearance



Height: 6’2”

Weight: 170 lb.

Hair: Blonde

Eyes: Pink

Overall: From a mugshot's point of view, Santana appears as an unassuming young woman. She lacks any lines of aging across her pale, silky skin except beneath her eyes along darkened crescent bags brought about by years of ceaseless drive. When rarely unaccompanied by a layer of makeup, her thin lips often carry a similar paleness of their own but lack a noticeable thicket of crow's feet one might expect from smiley dispositions. Her short nose sits perched above her mouth and lacks any particular qualities aside from sharing a certain sharpness with her chin and jawline, all of which forms a rather straight face; that is, neither concave nor convex. Her head appears lacking in any injury save for a pierce mark on the lobe of each of her somewhat small ears that would have borne earrings in years past, though, she rarely takes to jewelry for practical reasons.

Her most noticeable feature, Santana's hair appears as a shade of golden blond with rivers of white luster streaming through it, though, she would attribute this to genetics rather than taking exceptional care of it. On the contrary, she has singed the ends of her hair on multiple occasions and yet her mane manages to maintain its nearly angelic appearance with the sole exception of several dirty-blonde strings one might find in the accused ends, but even this merely gives them a darker golden color. When it comes to styling, she prefers to leave her hair to fall where it will unless it should obstruct her vision. Therefore, one will usually find it flowing long and free down her backside, reaching as far down as her rear. Additionally, she often bears long, rogue bangs of blonde hair that drape across her shoulders if not against the flank of her face.

If a cursory glance should not draw one's eye toward Santana's hair, it will likely catch her imposing height at the very least. She easily towers over most others with a lanky but somewhat top-heavy physique deriving from a combination of broad shoulders and thin, concave lower torso. One will find her most prominent muscles centered along her arms and upper torso, implying a pattern of reliance on them in heavy lifting. Her long fingers carry a roughness akin to calluses that further allude to their constant, though, they want little for dexterity. In contrast, her body possesses a soft smoothness the further down one travels, with her hips and rather sizable bust accenting the femininity of her form the most. Much like her head, the rest of her body lacks any notable scarring to be found across her pale, almost porcelain skin; just as well, she often wears a violet nail polish.

Extra: Santana dresses primarily with concern for function, but bears some sentimentality in mind. Her garments often consist of a rough, dark leather that offers a decent mix of warmth and protection from minor scratches . Most often, one can find her wearing a sleeveless top that lacks any cover over the stomach section, similar to a tube top but one with straps around the shoulder.  More often than not, she will wear a long dark, leather duster jacket with various pockets over her top, along with a pair of matching gloves. For trousers, she enjoys a particular fashion that combines her pants with heels of the same material, with zippers that often line both before stopping at her lower waist. Most notably, one will almost find her donning the signature mask of daredevils originating from Stella, a distinctive and pointed headpiece bearing some resemblance to a dragon or draconian creature with a glass eye resting in the center.

Personality



Personality: Most people who know Santana would characterize Santana as an excitable and outgoing woman. Those who know her would best describe her similarly but cranked up a notch. She can and will display a high level of interactiveness with just about anyone, usually whoever in the room interests her the most, and this can take such a variety of forms to the point she must appear rather chaotic to most. She might chat one person's ear off about some extreme topic while with another, she might instead goad them into brawling with her. Indeed, one can hardly guess how she might act in any situation given her rash behavior, though, she does possess her patterns of interest that give some hint. However, her proclivity for impulsiveness makes it a challenge for her to stick with any plan and even harder for her to follow along with delicate social norms.

On the flip side of her behavior, Santana carries herself with an impressive level of confidence that enables her to face down otherwise daunting challenges. Some would even associate her confidence with borderline recklessness, a not-so-unfair charge given her enjoyment in the thrill of risking her life or wellbeing. Furthermore, she does not seem to shirk at the idea of risking her reputation among others. For this reason, she lacks a fear for ostracization and will commit many faux pas without thought or concern should she feel like it. This adds an extra level of an enigma to Santana as one cannot expect her to act with the same assumptions as most others. For instance, whereas one can guess what another person might consider good and evil, it becomes a far more difficult task to determine what (if anything) falls within those categories in Santana's eyes. Simply put, empathizing with and understanding her requires a great effort.

Knowing everything thus far, it should come as no surprise that one should not rely too heavily upon Santana for anything. Neither social pressure, wealth, nor threats will keep the woman in check; rather, only her own wants will spur her into acting a certain way. From this, one can surmise that, despite her willingness to engage with others, she has trouble both empathizing and sympathizing with others on a personal level. Furthermore, she does not think too hard about the implications of more nefarious actions. No one should mistake this for complete callousness, however; she still has some modicum of restraint, especially when it's a matter of matter of making her life a little less troublesome or as a show-off respect toward someone she admires or whose company she enjoys. Overall, her lack of scruples make it difficult for her to get along with others or to self-reflect.

Likes:
  • Danger: In pursuit of a thrill, Santana chases after dangerous people, creatures, and general situations. If something promises her a risk that she can possibly overcome, one can easily expect her to go after it with both zeal and amusement. Of course, she also appreciates simpler dangers, such as performance stunts that she herself once practiced. Furthermore, she tends to enjoy the company of people willing to either do the same or push the threshold even further.
  • Horses: Santana's fondest childhood memories almost always involve her horse. She enjoyed riding it, galloping on it, and practicing stunts with it. She eventually left the dear creature with her parents but carried her love and appreciation for the creatures with her, believing they have proven themselves reliable and brave animals given the proper training. To this day, they remain her favorite form of transportation as well as her preferred companion even despite their rather peaceful nature.

Dislikes:
  • Domesticity: Santana hates the idea of the common life, one in which individuals simply wake up, attend their boring job, and repeat their entire lives. Furthermore, as an extension of that feeling, she despises. the prospect of going through the motions in general. She prefers the chaos and unexpected that comes with tomorrow rather than the same, easily predictable banality that makes up most of mankind's lives. That's not to say she will feel displeased with something simply because she can make a guess of what might happen tomorrow, only that she does not want to live a cookie cutter life.
  • Apathy: Whether in herself or in others, Santana dislikes the lukewarm attitude of apathy that leads one to abandon not only hope but any participation in the game of life whatsoever. She generally takes a 'help those who help themselves' attitude and feels little motivation to help those who express hopelessness without something in return. In contrast, she harbors a great deal of admiration for those who can willingly face down their problems in life with confidence.

Motivations:
  • Excitement: A classic adrenaline junkie, Santana solely desires the highest thrills of life. She considers living a safe and boring life as good as death and therefore, she often finds herself flinging headfirst into dangerous gigs and situations. She seeks both challenges that require her to risk her life as well as the means to meet those challenges, all in the hopes of enjoying the pinnacle of what she considers life meanings; that is, the sparks of excitement and adrenaline that one can only experience for a brief moment in the most threatening and dangerous of times.

Fears:
  • Imprisonment: Whether it be due to jail, binding, or any other form of confinement, Santana fears a loss of agency that would prevent her from seeking out the thrills she so dearly desires. This further extends to more mental prisons, such as a sense of apathy, an emotion Santana associates with death itself as opposed to a true, exciting life that seeks to move forward. Should she fall into such a hole, she will make any attempt to escape the walls of her prison, whether mental or literal.
  • Drowning: Growing up in the mountains, Santana did not see many lakes, oceans, or rivers. She does not feel home at all out at sea and has little experience with swimming. Most of all, she possesses an unnatural fear of drowning based off of second-hand accounts that characterize it as a heavy feeling that slowly saps the life from the unfortunate individual as if forcing him or her into a deep sleep while also stripping away every bit of control.

Statistics



Strength: 1

Speed: 1

Constitution: 1

Endurance: 1

Intelligence: 26

Magic



Magic Name: Daredevil

Magic Element: Darkness

Magic Enhancement: Holder Magic - Guns

Magic Description: Daredevil magic encapsulates Santana's showy and performative personality by allowing her to use darkness-aspected magic to create a variety of beams, bullets, and explosions for the purpose of causing destruction and mayhem. Conversely, she can use the same magic to either empower herself or create defensive barriers. Although she can cast her spells with her hands, she possesses a far easier time channeling her magic through holder magic items, usually a gun in her case. Additionally, each spell usually has a distinct black and purple hue associated with it, along with the horrid scent of gunpowder and gasoline. Furthermore, a thunderous bang or boom typically accompanies each spell.

History



History: Santana de Ronda grew up as the sole daughter of the wealthy de Ronda family in the mountains of Stella. A wealthy heiress, she wanted for little when it came to material needs and enjoyed the luxury of the latest clothes, fine dining, and even had her very own tutor and curriculum. Despite these boons, Santana seemed displeased with her life the older she grew; she never had to struggle for anything she wanted, nor did she possess any notable ambitions to rouse her from the maw of apathy that slowly consumed her youth. Her days and nights became a matter of going through the motions, a matter that her parents noticed enough that they hoped to curb her unhappiness in the form of a gifted pony. To their credit, this horse managed to give her some joy and excitement despite the fact that they also made sure she rode it as safely and carefully as possible.

In the same mountains that the de Ronda family lived, a group of bandits had begun operating and reached the zenith of their infamy as Santana entered the later years of her teens. She would become acquainted with these criminals one fateful night when the group broke into her family's villa and kidnapped her in the hopes of ransoming her. Despite her screams and attempts at resisting the kidnapping, Santana would later recount fondly on the occurrence as the first time she experienced true excitement. In particular, she enjoyed the rush of the horse chase as the bandits just barely escaped the posse of men chasing them. When they eventually ransomed her back as planned, Santana would attempt to match the adrenaline rush by taking her horse for exceptionally dangerous rides in different parts of the mountains. Her parents believed she must have suffered some form of trauma and often attempted to stop or forbid her from doing this, usually to no avail.

Seeking the next thrill to make her feel all the more alive, Santana began practicing rather dangerous tricks with her horse, such as risky jumps across caverns and through flaming hoops. From there, she practiced dangerous tricks and other stunts herself, such as walking along a tight rope in the cliffs or bungie jumping. This eventually attracted the attention of people from all around the nearby villages who would sometimes gather to observe the dangerous feats in amusement. Sometimes, she would even make an organized event of it and allow people to pay to witness her spectacles. This consequently also meant her parents learned more and more of her deeds, prompting them to set Santana down on multiple occasions and explain to her that she needed to act more prim and proper. She would always half-heartedly agree with them but inevitably return to her reckless behavior, with her behavior becoming even more dauntless with time.

In her early years as a young adult, Santana sought more danger and risk that could satiate her desire for excitement. To that end, she encountered a group of strange men in one of the nearby villages one day. They had just slain a fearsome monster that had plagued the mountains for years and paraded its corpse around, something that obviously piqued Santana's curiosity. From them, she learned the men professionally hunted dangerous creatures and people alike. Furthermore, each of the men recounted how close they had come to death or gruesome injury on several occasions as if trying to earn her admiration; to their credit, it worked in a way they had not expected. She asked the men to take her with them and teach them the tricks of their trade to which they laughed and hesitantly accepted the request somewhat jokingly, assuming she might run away at the first sight of danger.

When Santana relayed her intentions to her parents, they forbid it under the threat of disinheritance, but the young woman flippantly ignored their warning. Fulling believing her parents would disown her over this decision, she went all in and gathered up her essentials before meeting up with the group of hunters to travel with them. While the hunters had initially expected the woman to give up this endeavor, she took to their lifestyle in quick fashion. They placed her in a supporting role initially but eventually taught her the tricks of their trade when it came to actually fighting and killing. From this point onward, she always threw herself into the thick of the danger during the hunts with an increasing recklessness that eventually boiled over. Either out of fear for their safety or her own, the group of hunters suggested Santana find similar work elsewhere. It would turn out "elsewhere" to her would mean a different country, namely Fiore.

Discord: Thea#0803

Reference: N/A

#2Azure Fenic 

Santana de Ronda Empty Sun Mar 19, 2023 11:50 am

Azure Fenic

Congrats Santana your adventure begins!!



{Sheet / Magic}
Santana de Ronda Code-geass-icon
Stellan: #cc0000   Caelese:#0066cc
Fiorian: #9933cc

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