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RACE | DAEMON (VICE)
Lore: Daemons are humans who have been bestowed with Obscura. When this happens, a human gets a portion of power similar to that of the Demon. Because of the Obscura they turn vile and malicious.
Contract: Most common among the Demons are those that give in to their desires. They are chaotic evil by nature and delight in dispensing death and destruction wherever they go. Most of them are simple and only act according to this need for chaos and destruction, however, there are more intelligent ones among that are cunning with their need for chaos and destruction. They plot their destructions in advance, sometimes even lead armies, and are capable of bestowing their Obscura to others to further their agenda and cause destruction by proxy. The user may decide the specifics of the reasoning further themselves.
Racial Perks:
- Elemental Resistance
Daemons receive Minor Resistance to Darkness.
- Elemental Weakness
Daemons receive Minor Weakness to Light.
- God Slayer
Daemons can purchase God Slayer Magic.
- Obscura Enchantment
Daemons may enchant Arcane weapons with the Darkness Element changing its elemental alignment from Arcane to Darkness for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to Darkness-type though.
- Darkness Synergy
Daemons receive a 1 post cooldown reduction on Darkness-type spells. This may be applied to God Slayer Magic.
- Obscura Synergy
Daemons receive a 20% Mana Cost Reduction on Darkness-type spells. This may be applied to God Slayer Magic.
- Abyss Gazer
Daemons cannot be blinded by Darkness-type spells.
Contract Perk:
In return, the user receives a passive increase of 10% to their Strength, Speed, Constitution, and Endurance when battling opponents of Good Alignment (Fame higher than Infamy). Should the opponent be equal or higher ranked, this becomes a 20% increase. The boost is added on top of the percentage of the Daemon transformations resulting in 20% instead of 10% for Obscura Manifestation for example. Should the user do Good Quests or perform actions that could be considered good in the eyes of the Demon, they will lose this boost and must pay double mana to use the spells listed under Daemon Mode from that moment on.
TRANSFORMATION
Obscura Manifestation: 2% Mana - 3 Post CD - Sustain
The user starts to manifest their Obscura causing their eyes to turn into a bright red or purple color. The attributes of the user are increased by 10% of their base amount. In addition, Daemons reduce the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the Daemon will suffer a reduction of 20%. This only affects those within 25 meters of the Daemon. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
Half-Transformation: 2% Mana - 3 Post CD - Sustain
Requirements: 21/25 RP Posts + C-Rank The user starts to manifest their Obscura causing their eyes to turn into a bright red or purple color. In addition, they materialize black wings composed out of Obscura. The wings are 2 meters wide and allow the user to fly up to 5 meters above the ground without any mana cost. The attributes of the user are increased by 20% of their base amount. In addition, Daemons reduce the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the Daemon will suffer a reduction of 20%. This only affects those within 25 meters of the Daemon. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
Transformation: 5% Mana - 3 Post CD - Sustain
Requirements: 21/50 RP Posts + B-Rank The user starts to manifest their Obscura causing their eyes to turn into a bright red or purple color. In addition, they materialize black wings composed out of Obscura. The wings are 2 meters wide and allow the user to fly up to 15 meters above the ground without any mana cost. The user is partly shrouded in Obscura as well such as their arms and legs. While it may appear different per Daemon, their human appearance is always clearly visible. The attributes of the user are increased by 50% of their base amount. In addition, Daemons reduce the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the Daemon will suffer a reduction of 20%. This only affects those within 25 meters of the Daemon. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
CLASS | BERSERKER
Lore: The berserker throws himself into a fight with such reckless abandon, it seems like he wants to die. It could be over-enthusiasm, overconfidence, unstoppable rage, or the desire to die in battle. Whatever the cause, it's often accompanied by a bellowing warcry. Sometimes with total obliviousness to whether he's actually fighting the enemy. And he never, ever retreats.
Some will brood about whatever it is that causes their berserk fits, or show remorse about losing control of themselves. Most end up one of two ways: being taught by their teammates to control themselves after a particularly close call, or dying in a dramatic fashion while lamenting that they died without completing their mission.
Berserkers are also very prone to heroic sacrifices, for very obvious reasons. Berserkers who tend up ending on the more evil spectrum of the alignments show little to no remorse when it comes to their actions in combat afterward. They can easily retaliate against their allies in a fit of rage as well if they get in their way.
Spell Types:
- Self-Buff (Superior), Offensive (Normal), Supplementary (Normal), Debuff (Normal)
Class Perks:
- Superior Self-Buff
Self-Buff-type spells increase double the amount of points compared to the points mentioned in the regulations.
- Off-Hand Slot
Should a Berserker wield a Fist-type weapon in their Weapon slot, they may wield another Fist-type weapon in their Off-Hand slot.
Specialization:
GUILD | PARADISE DAWN
Lore: When it all boils down to it, this guild stands as a beacon of not only resilience, but also compassion and freedom. While many may believe that these words describe the ideals of a light guild, Paradise Dawn has declared itself an entity of its own, choosing to be as far away from the Fiorian Government as possible to be its own entity. In short, they are a Monster Hunting & Mercenary guild that has established their territory as its own thriving nation. After the return of the dragons, with an influx of ruthless beasts and all sorts of other creatures seemingly crawling out of hell to cause destruction, Paradise Dawn has taken matters into their own hands.
They often have a variety of political stances, some more heroic and some even more on the darker spectrum so when it comes to mercenary work, virtually anyone can be taken for the right price. Giants, evil sea creatures, crazed vampires, cyclops', lords, villains, you name it, Paradise Dawn deals with it all. Dawn is an entity that is not affiliated with the King, the Magic Council, or the Rune Knights and many members aren't fond of the nobles for their long history of corruption. Instead, this guild focuses on the protection of Paradise.
- Rank: Newbie
- Guild Level: 0
- Next Rank: 12/25 Posts
- Reputation: 300
- Infamy: 300
- Fame: 0
Guild Perks:
[ ] I Do What I Want Members can do both good and bad quests.
[ ] Work Smarter, Not Harder Users receive 10% more experience when obtaining rewards.
[ ] Unlimited Potential Members of Paradise Dawn can do up to 3 Neutral Quests per week. This does not allow the user to bypass the S rank quest cap.
[ ] Work Even Smarter Members receive 20% more jewels when obtaining rewards.
[ ] To Be a Hunter The user may once per month complete a Special Quest called either "Monster Slaying", or "Mercenary Work." The quest may be one rank higher than the user (unless the user is S-rank) and is not affected by the monthly S-rank quest limitation. The quest may be done in any country available as long as the theme of the topic is slaying a monster or doing mercenary work relevant to that region. This special quest can be done with other guild members, however, they must meet the rank requirements to tag along per the quest regulations and it will also consume their monthly Monster Slaying. Once completed, the topic may be submitted in Quest Review with a reminder of the perk to receive rewards for the completed Special Quest. |