Lord of the North "Handle them! Go my slaves and protect me!", he cackled with glee. He was messing with his cards as he was ready for all those who dared to challenge him. They were going to keep a good head on themselves and be in the golden graces of the Shogun. His maniac grin cringed all with fear as he was known to do the most horrible with his subjects. Him and one other were the last Lords as the other two died by the hands of Mishiko and her Guild. He wasn't going to be so easy to kill. He had no loved ones, he was callous to boot and it made him stronger than the others. He saw love and compassion as a weakness. He was here to play, play with those around him like they were nothing but things to play with, to use till they were nothing but ashes or bleeding corpses. His cards were between his fingers, each one had a soul in them, a creature or being with a conscience. Which one will be summoned to do his bidding now? Which thing will die for him. The Lord of the North could not wait to smother his opponents with his cards. Cards that he was willing to reveal to the world. How did a man like him turn out like this, one would wonder. He was a such a pure boy, a boy that believed in the best of all people. Sadly, he got bored of life, bored of other people being dishonest and he wanted to have fun. No one liked his type of fun as he would trap and torture people. He wasn't strong in strength, but he was intelligent and fast. Eternal fun, which created the cards that captured souls and treated them as slaves. "It's time to d-d-d-duel!" he spoke with a sinister, wide grin. Social Restriction:
Battle Restriction:
<--- Music. |
Metalizm
Go to page : 1, 2, 3, 4, 5
Tue Jun 20, 2023 9:32 am
Wed Jun 21, 2023 9:34 am
And so she waits until the remaining challengers come to aid her in striking this fierce-some foe. The man of many cards but clearly no friends. Lumikki wonders with all her malicious capacities and malevolent possibilities, would she become as pathetic and lonesome as this man? She shuddered at the thought. Nah, despite the dark surging through her, it was still her choice on how she would be. So it was her decision to expunge her cruelty on the monstrous instead.
Sun Jun 25, 2023 9:47 am
- Emil's spread:
- Stats:
Mana: 10,520/10,520 (4,520+6000)
Strength: 127 (92+5%)+30) 1S damage bare handed
Speed: 82 (30+5%)+40+50-40) Lunge Distance & Speed 12.5 m/s Run Speed 25 m/s
Constitution: 70 (67+5%) 3S/3S Twice Per Post lunge Run Duration 6 Posts
Endurance: 75 (71+5%) 1S pain
Intelligence: 777 (501+55%) 55% mana reduction
- Equipment:
Tesla's Gauntlet
3x S-rank.
+150 damage
Speed+50
Lightning Conductor: The user may cast their Lightning-type spells through Tesla's Gauntlet. This increases the speed of the Lightning-type spells by 10 meters per second.
Paralysis Punch: The user applies paralysis when hitting a target with Tesla's Gauntlet. The effect causes a limb to act as if it is hindered for 2 posts. The effect does not stack on the same limb, however, it does reset the duration if the same limb is hit again while the effect is still running on a target's limb.
Lightning Charger: The user receives a Minor Resistance against Lightning due to Tesla's Gauntlet absorbing some of the electrical discharge.
Tesla Coil: Upon hitting a target with Tesla's Gauntlet, the target becomes marked for the Tesla Coil effect. As a result, each Lightning-type spell cast through Tesla's Gauntlet chases the marked target. Lightning Conductor on a marked target via Tesla's Coil increases the speed of Lightning-type spells by 20 meters per second instead of 10 meters per second. The user can only have one marked target active at the same time. Upon hitting another target with Tesla's Gauntlet, they become the new marked target.
Thunder God's Gauntlet.
2x S-rank
+80 Damage
+40 Speed
Thunder Gods Respite: You receive a 20% mana cost reduction on the spells attached to your items.
Milo's Breastplate
2x S-Rank
Strength+30
Speed-40
Milo's Courage: Should an attack bypass Milo's Breastplate, the damage applied to the torso will not be received in full but instead reduced by two ranks.
Mun'dah's Thousand Lost Souls Cape
Indestructible
Thousand hungry Souls: No longer owned by Mun'dah directly, the souls within though disgruntled by their position are more willing to help the wearer, as a result, they are capable of influencing the users magic and their physical attacks to become arcane and cause those struck by any of their attacks to lose mana equivalent to the rank of the spell itself.
One purpose, many minds: While capable of using their magic and attacks as arcane abilities through the "Thousand Hungry Souls" effect, users may also cause their single-target spells to gain homing as the souls within the cape grasp their way through the air towards the wearer's target.
Void's End: Those around the user are inflicted by the Void's End curse which is a consequence of the souls within desperately trying to gain life once more which causes them to lose 5% of their total base mana pool each turn whilst within 25 meters of the user.
Sea Dragon King's Earrings
3xS durability
+2000 Mana
Sea Dragon King's Necklace
3xS durability
+2000 Mana
Sea Dragon King's Gorget
3xS durability
+2000 Mana
Pact of the Mad God.
The user receives a 50% increase in their Intelligence.
The user receives a cooldown reduction of 2 posts to their spells.
The user can't be debuffed in Intelligence through magic
The user debuffs the Intelligence of the target, equal to the rank of the spell they are casting, upon impact with the target. The debuff lasts for 3 posts.
Half-Elf
Item Spells (Mana): Half-Elves receive a 10% mana reduction on spells attached to items.
Item Spells(Cooldown): 1 Post Cooldown Reduction to Item Spells
Half-Elvish Physique: Half-elves inherit the stronger physiques of their human parent, receiving a 5% increase to all attributes.
Soft Step: Half-elves inherit from the Wood Elven parent the ability to move half-soundlessly.
- "Active" effects:
None
Sun Jun 25, 2023 10:10 am
Plus he gets to kill people, so thats always amazing. Upon arrival to the battlefield he saw his card shuffling foe, along with Lumikki ready to face the guy.
And also some guild member maybe that he wasnt all too familar with. But hey he's here too
Anyway. Tamas drew his blade and prepared for a fight
Sun Jun 25, 2023 3:21 pm
Ragnar finally began to walk forward, his new armor making a hiss as it moved the nearly ton of metal it took to make this monstrous armor move and in his right hand was his weapon, Gorechild. This axe with a spinning blade of razor sharp teeth inside of it roared to life, everyone on the battlefield was made aware of Ragnar at this point, if they weren't already before.
Lets see what this guy had up his sleeve.
Tue Jun 27, 2023 11:02 am
"Euhgeuheuhg!" he laughed as his fingers wiggled. Seeing these wonderful specimens that he'll have a chance to capture was rewarding for him. The Shogun has gifted him with these wonderful beings. A beautiful woman, he licked his lips as he couldn't wait to capture that beauty. His eyes lingered down her sculpture as he then looked at the others. Quite the strong men they had here as allies. They'll be fun to break once he was done with beating them with the others he has captured. He blushed and screamed with happiness at the thought of capturing these four. "Aaaaaaaaa!~", he screamed in pure bliss as he then summoned his cards. The cards had different symbols on them, but he drew one out first. He couldn't choose willy nilly of course, he had to pick the top card from his deck, "Ah, you'll do just fine my beauty,". He threw out the card forward in front of him as a tall beautiful woman with golden brown waves. Her eyes were large and innocent as she wore a white dress. Butterflies flew around her as she then gave a polite smile. "M-my lord, how may I assist?!", she nervously spoke, but with care. He gave a wide twisted smile as he pointed towards a target, "They, go after them first as I wish to capture them!" he clapped happily. She turned towards them and kissed her own hand to form a large butterfly creature. It was blue and had large wings. "Forgive me," she muttered before her eyes became serious. Her arm winged back and then went forward towards the target so they'll get hit. The Lord of the North was ready to pull out his next card on his next turn.
Summery: The Summon has casted a spell that'll go after the target. If hit, they'll get hit for 1 A rank worth of damage. First number is who; 1-5: Lumi 6-10: Emil 11-15: Tamas 16-20: Ragnar |
Tue Jun 27, 2023 11:02 am
'Dice 20' : 3, 17
Tue Jun 27, 2023 1:34 pm
Just before the blow could hit Lumikki stomped the ground. Grunting the name of her spell and releasing her lavender aura. A magic circle appeared just in front of her on the floor. Black shards of ice jutting from the ground clashing together to form a wall. It brandished it's front side with the face of a ram.
As the attack clashed with her spell, her wall began to crack. Bunting what ever it could before crumbling in the blow. The rest of the damage washing over her, Lumikki braced herself best she could.
- Lumikki's Pokedex entry:
~C Rank~- Aura:
- The user receives the World aura which grants the user the World's Eyes.
The user can see through invisibility.
The user can see perfectly clear in the darkness.
The user cannot be blinded.
The user is not affected by the Fear modifier.
The user can see a brief description about someone as if they have a maxed out reputation. Though, this information cannot be shared with others. Upon trying to share this information with others, the user will mumble and lose their speech for 5 posts.
- Stats:
Strength Strength:1
Speed Speed:11
Constitution Constitution :1
Endurance Endurance:1
Intelligence:125(+30)-155
Mana:650
Enhancement: Armor Piercing
- Racial Bonus:
- Elemental Resistance: Daemons receive Minor Resistance to Darkness.
Elemental Weakness: Daemons receive Minor Weakness to Light.
God Slayer: Daemons can purchase God Slayer Magic.
Obscura Enchantment: Daemons may enchant Arcane weapons with the Darkness Element changing its elemental alignment from Arcane to Darkness for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to Darkness-type though.
Darkness Synergy: Daemons receive a 1 post cooldown reduction on Darkness-type spells. This may be applied to God Slayer Magic.
Obscura Synergy: Daemons receive a 20% Mana Cost Reduction on Darkness-type spells. This may be applied to God Slayer Magic.
Abyss Gazer: Daemons cannot be blinded by Darkness-type spells.
- Transformations:
- Name: Obscura Manifestation
Mana Cost: 2% of Total Base Mana
Requirements: None
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user starts to manifest their Obscura causing their eyes to turn into a bright red or purple color. The attributes of the user are increased by 10% of their base amount. In addition, Daemons reduce the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the Daemon will suffer a reduction of 20%. This only affects those within 25 meters of the Daemon. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
Name: Half-Transformation: Daemon
Mana Cost: 2% of Total Base Mana
Requirements: 25 RP Posts as a Daemon; at Least C-Rank
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user starts to manifest their Obscura causing their eyes to turn into a bright red or purple color. In addition, they materialize black wings composed out of Obscura. The wings are 2 meters wide and allow the user to fly up to 5 meters above the ground without any mana cost. The attributes of the user are increased by 20% of their base amount. In addition, Daemons reduce the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the Daemon will suffer a reduction of 20%. This only affects those within 25 meters of the Daemon. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
- God Slayer Frost:
- Name: God Slayer Magic: Frost
Element: Frost + Darkness
Category: Combination
Quantity: Limited
Description: Frost God Slayer is a powerful magic learned from ancient tomes and scrolls which combines the elemental trees of Frost-type and Darkness-type magic. It does not allow the users to use these trees separately. Wind God Slayer is immune against Frost, but not against Darkness. The magic they cast is always colored black.
Effects
Frost God Slayer Magic spells are a combination of both Frost and Darkness.
Frost God Slayer Magic Spells ignore racial resistances.
Frost and Darkness elements deal the full amount of damage instead of one rank lower individually.
Resistance
Moderate Frost Resistance: The user receives a Moderate Resistance versus Frost.
- Spells:
Class: Spellhowler
Weapon: Magic Staff
Night Raven Ring
- Battle Log:
- Cast defensive shield
- Attack hits shield
- Attack hits the shield for 1 B + C rank
- Lumikki is hit with the remainder of the damage for 1 B rank
- Lumikki scowls
- Cast defensive shield
Last edited by Lumikki on Tue Jun 27, 2023 4:59 pm; edited 1 time in total
Tue Jun 27, 2023 4:48 pm
A woman came out of the card and was summoned, Emil wondered if that was an actual summon or if that was something else entirely as he had not seen many summoners with human like summons and not only that but then the woman attacked swiftly after being summoned and hit his guildmate this was something the he could not easily let to come to pass as his magic shifted to arcane, the man lifted his arm to the sky and clouds form to make his spell come to life, he targeted the summon that had come from the man with his spell as his spell became homing to a target of his choice because of his cape. "This is for my guild mate you freak!" If it hit the first target the spell would arc to the second for extra mana from the man as well as lowering the enemies Int, deafening and burning mana from them.
Indiana's move.
Indiana was scared to run forward but he saw the poor woman get hit by an attack, so he had to do something and he would try to run out as fast as he can to attack then try not to get hit back or at least that was his plan. Indiana being the brave soul that he was ran out to get in an attack of his own to help Emil to fight them in hopes that maybe his weak attack might be able to do something that might in the long run helps them to win against this freak.
(357+)
- Emil's spread:
- Stats:
Mana: 10,520/10,520 (4,520+6000) -900mana(If the first one is hit it jumping to the second target if not it only costs 450 mana) 9,350/10,520
Strength: 127 (92+5%)+30) 1S damage bare handed
Speed: 82 (30+5%)+40+50-40) Lunge Distance & Speed 12.5 m/s Run Speed 25 m/s
Constitution: 70 (67+5%) 3S/3S Twice Per Post lunge Run Duration 6 Posts
Endurance: 75 (71+5%) 1S pain
Intelligence: 777 (501+55%) 55% mana reduction
- Equipment:
Tesla's Gauntlet
3x S-rank.
+150 damage
Speed+50
Lightning Conductor: The user may cast their Lightning-type spells through Tesla's Gauntlet. This increases the speed of the Lightning-type spells by 10 meters per second.
Paralysis Punch: The user applies paralysis when hitting a target with Tesla's Gauntlet. The effect causes a limb to act as if it is hindered for 2 posts. The effect does not stack on the same limb, however, it does reset the duration if the same limb is hit again while the effect is still running on a target's limb.
Lightning Charger: The user receives a Minor Resistance against Lightning due to Tesla's Gauntlet absorbing some of the electrical discharge.
Tesla Coil: Upon hitting a target with Tesla's Gauntlet, the target becomes marked for the Tesla Coil effect. As a result, each Lightning-type spell cast through Tesla's Gauntlet chases the marked target. Lightning Conductor on a marked target via Tesla's Coil increases the speed of Lightning-type spells by 20 meters per second instead of 10 meters per second. The user can only have one marked target active at the same time. Upon hitting another target with Tesla's Gauntlet, they become the new marked target.
Thunder God's Gauntlet.
2x S-rank
+80 Damage
+40 Speed
Thunder Gods Respite: You receive a 20% mana cost reduction on the spells attached to your items.
Milo's Breastplate
2x S-Rank
Strength+30
Speed-40
Milo's Courage: Should an attack bypass Milo's Breastplate, the damage applied to the torso will not be received in full but instead reduced by two ranks.
Mun'dah's Thousand Lost Souls Cape
Indestructible
Thousand hungry Souls: No longer owned by Mun'dah directly, the souls within though disgruntled by their position are more willing to help the wearer, as a result, they are capable of influencing the users magic and their physical attacks to become arcane and cause those struck by any of their attacks to lose mana equivalent to the rank of the spell itself.
One purpose, many minds: While capable of using their magic and attacks as arcane abilities through the "Thousand Hungry Souls" effect, users may also cause their single-target spells to gain homing as the souls within the cape grasp their way through the air towards the wearer's target.
Void's End: Those around the user are inflicted by the Void's End curse which is a consequence of the souls within desperately trying to gain life once more which causes them to lose 5% of their total base mana pool each turn whilst within 25 meters of the user.
Sea Dragon King's Earrings
3xS durability
+2000 Mana
Sea Dragon King's Necklace
3xS durability
+2000 Mana
Sea Dragon King's Gorget
3xS durability
+2000 Mana
Pact of the Mad God.
The user receives a 50% increase in their Intelligence.
The user receives a cooldown reduction of 2 posts to their spells.
The user can't be debuffed in Intelligence through magic
The user debuffs the Intelligence of the target, equal to the rank of the spell they are casting, upon impact with the target. The debuff lasts for 3 posts.
Half-Elf
Item Spells (Mana): Half-Elves receive a 10% mana reduction on spells attached to items.
Item Spells(Cooldown): 1 Post Cooldown Reduction to Item Spells
Half-Elvish Physique: Half-elves inherit the stronger physiques of their human parent, receiving a 5% increase to all attributes.
Soft Step: Half-elves inherit from the Wood Elven parent the ability to move half-soundlessly.
Enhancements
Spell Overcharge (Offensive)
Offensive spells hit for a rank higher.
Armor Piercing
The user's offensive spells now pierce through the targets armor and damages them directly. It does not impact defensive spells.
- "Active" effects:
Cape
Thousand hungry Souls: No longer owned by Mun'dah directly, the souls within though disgruntled by their position are more willing to help the wearer, as a result, they are capable of influencing the users magic and their physical attacks to become arcane and cause those struck by any of their attacks to lose mana equivalent to the rank of the spell itself.
One purpose, many minds: While capable of using their magic and attacks as arcane abilities through the "Thousand Hungry Souls" effect, users may also cause their single-target spells to gain homing as the souls within the cape grasp their way through the air towards the wearer's target.
Void's End: Those around the user are inflicted by the Void's End curse which is a consequence of the souls within desperately trying to gain life once more which causes them to lose 5% of their total base mana pool each turn whilst within 25 meters of the user.
Magic
Thunderclap: Upon hitting someone with an Offensive-type spell of this magic or a Spear-type weapon, the user generates a thunderous sound upon the impact that can be heard up to 5 meters. The sound deafens everyone that heard it for 3 posts except for the user. The effect does not stack, however, it does reset each time a target hears it again.
Chain Lightning: The user may use Chain Lightning to have their Offensive-type spells arc from foe to foe. The user must pay mana equivalent to the number of targets that should be part of the Chain Lightning. The targets must be within the range of the spell, in which each hit target is considered the new starting point of the spell regarding the spell range. Chain Lightning does not trigger the cooldown on the first hit, instead, it triggers the cooldown when the Chain Lightning is done.
- "Spell used:
Name: Lightning Execution
Rank: S
Mana Cost: 1000 (450)
Requirements: Raijin, the Drum-Beater of Thunder
Type: Offensive
Element: Lightning
Range: -
Cooldown: 7 Days
Duration: Instant
Effect: The user raises their hand towards the sky to activate the spell. Suddenly, thunderclouds will form and a storm will begin in the topic. This storm will rage throughout the topic until the user runs out of mana or decides to cancel the spell. As the storm is ongoing, every enemy in the topic —excluding the user— will be assigned a number based on the division. This is done by dividing 100 by the number of people in the topic excluding the user. The user must state these numbers and the names they're attached to the moment they use this spell. Starting from the moment the spell is cast, the user may roll a dice (including the first time this spell is cast). They may not edit the number ranges after the rolling begins unless someone new enters or someone leaves the topic. In that case, the user must divide the participants in the topic again by 100 to list the new numbers. Based on whose name it rolled on, lightning will strike down from the skies randomly and hit the selected person, dealing S-Rank lightning magical damage. This is instantaneous and cannot be dodged. This spell cannot be used for 7 days after the last topic in which it was used has been left by the user. This cannot be nullified.
- Action log:
Emil's cape made his magic and attacks arcane so his single target spells count as having homing on them allowing him to pick a target for his spells to go to.
Emil unleashed his spell at the target which was the summon and if it hits it does 2xS rank damage to the target debuffing the targets Int, deafening them and burning mana from them, with the effect of Chain Lightning if the spell hits it jumps to the next target which is the summoner.
Indiana runs in to try and get an attack in on the summon that if he hits will do 1xB damage to it.
Tue Jun 27, 2023 4:48 pm
#1 'Dice 20' : 18, 5
--------------------------------
#2 'Dice 20' : 4
Wed Jun 28, 2023 3:52 am
Meanwhile the other guild member moved on the offensive and went to counterattack their foe.
Tamas also made his move, but it was not an attack. He thought it would be foolhardy and redundant if he also attacked. He knew they needed to a complete team. A unit. No one left behind and such. So he went over to Lumikki and to check on her to make sure she was still good for combat. "Are you alright?" he asked briefly when he gave a glance of a checkup and offered a hand to help her.
But he also made sure to defend her in case of another oncoming attack, should a follow up come before she gets her bearings.
- Spoiler:
- Rank: C
Strength:19
Speed:19
Constitution:18
Endurance:18
Intelligence:18
Mana:650
--------
Actions:
-Went to check on Lumikki
-Defends her in case the next attack is directed at her
Last edited by Tamás Horvath on Wed Jun 28, 2023 3:53 am; edited 1 time in total (Reason for editing : forgot to write the tldr actions xD)
Wed Jun 28, 2023 6:25 pm
Ragnar honestly didn't really care if he was targeted or not, he was simply going to push past this women without a care in the world as she wasn't the threat. That guy was. Moving at over thirty meters a second, Ragnar was quick in his power armor much quickly then most people thought he would be he was sure. Suprisingly the women didn't target Ragnar but instead targetted a daemon women behind him, who out of the corner of his eye, he saw she attempted to block the spell but still took a hit from it. Emil took it into his hands to deal with the women and protect the daemon along with another man who Ragnar didn't know.
Well either way, Ragnar moved past the women quickly, giving her no mind at all and ran straight for the summoner. He was sure the guy would have something in store for him, and if it was another summon or not didn't matter as they would get the recieving end of a swing from Gorechild, as it roared loudly, seemly wanting the blood of whatever Ragnar was willing to feed to it.
(If this hits that person takes 3A Damage, along with a bleed of 1A Damage if they live through the first hit and Armor Piercing if whoever has any.)
- Statline and Actions:
Strength: 144 [Base] + 145 [Gorechild] + 60 [Earring] + 40 [Armor] + 44 [Helmet] = 433
Speed: 157 15 m/s Sprint
Constitution: 4xS Hit Points + 4xS Armor Hit Points
Endurance: 2xS Pain Tolerance
Intelligence: 1
Mana: 2,800
TLDR:
Ran Past The First Summon
Attempts to hit the summoner or whatever summon tries to defend him
Wed Jun 28, 2023 6:25 pm
'Dice 20' : 5
Sat Jul 01, 2023 4:10 pm
He surprises Pikachu faced as he was called a freak. How dare they! "Oooou that's ruuude to say!" he screeched and pointed towards the boy. The buffed man tried to harm him, but he missed. He took out the card he had earlier in his hand and summoned another! The area glowed around everyone as their surroundings were now different. The girl with butterflies glowing around her looked around confused and then got back into position. The area transformed into a beautiful field of flowers and trees. They were no longer in the war zone. "Behold the realm of the forests! I use this to the field to now give my beautiful slave an upgrade!", he looked confident and looked thirsty as ever since he did get that hit on the one girl. "Now, my butterfly princess, use your missiles!", he pointed mainly at the boy who was being a bully. The girl nodded, "Yes, Master", she called out as she then kissed her hand and lifted it up to the sky. The sky glowed a blue and the flowers around them were now flacking into sparkles. It formed into two missiles, one going for Emil for being rude to the Lord and one at a random target. As one could see, she was really hurt, but toughing it out. |
Sat Jul 01, 2023 4:10 pm
#1 'Dice 20' : 14
--------------------------------
#2 'Dice 20' : 10, 3
Sat Jul 01, 2023 4:16 pm
Round 1 Summary:
Lord's Move:
|
Sat Jul 01, 2023 5:20 pm
"Thanks Titan, I really needed that. I'll be ok but I can't take any more hits like that," she chuckled as he helped her up. She iced her wound to help her tolerate the pain, gripping overly hard to hide her frustrations. Not one round in and she was sent flying. She ground her teeth at the thought of it and held back her tears. Inhaling hard before she could properly meet her friend once more. She quickly snatched her staff before getting up, holding onto Tamas' hand tight before she was ready to let go.
When she was back on her two feet she hardened herself. Her revolve back and strong. She needed to land at least one hit before she was taken out altogether. Lumikki rose her hand before her. Her dark frost blimped over her open palm before rotating the other. Slow at first before it picked up speed and expanded into a large disk above her hand. She looked over the annoying fairy before sending her Bitter Frost Nebula in the girl's direction.
226
- Stats:
Mana:635/650-35=600/650 Mana remaining.
Strength: 1 1xD damage barehanded
Speed:11 Lunge Distance & Speed 7.5 m/s Run Speed 15 m/s
Constitution: 1 1xB/1xA
Run Duration 3 Posts 3 Post cooldown Lunge Frequency
Endurance: 1 1xC-Rank Pain
Intelligence: 155 (125)+30) 40% mana reduction
- Spell Used:
Name: Bitter Frost Nebula
Rank: C
Mana Cost: 50
Requirements: Frost God Slayer Magic
Type: Offensive
Element: Frost Dark
Range: 10 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: Lumikki raises her hand palm up, this creates a spiral of dark frost. She sends it out a disk that has 2/3 meters diameter to strike the target for 1 C rank damage.
God slayer frost bumps damage to B Rank damage.
- Battle Log:
Get met with Tamas
Get up from the ground
Send out an attack of Bitter Frost Nebula for B-rank damage toward the butterfly girl summon
Sat Jul 01, 2023 8:17 pm
flinging another arcane bolt of lightning down right at the woman and if it hit he planned for the spell to jump to the summoner once more. Emil had to hope this hit as he doesn't think he can take another hit like that again from the summon as that one had winded him a bit when it broke his armor.
Indiana attack
Indiana embarrassed that he missed recollected himself and he runs at the summon again in hopes that he will be able to hit her at least to try and do some kind of damage to her to help Emil but he is probably not going to do much as he is unarmed but he had to try and do something or else what else was he here for if he was going to just fail but this was another try at his own attack as this was his chance. So Indiana went for a hit on the summons shin with a swift hard kick.
- Emil's spread:
- Stats:
Mana: 9,620/10,520 (4,520+5,100) -900mana(If the first one is hit it jumping to the second target if not it only costs 450 mana) 8,720/10,520
Strength: 97 (92+5%)) 1xA damage bare handed
Speed: 122 (30+5%)+40+50) Lunge Distance & Speed 15 m/s Run Speed 30 m/s
Constitution: 70 (67+5%) 3S/3S Twice Per Post lunge Run Duration 6 Posts
Endurance: 75 (71+5%) 1S pain
Intelligence: 777 (501+55%) 55% mana reduction
- Equipment:
Tesla's Gauntlet
3x S-rank.
+150 damage
Speed+50
Lightning Conductor: The user may cast their Lightning-type spells through Tesla's Gauntlet. This increases the speed of the Lightning-type spells by 10 meters per second.
Paralysis Punch: The user applies paralysis when hitting a target with Tesla's Gauntlet. The effect causes a limb to act as if it is hindered for 2 posts. The effect does not stack on the same limb, however, it does reset the duration if the same limb is hit again while the effect is still running on a target's limb.
Lightning Charger: The user receives a Minor Resistance against Lightning due to Tesla's Gauntlet absorbing some of the electrical discharge.
Tesla Coil: Upon hitting a target with Tesla's Gauntlet, the target becomes marked for the Tesla Coil effect. As a result, each Lightning-type spell cast through Tesla's Gauntlet chases the marked target. Lightning Conductor on a marked target via Tesla's Coil increases the speed of Lightning-type spells by 20 meters per second instead of 10 meters per second. The user can only have one marked target active at the same time. Upon hitting another target with Tesla's Gauntlet, they become the new marked target.
Thunder God's Gauntlet.
2x S-rank
+80 Damage
+40 Speed
Thunder Gods Respite: You receive a 20% mana cost reduction on the spells attached to your items.
Milo's Breastplate
2x S-Rank
Strength+30
Speed-40
Milo's Courage: Should an attack bypass Milo's Breastplate, the damage applied to the torso will not be received in full but instead reduced by two ranks.
Mun'dah's Thousand Lost Souls Cape
Indestructible
Thousand hungry Souls: No longer owned by Mun'dah directly, the souls within though disgruntled by their position are more willing to help the wearer, as a result, they are capable of influencing the users magic and their physical attacks to become arcane and cause those struck by any of their attacks to lose mana equivalent to the rank of the spell itself.
One purpose, many minds: While capable of using their magic and attacks as arcane abilities through the "Thousand Hungry Souls" effect, users may also cause their single-target spells to gain homing as the souls within the cape grasp their way through the air towards the wearer's target.
Void's End: Those around the user are inflicted by the Void's End curse which is a consequence of the souls within desperately trying to gain life once more which causes them to lose 5% of their total base mana pool each turn whilst within 25 meters of the user.
Sea Dragon King's Earrings
3xS durability
+2000 Mana
Sea Dragon King's Necklace
3xS durability
+2000 Mana
Sea Dragon King's Gorget
3xS durability
+2000 Mana
Pact of the Mad God.
The user receives a 50% increase in their Intelligence.
The user receives a cooldown reduction of 2 posts to their spells.
The user can't be debuffed in Intelligence through magic
The user debuffs the Intelligence of the target, equal to the rank of the spell they are casting, upon impact with the target. The debuff lasts for 3 posts.
Half-Elf
Item Spells (Mana): Half-Elves receive a 10% mana reduction on spells attached to items.
Item Spells(Cooldown): 1 Post Cooldown Reduction to Item Spells
Half-Elvish Physique: Half-elves inherit the stronger physiques of their human parent, receiving a 5% increase to all attributes.
Soft Step: Half-elves inherit from the Wood Elven parent the ability to move half-soundlessly.
Enhancements
Spell Overcharge (Offensive)
Offensive spells hit for a rank higher.
Armor Piercing
The user's offensive spells now pierce through the targets armor and damages them directly. It does not impact defensive spells.
- "Active" effects:
Cape
Thousand hungry Souls: No longer owned by Mun'dah directly, the souls within though disgruntled by their position are more willing to help the wearer, as a result, they are capable of influencing the users magic and their physical attacks to become arcane and cause those struck by any of their attacks to lose mana equivalent to the rank of the spell itself.
One purpose, many minds: While capable of using their magic and attacks as arcane abilities through the "Thousand Hungry Souls" effect, users may also cause their single-target spells to gain homing as the souls within the cape grasp their way through the air towards the wearer's target.
Void's End: Those around the user are inflicted by the Void's End curse which is a consequence of the souls within desperately trying to gain life once more which causes them to lose 5% of their total base mana pool each turn whilst within 25 meters of the user.
Magic
Thunderclap: Upon hitting someone with an Offensive-type spell of this magic or a Spear-type weapon, the user generates a thunderous sound upon the impact that can be heard up to 5 meters. The sound deafens everyone that heard it for 3 posts except for the user. The effect does not stack, however, it does reset each time a target hears it again.
Chain Lightning: The user may use Chain Lightning to have their Offensive-type spells arc from foe to foe. The user must pay mana equivalent to the number of targets that should be part of the Chain Lightning. The targets must be within the range of the spell, in which each hit target is considered the new starting point of the spell regarding the spell range. Chain Lightning does not trigger the cooldown on the first hit, instead, it triggers the cooldown when the Chain Lightning is done.
- "Spell used:
Name: Lightning Execution
Rank: S
Mana Cost: 1000 (450)
Requirements: Raijin, the Drum-Beater of Thunder
Type: Offensive
Element: Lightning
Range: -
Cooldown: 7 Days
Duration: Instant
Effect: The user raises their hand towards the sky to activate the spell. Suddenly, thunderclouds will form and a storm will begin in the topic. This storm will rage throughout the topic until the user runs out of mana or decides to cancel the spell. As the storm is ongoing, every enemy in the topic —excluding the user— will be assigned a number based on the division. This is done by dividing 100 by the number of people in the topic excluding the user. The user must state these numbers and the names they're attached to the moment they use this spell. Starting from the moment the spell is cast, the user may roll a dice (including the first time this spell is cast). They may not edit the number ranges after the rolling begins unless someone new enters or someone leaves the topic. In that case, the user must divide the participants in the topic again by 100 to list the new numbers. Based on whose name it rolled on, lightning will strike down from the skies randomly and hit the selected person, dealing S-Rank lightning magical damage. This is instantaneous and cannot be dodged. This spell cannot be used for 7 days after the last topic in which it was used has been left by the user. This cannot be nullified.
- Action log:
- \
Emil's armor took 2xS damage and shattered.
Emil unleashed his spell at the target which was the summon and if it hits it does 2xS rank damage to the target, with the effect of Chain Lightning if the spell hits it jumps to the next target which is the summoner.
Indiana goes in to get another attack attempt in on the summon that if he hits will do 1xB damage.
Sat Jul 01, 2023 8:17 pm
#1 'Dice 20' : 17, 11
--------------------------------
#2 'Dice 20' : 13
Sun Jul 02, 2023 10:57 am
Tamas quietly told her.
He was gonna go on the offensive, so that meant he could not protect Lumikki. But he advised her to try and position herself behind him still so he could still hopefully shield her. And gave her advise to break line of sight from the enemy so they cant damage her. For her it was now important to stay safe, find cover and use spells from there.
Now he goes for an attack. He realized both of his guild mates Lumikki and Emil-whose-name-he-doesnt-know-yet attacked the summon, the butterfly girl. So he used that commotion and chaos to charge onward and attack the summoner himself with a vertical sword slash across the chest
162
- Spoiler:
- TLDR
-Tamas informed Lumikki on his next action and advised her to play defesively and stay behind him or break line of sight from the enemy and attacks
-He sees both Emil and Lumikki are attacking only the summon
-He uses that opportunity and chaos to charge past that and attack the summoner with a vertical sword slash
-------------------------------------
Extra note:
Im still not sure if Im doing this right, so correct me if i made a mistake or something i cant do, im still learning
Sun Jul 02, 2023 10:57 am
'Dice 20' : 4
Sun Jul 02, 2023 1:52 pm
With a swift move, Ragnar attempted to get behind the man before swinging his two handed chainaxe directly into his back, hopefully striking him. Though this brought up a question in his mind, as Ragnar attempted to cut this man in half. Was he some kind of pervert and he was so unmanly that he couldn't get a girl otherwise and Ragnar, without much thought would just ask the Summoner that exact question. " Do you only have women summons because you can't find a women that wants to be near you without enslaving them? "
(If this hits that person takes 3A Damage, along with a bleed of 1A Damage if they live through the first hit and Armor Piercing if whoever has any.)
- Statline and Actions:
Strength: 144 [Base] + 145 [Gorechild] + 60 [Earring] + 40 [Armor] + 44 [Helmet] = 433
Speed: 157 15 m/s Sprint
Constitution: 4xS Hit Points + 4xS Armor Hit Points
Endurance: 2xS Pain Tolerance
Intelligence: 1
Mana: 2,800
TLDR:
Got behind the Summoner
Attempted to hit the summoner again
Tells this guy that he doesn't have any maidens
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