Still, for the time being, he wanted to do one thing and it was a fight. The Starlight was in this arena and had two battles already; they were splendid fights, and he couldn’t help but see who they would have him fight next. Of course, he told them that he would fight anybody, and both times they presented people who were part of his family. He wondered if the third time would be a charm, but he was soon going to find out.
Yuurei if you don’t allow your inner darkness to come out we will make sure that you cannot do anything to stop Migi’s limb from causing destruction to this place. Leviathan said to him as he laughed.
[i]So cruel, but he’s right we want to see a bloody match, show us that you aren’t something we should just destroy. He said to Yuurei.
Yuurei’s hands were over his head as he was sitting down waiting for his turn to fight in the arena. His mind was breaking, but he continued to fight on; his urges became darker than they ever were before, but what could he do about it? It was then the door would open and he would get notified he was about to fight. His eyes pierced through the person who spoke to him causing him to run away.
The Seraphim would get up from where he sat and walked away. Each step he took a piece of armor and weapon would appear. He would grab ahold of both his swords, one invisible the other visible, and soon his face would be covered by his helmet and his body protected by his armor.
“Blood is all you guys want to see. Destruction is all you want to see. I will give you that but to my enemies. For now, I will listen, but next time I will not.” He said to them as he was in front of the gates.
“Ladies and Gentlemen! Boys and Girls! We’re here for another round in the Arena of Champions! This man has gone through two fights already and what a fight they were! Still, he is here for more fights and more challenges to come his way! With that being said we will be with him! He came out of nowhere a monster in his own right, he has the right to call himself Levithan!” He shouted as the gates for Yuurei would open and he would step out to the arena and when he did he would wait for his opponent to show up.
- Spell Used:
Name: Invisible Air
Rank: S
Mana Cost: 500
Requirements: Excalibur
Type: Supplementary
Element: Light
Range: 25 meters
Cooldown: 5 posts
Duration: Sustain
Effect: The user enshrouds the blade with a magical coating that bends the light around it, applying invisibility to the sword and making it impossible to identify the weapon or gauge its full length. However, this magical coating also prevents the user from applying anti sensory passives to it. The invisibility coating is also temporarily lifted when the user deals magic damage with the sword or casts spells through it.
- Stats:
- Strength: 1215 (1215) 1465 (1215+150+40) (Zabimaru), 1335 (1215+100+40) (Excalibur)
Speed: 1141 (1201-60)
Constitution: 1073
Endurance: 1008
Intelligence: 1051 (1001+50)
Mana: 30,675/30,900 (27,900+2,000+1,000)
55% reduction on item spells due to Intelligence (30%), Elemental synergy (20%), Berserker’s Suit (5%)
4xS-Rank Damage
Lunge Distance & Speed 25 m/s
Run Speed 50 m/s
8xS-Rank Hit Points
11 Run Duration Posts
Lunge Frequency Seven times per Post
6xS-Rank Pain Tolerance
- Equipment:
Yin
+6x S-Rank Durability Legendary Master Fist
Yin Finesse: The precision of the Yin half allows the user to overcome obstacles such as armor and shields. This gives the user the ability to ignore armor when hitting a target.
Strength of Spirit: The user has found a balance between themselves and the spiritual side of Yin. This gives the user a minor resistance to Magical Damage.
Inner Chi Flow: The wielder has reached tranquility while they have the gauntlets equipped. This will allow them to feel calmness within themselves and the use of mana. This allows the user to reduce the mana cost of their spells from their magic by 20%.
Yang
+6x S-Rank Durability Legendary Master Fist
Yang Power: The sheer power of the Yang half allows the wielder to ignore the resistances on their target or their equipment
Strength of Body: The user has found a balance between themselves and the physical side of Yang. This gives the user a minor resistance to physical damage.
Outer Chi Flow: The wielder has reached tranquility while they have the gauntlets equipped. This will allow them to feel calmness within themselves and the use of mana. This allows the user to reduce the mana cost of their spells from their items by 20%.
Giant Fork
2x S-Rank Durability
Gae Bolg
3x S-Rank Durability
Barbed Spear that Pierces with Death: Enemies stabbed by Gae Bolg are immediately afflicted by the hindered status on the damaged limb. This hindered status cannot be healed. Additionally, they take a Constitution debuff equivalent to the rank of the damage dealt. The debuff lasts for two turns and does not stack, however it can be refreshed with additional hits.
Physical Armor piercing: Gae Bolg's high piercing power allows it to ignore armor worn by opponents.
Rhongomyniad
3x S-Rank Durability
Anchor of the Sacred Lance: Rhongomyniad can merge into the user's body or their attire, allowing one to carry it inconspicuously, forming a sort of symbiotic connection that prolongs the user's lifespan. This allows the user to cast Rhongomyniad's spells without pulling it out of its pocket dimension. When cast in this way, the spells cost double their normal mana cost and cannot be affected by mana cost reduction or cooldown reduction. When the spear is summoned, it forms out of threads of light coiling around the user's chosen hand, and cannot be hidden again for the duration of the topic.
Lance at the World's End: Rhongomyniad posesses an unmatched ability to pierce through obstacles. Damage dealt by the spear or its spells is doubled against equipment and ignores its resistances.
Zabimaru
3x S-Rank Durability
Roar: Zabimaru has a menacing aura, striking fear in its opponents and causing them to think twice before facing the user. Because of this, the target's attributes are lowered by 10% if the target is ranked equal to the user or lower and can only be used on one target.
Howl: The segments of Zabimaru can grow in length tremendously. The segments are connected by a stretchable thread, making Zabimaru more useful as a whip than an actual sword, however, it can serve as a regular sword just as easily. Upon swinging the sword, the user can extend the blade and make it serve as a cutting whip. It takes two seconds for the weapon to reach its maximum size. The cooldown and mana cost applied to this effect is based on the selected length increase. The user must clearly describe the selected length when using this spell.
Up to 2 Meters: 0 Post Cooldown (100 Mana)
Up to 4 Meters: 1 Post Cooldown (200 Mana)
Up to 6 Meters: 2 Post Cooldown (300 Mana)
Up to 7 or 8 Meters: 3 Post Cooldown (400 Mana)
Up to 9 or 10 Meters: 4 Post Cooldown (500 Mana)
Excalibur
3x S-Rank
Mana blade: When dealing damage, the user can choose whether to deal magical damage instead of physical, causing the blade to light up.
Avalon: Excalibur's scabbard is almost as famous as the blade itself, with its powerful mana providing partial immortality to the wielder, slowing their aging and recovering injuries. This recovers B-rank damage per turn, prioritizing life threatening wounds.
Jeweled Sword Zelretch
Kaleidoscope: Zelretch was famed for his ability to draw mana from parallel worlds through his crystals, and the staff allows a wielder to use a fraction of this power. Every turn, they may spend up to bonus 400 bonus Mana from Jeweled Sword Zelretch. This mana can only be used on spells cast through the staff. If the mana is not used it disappears.
Samehada
2x S-Rank
+120
-40 Speed
Kisame: The weapon absorbs 10% mana from a target whenever it deals damage to them. The absorption is split between a drain and a burn. The user receives half (5%) of the absorbed mana while the remaining half (5%) is burned. This effect does not apply when it hits a weapon or shield.
Samehada Unwrapped: The bandages around the weapon are removed to reveal Samehada's true form. This results in a 20% debuff to the Strength, Speed, Endurance, and Constitution of the user, however, the 10% absorption now results in a complete 10% drain. Once unwrapped, it cannot be wrapped again in the same topic.
Monarch's Golden Guise
3x S-Rank
Cooldown Reduction: The user receives a cooldown reduction of 2 posts on their spells.
Increased Range: The receives has an increased range of 10 meters on their spells
AoE Boost: The user receives an increased AoE size of 10 meters on their spells.
Elemental Resistance: The user receives a Moderate Resistance to the elements that they possess with their magic.
Purchase Discount: The user receives a discount of 50% on purchasing spells instead of training them.
Aura Reading: The user can sense the aura of other people and determine if they are aligned with good, evil, or none based on the composition of their reputation.
Lord Drakkon’s Helmet
4x S-Rank Durability
Photon Regeneration: The energy that comes from the helmet runs through the user wearing this helmet. The items that are being wielded by the user find themselves regenerating faster giving all light item spells to gain a cooldown reduction of 2 posts.
Lerzar's Dreadwatcher
3x S Rank Durability
Berserker’s Suit
Berserker's Madness: While wearing the armor, the user feels as if they want to use their abilities more often than usual. Still, for some reason, it is in tune with light, which causes all light item spells to gain a cooldown reduction of 1 post.
Inner Tuning: While wearing the armor the user feels oddly more in tune with magical tools. It allows them to use things better than they could before. This allows them to have a 5% mana cost reduction on the spells attached to their items.
Shadowguile
2x S-Rank Durability
Shadowstep: The user receives a 10% increase to their Base Speed.
Smogstep: As long as Smogwalker is sustained, the user receives a 20% increase in their Base Speed. This replaces Shadowstep.
Kaldbak
4x S-Rank Durability
+40 Strength
-60 Speed
Living Ice: The powerful magic that keeps the ice frozen solid permeates into the wearer, giving them an additional 1000 Mana increase to their Mana pool. This mana doesn't disappear if the armor is destroyed.
Frost Touch: Enemies who deal melee damage to Kaldbak or recieve melee damage from its wearer have their base speed reduced by 50% for two turns. This effect does not stack, but refreshes with each successive hit.
Arachnida
+2x S-Rank Durability
Spider-Sense: Spider-Sense presents a psychological awareness of the user's surroundings. The power itself originates as a tingling feeling in the back of the skull. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user is able to feel impending danger happening to them within 20 meters while they are conscious which allows them to pinpoint the source of the danger. Additionally, spider-sense gives them the ability to feel vibrations in the air up to 10 meters around them.
Sea Dragon King's Earrings
+3x S-Rank Durability
Kagutsuchi's Ring
+2 S-Rank
Insane Speed: This blesses those who wear this ring with better acceleration than before. They can move at full speed within 2 seconds instead of the normal 4 seconds.
Ayame's Corruption: Ayame Corrupts the equipment of those who wear this ring. This brings the user’s armors to gain 2xS-Rank worth of durability, this effect still applies upon the destruction of the item.
Wyrd's Weaver Cape
2x S-Rank
Weaver: The cape can move on its own accord, is highly aware of its surroundings, and will always try to protect its wearer from incoming damage while worn. When its wearer is being attacked and is unable to defend themselves or is unaware of the attack, the cape can automatically move in such a way to block the incoming attack by taking the damage itself. This is not a mandatory action for the cape to perform though.
Ribbon of Sharing Not in Use for this Fight
3x S-Rank
A Perfect Balance: The user may attach this to their hair which reduces the user's base stats by half and apply it to their companion, lasting for the duration of the topic, should the user have multiple companions the stats are further split between them. Once the ribbon has been applied the effect will linger even after the ribbon has been destroyed or removed.
- Migi's Arm:
- Flexible Flesh: Capable of manipulating the affected hand like it were clay, Migi can create an assortment of appendages and converse with the user, these appendages give the user extended to reach up to 2 meters away from them.
Double Life: The arm of the user with the modification is considered as having its own durability and as a consequence must be knocked out or maimed separately for the user to be knocked out in the topic.
Spongy Core: The impacted arm received a minor physical and magical resistance, this effect does not stack with other instances of resistance instead the higher one will override it.
Symbiotic Partnership: The range of Flexible Flesh changes to 10 meters when the user has done 200 roleplay posts after obtaining Migi and used it at least 6 times in combat in which they won against someone ranked equal or higher than themselves. The posts and battles from Symbiotic Relationship count towards the requirement of Symbiotic Partnership.
- Shinigami's Red Eye:
- When the user looks at an opponent, that target and their equipment are treated as having a minor weakness to the user's attacks. This can only affect one opponent at a time, and only to the user of the eyes can benefit from it, as only they can make sense of what they see.