Perks
- Elemental Resistance: Fae receive Minor Resistance to Nature.
- Elemental Weakness: Fae receive Minor Weakness to Darkness.
- Spirit Slayer: Faes can purchase Spirit Slayer Magic.
- Sidhe Enchantment: Fae may enchant Arcane weapons with the Nature element changing its elemental alignment from Arcane to Nature for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to Nature-type as well.
- Nature Synergy: Fae receive a 1 post cooldown reduction on Nature-type Magic spells as a Mage, Item Spells as an Adventurer. This may be applied to Spirit Slayer Magic.
- Sidhe Synergy: Fae receive a 20% Mana Cost Reduction on Nature-type Magic spells as a Mage, Item Spells as an Adventurer. This may be applied to Spirit Slayer Magic.
- Fae Eyes: Fae can see people by the colour of their aura, which lets them see through invisibility. This counts as Physical Sight.
Fae Contracts
- Contract - Seelie Court: Some Fairies are benevolent, and believe mortals should be cherished and protected. Renowned for their beauty, these are the fairies who fondly admire mortals for their ingenuity, resourcefulness and creativity, and are often prone to imitating the best of human society. Devoid of any notions of right and wrong, Seelie Court fairies are thus motivated by pure hearted benevolence, and their contractees must display this benevolence to retain their favour. The user may decide the reasoning for themselves.
- Bonus: In return, the user receives a passive increase of 10% to their Strength, Speed, Constitution, and Endurance when battling opponents of Evil Alignment (Infamy Higher than fame). Should the opponent be equal or higher ranked, this becomes a 20% increase. The boost is added on top of the percentage of the Fae transformations resulting in 20% instead of 10% for Sidhe Manifestation for example. Should the user do Bad Quests or perform actions that could be considered bad in the eyes of the Fairies, they will lose this boost and must pay double mana to use the spells listed under Fae Mode from that moment on.
Contract - Unseelie Court: Fairies aren't really defined by mortal concepts of right and wrong. Whether their actions are seen as good or evil depends solely on the eye of the beholder. While some fairies derive their joy and purpose from assisting mortals or seeing them flourish, others thrive on tormenting them, at times even killing for pleasure. These Fairies are called the Unseelie Court, and being given power by them is often a curse rather than a gift. Unseelie court fairies expect their contractees to entertain them by inflicting pain on mortals and cause chaos in their civilization, or risk losing their favour. The user may decide the reasoning for themselves.
Bonus: In return, the user receives a passive increase of 10% to their Strength, Speed, Constitution, and Endurance when battling opponents of Good Alignment (Fame higher than Infamy). Should the opponent be equal or higher ranked, this becomes a 20% increase. The boost is added on top of the percentage of the Fae transformations resulting in 20% instead of 10% for Sidhe Manifestation for example. Should the user do Good Quests or perform actions that could be considered good in the eyes of the Unseelie Court, they will lose this boost and must pay double mana to use the spells listed under Fae Mode from that moment on.
Contract - None: Among the Fae, some have managed to turn the Sidhe they were bestowed by a Fairy into their own. Using a certain method with an item called the Sidhe Cure, the Fae can remove the contract burned in their Sidhe to no longer be bound in servitude.
Boost: Doing so removes the experience boost gained for completing quests, however, it grants the Fae a passive increase of 10% to their Strength, Speed, Constitution, and Endurance instead due to being more attuned to their Sidhe. The color of the wings, however, remains the same based on the original contract they signed. The boost is added on top of the percentage of the Fae transformations resulting in 20% instead of 10% for Sidhe Manifestation for example.
Transformations
- Name: Sidhe Manifestation
Mana Cost: 2% of Total Base Mana Requirements: None Type: Transformation Range: Self Cooldown: 3 Posts Duration: Sustain Effect: The user starts to manifest their Sidhe causing their eyes to turn into a bright, vibrant color and radiating a visible aura. The attributes of the user are increased by 10% of their base amount. In addition, Fae increase the attributes of allies and companions that are ranked equal or one rank lower by 10%. Though, any ally or companion that is two ranks lower or more than the Fae will recieve an increase of 20%. This only affects those within 25 meters of the Fae. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
- Name: Half-Transformation: Fae
Mana Cost: 2% of Total Base Mana Requirements: 25 RP Posts as a Fae; at Least C-Rank Type: Transformation Range: Self Cooldown: 3 Posts Duration: Sustain Effect: The user starts to manifest their Sidhe causing their eyes to turn into a bright, vibrant color. In addition, they materialize a pair of 2 meters wide, colourful insectile wings that allows them to fly up to 5 meters above the ground without any mana cost. The attributes of the user are increased by 20% of their base amount. In addition, Fae increase the attributes of allies or companions that are ranked equal or one rank lower by 10%. Though, any ally or companion that is two ranks lower or more than the Fae will recieve an increase of 20%. This only affects those within 25 meters of the Fae. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
- Name: Transformation: Fae
Mana Cost: 5% of Total Base Mana Requirements: 50 RP Posts as a Fae; at Least B-Rank Type: Transformation Range: Self Cooldown: 3 Posts Duration: Sustain Effect: The user starts to manifest their Sidhe causing their eyes to turn into a bright, vibrant color. In addition, they materialize two pairs of 2 meters wide insectile wings that allow them to fly up to 15 meters above the ground without any mana cost. The attributes of the user are increased by 50% of their base amount. In addition, Fae increase the attributes of allies and companions that are ranked equal or one rank lower by 10%. Though, any ally or companion that is two ranks lower or more than the Fae will recieve an increase of 20%. This only affects those within 25 meters of the Fae. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
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