"You've been very good, Ittindi," Knuckles said, wincing as the bullets hit him around and through his broken armor.
"But it's time you saw what my true power's like."Knuckles bent his knees and jumped up, trying to bridge the gap. Something out of the water leaped up to devour him as he was in the air. When Knuckles kicked this thing, even in mid-air, with great force, it simply flew backward, proving the enormous force behind the blow. His mask was reflected bright white in a glint, a reminder of the power he could harness if he so chose, but ultimately freaking his hand back down to his side.
Instead of that, he turned the eyes to his Shattered Mjolnir and filled it with mana. Cracks of energy surrounded the hammer as it prepared itself for its augmented rage. Knuckles threw it very accurately. It simply locked on Ittindi, refusing to give up the pursuit. Knuckles' chest ached from the projectiles Ittindi fired into him, but he was undeterred since true victory lay in overcoming limitations.
"You think you can outrun your fate, Ittindi?" Knuckles bellowed, the sound reverberating through the field. "Confront me straight-up and prove to me what you're made of!?"Fixated on where his hammer was flying at Ittindi, Knuckles saw his opponent firing shots and leaping across the lily pads for his life to dodge another sea creature. The crowd screamed with thrills and, as the battle raged on, the electrifying nature seemed to whet new and maximum excitement in the arena.
Knuckles couldn't help but admire Ittindi's wits, and his resourcefulness.
"You're clever, I'll give you that," he muttered.
"But that won't be enough."Knuckles shifted his position, gearing himself up for a change in the tide of the tussle as per Ittindi's next move. He wanted to make Ittindi realize that, at times, one has to be obstinate and bite the bullet. While the storm outside, rages with the sound of thunders and lightning, Knuckles geared himself up for the second round in the tussle and every muscle was stretched taut, ready before action.
"This is where you prove your worth, Ittindi!" he yelled.
Knuckles watched closely as his hammer drew closer and closer to its target, highly interested in watching how Ittindi would react to this attack. This battle was going to be a test not only of raw power but also of resolve and determination. Knuckles was more than ready to push himself and his foe to their utmost limits. For Knuckles, it was a euphoric feeling to see Ittindi with his fluid movements and wise decisions. The sight of his oldest friend with whom he has to fight in all kinds of battles and then share a moment of joyous laughter, fighting so elegantly and abundantly in that arena only showed how they have evolved to their equals and how close they had grown over the years.
Everything Ittindi did whether it was a precision shot from his gun or an athletics-inspired jump from one lily pad to the next Knuckles could feel filling him with a sense of growing admiration. He could see how, in the way Ittindi moved, there was finally a return for all these years of training and experience: for all the ferocity of their combat, the sense of brotherhood and respect that underlay it invested this battle with a depth it wouldn't otherwise have had.
As Ittindi avoided the sea monster, charging forward again, Knuckles let a smile spread beneath his mask as pride swelled within him. This was what he was longing to see from his friend-the resilience and the cleverness. At that moment, the area was not an arena alone but a place where their history and their personal development played themselves out magnificently in front of them.
He recalled their earlier years when they learned and trained at a young age and shared great ambitions. A lot had happened to them along the way, but as Knuckles watched Ittindi now, he was more aware of how far they had both come. The joy Knuckles felt for this battle, for the journey they'd undertaken together because Ittendi thrived in this pressured space created a strong remembrance of what they fought for and represented.
Knuckles' eyes were wide and intense as he watched his hammer, now charged with mana and wrapped in that same energy of the storm that he had called forth only to cast through the air, fly at its target. That thrum of power vibrated through his bones as the weapon flew towards its destination. He was thinking that Ittindi would counter, dodge, or even summon some last-minute shield by which to deflect the coming blow. Turned out, this was Ittendi after all his oldest friend, a quite competent warrior in his own right.
But then the hammer hit slamming into Ittindi, but Knuckles' heart missed a beat, the sound was like a crash of thunder. Ittindi hurtled backward, body thumping to the ground with a sound like thunder. For an instant, time stopped or seemed to. Knuckles' face changed from intense concentration to utter incredulity. His mouth is a little open, and he could hardly believe his eyes.
"Is this it?" was the thought in his head, mixed with a pang of guilt. He had expected more, not because he was scoffing at his friend's ability, but precisely because he so deeply believed in all that Ittindi was. The way things were going did not match what he'd been expecting to see. Ittindi had always been such a resilient fighter as to take the punishment and come up swinging, with more grit and power than anyone could easily imagine. Had Knuckles misjudged his friend's condition, or had he simply miscalculated the cost of that battle?
Knuckles' eyebrows scrunched. His initial instinct was to rush across and check on whether Ittindi would be all right, but the intensity of that battle kept his feet rooted to the spot for just a beat. This was really how it was to end. He scanned Ittindi's form, looking for any sign of movement, any indication his friend still had some fight left in him. The arena was eerily quiet at that moment, as if everyone held their collective breath, instead of the cheers and roars of the crowd, as usual.
"Ittindi," he murmured, partly shocked and partly confused. His friend shouldn't have been defeated so easily. For Knuckles, Ittindi was his rival, a great warrior who could accomplish so much. He could not believe that he might have misjudged the amount of energy his friend still possessed, which also called his judgment into question.
He was still standing there, his hammer still crackling from the remaining energy, waiting and watching. His eyes darted from Ittindi's prostrate form to the ground of the arena around him, all but anticipating some sort of last-gasp resurrection. This had been more than just a victory. This had been anything but. It was not merely about the prospect of victory but of going to the limits, the journey undertaken and shared, and mutual respect. Seeing Ittindi like this filled Knuckles with the uncomfortable mix of pride at his strength, concern for his friend, and deep, underlying hope that maybe this wasn't the end.
WC: 1214
TWC:2839
- stats/gear:
Stats:- Strength:Base:253 Main Hand:120 Off Hand: 120 Body: 30 Head:
V1:Main Hand Damage:403 Offhand damage:403
- Speed:Base121 Relic:230
V1:Total: 351
- Constitution:Base:145
Total:145
Hit Points: 4xS-Rank,
Run Duration: 7Posts, Lunge Frequency: 3 times Per Post
- Endurance:Base:128
Total: 128
Pain Tolerance:2xS-Rank , Weapon Mastery:40% WC Reduction
- Intelligence:1[Base]
Mana Pool: 3,400
Mana Necklace: 2,000-400=1600
Mana Earrings: 460- 10% mana(340)=120
EQUIPMENT Weapon: Mjoinir +120 STR -100 SPD
Head: Body: Offhand: Shattered Mjolnir +120 Strength -100 Speed
Earrings:Ring: DRAUPNIRRelic:Magnetite Stone Companion: Murder
- Spell used:
Name: Mjolnir's Throw
Rank: S
Mana Cost: 500
Requirements: Shattered Mjolnir
Type: Offensive
Element: Lightning & Arcane
Range: 50 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: The user throws Mjolnir at a target, instead of chance, Mjolnir homes itself at its target and can even curve should the target move. Mjolnir will fly towards the target till they are hit, hit something else, or exceed spell range, before returning to the user. Using this spell will result in 1x S-rank damage of damage and applies God's Wraith to whatever it hits.
Name: Void Storm
Rank: S
Mana Cost: 10% of the user's total base mana
Requirements: Shattered Mjolnir
Type: Supplementary
Element: Lightning & Arcane
Range: The entire topic, outdoors
Cooldown: Once per topic
Duration: Sustain
Effect: The user raises Mjolnir in their hand and points it to the sky causing the weather to become cloudy and stormy creating powerful lightning strikes throughout the surrounding area as the ground is slowly terraformed to match the void. As a result, lightning and arcane spells including those attached to this weapon deal damage for one rank higher while water-based spells deal damage for one rank lower due to the amount of lightning in the air. All those within the area except for the user will lose mana equivalent to the rank of the user one per turn.
- Daemon stuff:
PERKS
Elemental Resistance: Daemons receive Minor Resistance to Darkness.
Elemental Weakness: Daemons receive Minor Weakness to Light.
God Slayer: Daemons can purchase God Slayer Magic.
Obscura Enchantment: Daemons may enchant Arcane weapons with the Darkness Element changing its elemental alignment from Arcane to Darkness for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to Darkness-type though.
Darkness Synergy: Daemons receive a 1 post cooldown reduction on Darkness-type spells. This may be applied to God Slayer Magic.
Obscura Synergy: Daemons receive a 20% Mana Cost Reduction on Darkness-type spells. This may be applied to God Slayer Magic.
Abyss Gazer: Daemons cannot be blinded by Darkness-type spells.
Contract - Vice: Most common among the Demons are those that give in to their desires. They are chaotic evil by nature and delight in dispensing death and destruction wherever they go. Most of them are simple and only act according to this need for chaos and destruction, however, there are more intelligent ones that are cunning with their need for chaos and destruction. They plot their destructions in advance, sometimes even lead armies, and are capable of bestowing their Obscura to others to further their agenda and cause destruction by proxy. The user may decide the specifics of the reasoning further themselves.
Bonus: In return, the user receives a passive increase of 10% to their Strength, Speed, Constitution, and Endurance when battling opponents of Good Alignment (Fame higher than Infamy). Should the opponent be equal or higher ranked, this becomes a 20% increase. The boost is added on top of the percentage of the Daemon transformations resulting in 20% instead of 10% for Obscura Manifestation for example. Should the user do Good Quests or perform actions that could be considered good in the eyes of the Demon, they will lose this boost and must pay double mana to use the spells listed under Daemon Mode from that moment on.
TRANSFORMATIONS
Name: Obscura Manifestation
Mana Cost: 2% of Total Base Mana
Requirements: None
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user starts to manifest their Obscura causing their eyes to turn into a bright red or purple color. The attributes of the user are increased by 10% of their base amount. In addition, Daemons reduce the attributes of those that are ranked equal or one rank lower by 10%. However, anyone who is two ranks lower or more than the Daemon will suffer a reduction of 20%. This only affects those within 25 meters of the Daemon. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
Name: Half-Transformation: Daemon
Mana Cost: 2% of Total Base Mana
Requirements: 25 RP Posts as a Daemon; at Least C-Rank
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user starts to manifest their Obscura causing their eyes to turn into a bright red or purple color. In addition, they materialize black wings composed out of Obscura. The wings are 2 meters wide and allow the user to fly up to 5 meters above the ground without any mana cost. The attributes of the user are increased by 20% of their base amount. In addition, Daemons reduce the attributes of those that are ranked equal or one rank lower by 10%. However, anyone who is two ranks lower or more than the Daemon will suffer a reduction of 20%. This only affects those within 25 meters of the Daemon. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
Name: Transformation: Daemon
Mana Cost: 5% of Total Base Mana
Requirements: 50 RP Posts as a Daemon; at Least B-Rank
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user starts to manifest their Obscura causing their eyes to turn into a bright red or purple color. In addition, they materialize black wings composed out of Obscura. The wings are 2 meters wide and allow the user to fly up to 15 meters above the ground without any mana cost. The user is partly shrouded in Obscura as well such as their arms and legs. While they may appear different per Daemon, their human appearance is always clearly visible. The attributes of the user are increased by 50% of their base amount. In addition, Daemons reduce the attributes of those that are ranked equal or one rank lower by 10%. However, anyone who is two ranks lower or more than the Daemon will suffer a reduction of 20%. This only affects those within 25 meters of the Daemon. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
- Adventuer Stuff:
FEATS
Weapon Mastery: Adventurers may use their companions in battles for Weapon Mastery as long as they battle alongside them with the actual weapon and only require one fight to level up.
Adventurer Synergy: Adventurers receive a 1 post cooldown reduction and a 20% mana cost reduction on item spells.
Equipment Discount: Adventurers receive a 20% discount on Weapons, Helmets, Armors, Shields, and Companions.
Off-Hand Slot: Adventures can use their Off-Hand slot to equip a Weapon or Shield.
Specialization Path: Adventurers unlock new perks via their path tree as they rank up or roleplay.
Adventurer Equipment: Adventurers receive three unique customs, at the start which they may use to create a helm, armor, and weapon or companion, or claim one of each from the shop of the same rarity. This is only granted to users who start as an Adventurer and not to users changing into an Adventurer.
Soundlessness: You don't make any sound when moving on your feet on land. This allows you to remain undetected from those you're hunting.
50 Post
Armor Breaker: Your weapon damage, excluding your Strength, weapons are considered doubled versus equipment.
75 Post
Armorsmith: You unlock an additional helm and armor slots. The additional helm and armor slots may at most be Legendary. The user's helm and armor pieces now mitigate the effects of Armor Penetration causing half of the effective damage to apply to it instead of the user while entirely negating the effect of Shared penetration causing it to only apply to the armor or helm first.
100 Post
Knock-back immunity: You may ignore the effects of knock-back. In addition, you receive a Minor Magical Resistance.
150 Post
Armor Expert: You unlock an additional Armor and Helm slot, The additional helm and armor slots may be mythic, if the user has the Weaponsmith perk those slots may also be mythic. Should the user have kept their armor and helm from character creation, it may now be replaced with legendary customs.
250 Post
Melee Penetration: Melee weapons penetrate armor and deal damage directly to their target and the armor for one rank lower respectively. This effect stacks with other Melee Penetration modifiers.
- Battle info:
Knuckles was Hit with 2 shots, Armor broke and he took ranked Damage, then was hit with another B later(OUCH)
Pays 10% mana to keep Void Storm up and throws Shattered Mjolnir for 2xS with Void Storm buff, it homes. Ittindi is beaten.
-Exit-