Emil bounces on the fronts of his feet to stay in motion so if she does pull some thing funny he can already be moving to make dodging the woman easier as her uncle had probably trained her a bit already. Emil was going to try to just keep this to him only using his gantlets and his natural talents but he knows that, that can get changed in an instant and he will have to break this restriction on himself but for now it was his fists and his speed that will hopefully carry him here.
- Emil's spread:
- Stats:
Mana: 10,520/10,520 (4,520+6000)
Strength: 127 (92+5%)+30) 1S damage bare handed
Speed: 82 (30+5%)+40+50-40) Lunge Distance & Speed 12.5 m/s Run Speed 25 m/s
Constitution: 70 (67+5%) 3S/3S Twice Per Post lunge Run Duration 6 Posts
Endurance: 75 (71+5%) 1S pain
Intelligence: 777 (501+55%) 55% mana reduction
- Equipment:
Tesla's Gauntlet
3x S-rank.
+150 damage
Speed+50
Lightning Conductor: The user may cast their Lightning-type spells through Tesla's Gauntlet. This increases the speed of the Lightning-type spells by 10 meters per second.
Paralysis Punch: The user applies paralysis when hitting a target with Tesla's Gauntlet. The effect causes a limb to act as if it is hindered for 2 posts. The effect does not stack on the same limb, however, it does reset the duration if the same limb is hit again while the effect is still running on a target's limb.
Lightning Charger: The user receives a Minor Resistance against Lightning due to Tesla's Gauntlet absorbing some of the electrical discharge.
Tesla Coil: Upon hitting a target with Tesla's Gauntlet, the target becomes marked for the Tesla Coil effect. As a result, each Lightning-type spell cast through Tesla's Gauntlet chases the marked target. Lightning Conductor on a marked target via Tesla's Coil increases the speed of Lightning-type spells by 20 meters per second instead of 10 meters per second. The user can only have one marked target active at the same time. Upon hitting another target with Tesla's Gauntlet, they become the new marked target.
Thunder God's Gauntlet.
2x S-rank
+80 Damage
+40 Speed
Thunder Gods Respite: You receive a 20% mana cost reduction on the spells attached to your items.
Milo's Breastplate
2x S-Rank
Strength+30
Speed-40
Milo's Courage: Should an attack bypass Milo's Breastplate, the damage applied to the torso will not be received in full but instead reduced by two ranks.
Mun'dah's Thousand Lost Souls Cape
Indestructible
Thousand hungry Souls: No longer owned by Mun'dah directly, the souls within though disgruntled by their position are more willing to help the wearer, as a result, they are capable of influencing the users magic and their physical attacks to become arcane and cause those struck by any of their attacks to lose mana equivalent to the rank of the spell itself.
One purpose, many minds: While capable of using their magic and attacks as arcane abilities through the "Thousand Hungry Souls" effect, users may also cause their single-target spells to gain homing as the souls within the cape grasp their way through the air towards the wearer's target.
Void's End: Those around the user are inflicted by the Void's End curse which is a consequence of the souls within desperately trying to gain life once more which causes them to lose 5% of their total base mana pool each turn whilst within 25 meters of the user.
Sea Dragon King's Earrings
3xS durability
+2000 Mana
Sea Dragon King's Necklace
3xS durability
+2000 Mana
Sea Dragon King's Gorget
3xS durability
+2000 Mana
Pact of the Mad God.
The user receives a 50% increase in their Intelligence.
The user receives a cooldown reduction of 2 posts to their spells.
The user can't be debuffed in Intelligence through magic
The user debuffs the Intelligence of the target, equal to the rank of the spell they are casting, upon impact with the target. The debuff lasts for 3 posts.
Half-Elf
Item Spells (Mana): Half-Elves receive a 10% mana reduction on spells attached to items.
Item Spells(Cooldown): 1 Post Cooldown Reduction to Item Spells
Half-Elvish Physique: Half-elves inherit the stronger physiques of their human parent, receiving a 5% increase to all attributes.
Soft Step: Half-elves inherit from the Wood Elven parent the ability to move half-soundlessly.
- "Active" effects:
None