Yuurei was enjoying his time in Seven, and now that he had won the tournament, he was building his own Polis State in a land that was not touched within this country. The man was now the Champion of Champions within the Arena, so he understood that there were quite a few people who would have wanted to fight him.
He did get an invitation to fight someone and when he found out who he was to fight, he had a smile on his face. He didn’t think he would be fighting Kaito here. He actually didn’t think Kaito would be fighting here unless he was asked to. This was different, but he also welcomed it as it seemed like his friend was trying to become better.
He wouldn’t come out first, he was the Champion, and he would just be behind the Gate with Renji by his side. The Seraphim heard the announcer speak, introducing Kaito first as he entered the arena. This was good and honest; the people here were excited about the fight that was about to happen. The people who were going to fight were two powerhouses that rarely clashed with each other.
“Now at this corner we have someone who recently won our huge tournament that happened within Seven! He fought many people to become the people’s champion in the arena! He is also finally moving into this country it seems! Bring out the Champion of Champions, Yuurei!” She shouted as the gates opened and Yuurei alongside Renji made it to the arena.
Renji would stick to the side of the arena, he wasn’t going to be fighting Kaito, but he was here to give Yuurei an ability they never really used in fights with people in the Arena. Yuurei would enter the arena and the crowd would roar, excited to see their champion fight today. The Champion would wave his hand at everyone as he was happy to be there. He looked over to Kaito and smiled when he saw his friend there.
“I didn’t think you would seek to fight me, Kaito. I’m honored you reached out to me. How are you?” He asked him this while stretching.
The Champ would do this, and he waved his hand to bring forth the gear he would use against his friend. His Symbiote suit was already attached to him, so he didn’t have to bring it out, the helmet of choice was his Monarch’s Golden Guise to be able to see what he could do with this against Kaito. His way of choice, well that was tricky, but for now, he would bring out his Yin and Yang, Gae Bolg, and his Zabimaru. His Ribbon was left in his dimensional pocket as he didn’t have Renji fighting with him, so there was no point in using it.
He was ready to fight his friend, and he got into a stance as his Symbiote suit had started covering his body. He was waiting for it to begin and saw how his friend had progressed with becoming stronger. All of his weapons and his armor would be using the property of light for this fight and for Yuurei's synergies.
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- Spell and Passives Used:
Spider-Sense: Spider-Sense presents a psychological awareness of the user's surroundings. The power itself originates as a tingling feeling in the back of the skull. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user is able to feel impending danger happening to them within 20 meters while they are conscious which allows them to pinpoint the source of the danger. Additionally, spider-sense gives them the ability to feel vibrations in the air up to 10 meters around them.
Roar: Zabimaru has a menacing aura, striking fear in its opponents and causing them to think twice before facing the user. Because of this, the target's attributes are lowered by 10% if the target is ranked equal to the user or lower and can only be used on one target.
Symbiotic Suit: The Suit is a living being that has bonded with the user on a cellular level. As such, the user can activate the armor at will without any motions, upon which the symbiote will wrap itself around the user's body, acting as a hardened second skin that provides defense. This ability cannot be used more than once per post to either put on or remove the armor.
Sentient armor: As a living, symbiotic organism, the Antivenom's fate is inextricably tied to that of his host. As such, it will constantly act to protect the two not only through the armor, but by actively retaliating against those who would strike them. At any time the Suit would be struck by a melee attack, malleable white tendrils will lash out against the attacker, dealing physical damage equal to one rank lower that of the damage that would be dealt by the original attack, before defenses or resistances are taken into account. This counter is applied instantly and cannot be dodged.
Cooldown Reduction: The user receives a cooldown reduction of 2 posts on their item and Magical spells.
Increased Range: The receives has an increased range of 10 meters on their item and Magical spells.
AoE Boost: The user receives an increased AoE size of 10 meters on their item and Magical spells.
Elemental Resistance: The user receives a Moderate Resistance to the elements that they possess with their magic.
Aura Reading: The user can sense the aura of other people and determine if they are aligned with good, evil, or none based on the composition of their reputation.
Exceed’s Spirit: Renji’s blessing brings forth true potential to their partner. This allows Renji’s partner to choose the element of their weapon or armor when they enter the topic. If not stated, it is considered arcane.
Exceed’s Dominance: Renji’s blessing allows their partner to make their spell attached to their items better than they were before. This allows the range of spells attached to items to be increased by 15 meters.
Exceed’s Sight: Renji’s blessing allows their partner a sight that is different than before. The Renji can share their vision directly with their partner. This goes both ways - the partner can share what they see with the companion too.
Exceed's Gift: Renji’s blessing allows their partner to make their spell attached to their items better than they were before. This allows the speed of spells attached to items to be increased by 20 meters per second.
Yang Power: The sheer power of the Yang half allows the wielder to ignore the resistances on their target or their equipment.
Strength of Body: The user has found a balance between themselves and the physical side of Yang. This gives the user a minor resistance to physical damage.
Outer Chi Flow: The wielder has reached tranquility while they have the gauntlets equipped. This will allow them to feel calmness within themselves and the use of mana. This allows the user to reduce the mana cost of their spells from their items by 20%.
Yin Finesse: The precision of the Yin half allows the user to overcome obstacles such as armor and shields. This gives the user the ability to ignore armor when hitting a target.
Strength of Spirit: The user has found a balance between themselves and the spiritual side of Yin. This gives the user a minor resistance to Magical Damage.
Inner Chi Flow: The wielder has reached tranquility while they have the gauntlets equipped. This will allow them to feel calmness within themselves and the use of mana. This allows the user to reduce the mana cost of their spells from their magic by 20%.
- Stats:
- Strength: 1330 (1290+40) (Unarmed, Antivenom Symbiotic Suit Equipped)
Left Hand: 1470 (1290+140+40) (Yang Equipped, Antivenom Symbiotic Suit Equipped)
Second Left Hand: 1540 (1290+210+40) (Gae Bolg Equipped, Antivenom Symbiotic Suit Equipped)
Right Hand: 1470 (1290+140+40) (Yin Equipped, Antivenom Symbiotic Suit Equipped)
Second Right Hand: 1540 (1290+210+40) (Zabimaru Equipped, Antivenom Symbiotic Suit Equipped)
- Speed: 1221 (1201-60-40+60+60) (Yin and Yang Equipped, Antivenom Symbiotic Suit Equipped)
- Constitution: (1201)
- Endurance: (1202)
- Intelligence: 1258 (1208+50)
- Mana: 37,950/37,950 (34,950+2,000+1,000)
- Attributes in Detail:
- Strength: 3xS-Rank Damage
- Speed: Lunge Distance & Speed 25 m/s
Run Speed 50 m/s (55 m/s Chaos Claws Equipped)
- Constitution: 8x S-Rank Hit Points
11 Run Duration Posts
Lunge Frequency Seven times per Post
- Endurance: 6x S-Rank Pain Tolerance
- Intelligence: Mana Reduction 30% on items, Elemental Synergy and Seraphic Synergy (80%), Berserker’s Suit and Elemental Synergy Equipped (55%), Yang Equipped (70%), Yang and Berserker’s Suit and Elemental Synergy Equipped Equipped (75%).
- Equipment/Effects/Durability:
Weaponry- Yin - 6x S-Rank Durability (Legendary Master Fist)
Damage: +140 (Legendary Master Fist)
Bonus: +60 Speed
Yin Finesse: The precision of the Yin half allows the user to overcome obstacles such as armor and shields. This gives the user the ability to ignore armor when hitting a target.
Strength of Spirit: The user has found a balance between themselves and the spiritual side of Yin. This gives the user a minor resistance to Magical Damage.
Inner Chi Flow: The wielder has reached tranquility while they have the gauntlets equipped. This will allow them to feel calmness within themselves and the use of mana. This allows the user to reduce the mana cost of their spells from their magic by 20%.
- Yang - 6x S-Rank Durability (Legendary Master Fist)
Damage: +140 (Legendary Master Fist)
Bonus: +60 Speed
Yang Power: The sheer power of the Yang half allows the wielder to ignore the resistances on their target or their equipment
Strength of Body: The user has found a balance between themselves and the physical side of Yang. This gives the user a minor resistance to physical damage.
Outer Chi Flow: The wielder has reached tranquility while they have the gauntlets equipped. This will allow them to feel calmness within themselves and the use of mana. This allows the user to reduce the mana cost of their spells from their items by 20%.
- Chaos Claws: - 5x S-Rank Durability (Legendary Master Fist)
Damage: +112 (Legendary Master Fist)
Bonus: +40 Speed
Chaotic Break: Chaotic Break is an innate ability which increases the users running speed by 5 m/s as long as they are wearing the weapon.
Crawling Chaos: Upon striking the target, the claws absorb the targets life force. The user receives one rank lower worth of healing to their constitution.
- Gae Bolg - 6x S-Rank Durability (Legendary Master Spear)
Damage: +210 (Legendary Master Spear)
Barbed Spear that Pierces with Death: Enemies stabbed by Gae Bolg are immediately afflicted by the hindered status on the damaged limb. This hindered status cannot be healed. Additionally, they take a Constitution debuff equivalent to the rank of the damage dealt. The debuff lasts for two turns and does not stack, however it can be refreshed with additional hits.
Physical Armor piercing: Gae Bolg's high piercing power allows it to ignore armor worn by opponents.
- Rhongomyniad - 6x S-Rank Durability (Legendary Master Spear)
Damage: +210 (Legendary Master Spear)
Anchor of the Sacred Lance: Rhongomyniad can merge into the user's body or their attire, allowing one to carry it inconspicuously, forming a sort of symbiotic connection that prolongs the user's lifespan. This allows the user to cast Rhongomyniad's spells without pulling it out of its pocket dimension. When cast in this way, the spells cost double their normal mana cost and cannot be affected by mana cost reduction or cooldown reduction. When the spear is summoned, it forms out of threads of light coiling around the user's chosen hand, and cannot be hidden again for the duration of the topic.
Lance at the World's End: Rhongomyniad posesses an unmatched ability to pierce through obstacles. Damage dealt by the spear or its spells is doubled against equipment and ignores its resistances.
- Zabimaru - 3x S-Rank Durability
Damage: +150
Roar: Zabimaru has a menacing aura, striking fear in its opponents and causing them to think twice before facing the user. Because of this, the target's attributes are lowered by 10% if the target is ranked equal to the user or lower and can only be used on one target.
Howl: The segments of Zabimaru can grow in length tremendously. The segments are connected by a stretchable thread, making Zabimaru more useful as a whip than an actual sword, however, it can serve as a regular sword just as easily. Upon swinging the sword, the user can extend the blade and make it serve as a cutting whip. It takes two seconds for the weapon to reach its maximum size. The cooldown and mana cost applied to this effect is based on the selected length increase. The user must clearly describe the selected length when using this spell.
Up to 2 Meters: 0 Post Cooldown (100 Mana)
Up to 4 Meters: 1 Post Cooldown (200 Mana)
Up to 6 Meters: 2 Post Cooldown (300 Mana)
Up to 7 or 8 Meters: 3 Post Cooldown (400 Mana)
Up to 9 or 10 Meters: 4 Post Cooldown (500 Mana)
- Excalibur - 3x S-Rank Durability
Damage: +100
Mana blade: When dealing damage, the user can choose whether to deal magical damage instead of physical, causing the blade to light up.
Avalon: Excalibur's scabbard is almost as famous as the blade itself, with its powerful mana providing partial immortality to the wielder, slowing their aging and recovering injuries. This recovers B-rank damage per turn, prioritizing life threatening wounds.
- Jeweled Sword Zelretch – 3x S-Rank Durability
Kaleidoscope: Zelretch was famed for his ability to draw mana from parallel worlds through his crystals, and the staff allows a wielder to use a fraction of this power. Every turn, they may spend up to bonus 400 bonus Mana from Jeweled Sword Zelretch. This mana can only be used on spells cast through the staff. If the mana is not used it disappears.
- Samehada - 2x S-Rank Durability
Damage: +120
Drawback: -40 Speed
Kisame: The weapon absorbs 10% mana from a target whenever it deals damage to them. The absorption is split between a drain and a burn. The user receives half (5%) of the absorbed mana while the remaining half (5%) is burned. This effect does not apply when it hits a weapon or shield.
Samehada Unwrapped: The bandages around the weapon are removed to reveal Samehada's true form. This results in a 20% debuff to the Strength, Speed, Endurance, and Constitution of the user, however, the 10% absorption now results in a complete 10% drain. Once unwrapped, it cannot be wrapped again in the same topic.
- Fragarch – 3x S-Rank Durability
Damage: +100
The Answerer: When held against the throat of a target, that foe is incapable of lying when asked a question. They must answer any question truthfully according to their knowledge. For this effect to apply, the target must not be wearing armor or defensive spells.
The Retaliator: Fragarach strikes by returning damage dealt by an opponent. The damage returned is equivalent to the damage that would be dealt by the enemy before defenses, weaknesses or resistances are taken into account. The damage is then returned as a beam of pure mana that shoots forward and pierces the target. It hits automatically and cannot be dodged, as well as ignores armor, resistances or weaknesses. This ability only triggers in reponse to an enemy attacking with their full power, either with a melee attack or with their highest ranked damaging or hindering spell.
Helmets- Monarch's Golden Guise - 5x S-Rank (Kagutsuchi’s Ring)
Bonus: + 50 Intelligence
Cooldown Reduction: The user receives a cooldown reduction of 2 posts on their spells.
Increased Range: The receives has an increased range of 10 meters on their spells
AoE Boost: The user receives an increased AoE size of 10 meters on their spells.
Elemental Resistance: The user receives a Moderate Resistance to the elements that they possess with their magic.
Purchase Discount: The user receives a discount of 50% on purchasing spells instead of training them.
Aura Reading: The user can sense the aura of other people and determine if they are aligned with good, evil, or none based on the composition of their reputation.
- Lord Drakkon’s Helmet - 6x S-Rank Durability (Kagutsuchi’s Ring)
Bonus: +40 Strength
Drawback: -60 Speed
Photon Regeneration: The energy that comes from the helmet runs through the user wearing this helmet. The items that are being wielded by the user find themselves regenerating faster giving all light item spells to gain a cooldown reduction of 2 posts.
- Lerzar's Dreadwatcher - 5x S Rank Durability (Kagutsuchi’s Ring)
Armors:- Berserker’s Suit – 6x S-Rank Durability (Kagutsuchi’s Ring)
Berserker's Madness: While wearing the armor, the user feels as if they want to use their abilities more often than usual. Still, for some reason, it is in tune with light, which causes all light item spells to gain a cooldown reduction of 1 post.
Inner Tuning: While wearing the armor the user feels oddly more in tune with magical tools. It allows them to use things better than they could before. This allows them to have a 5% mana cost reduction on the spells attached to their items.
- Kaldbak - 6x S-Rank Durability (Kagutsuchi’s Ring)
Bonus: +40 Strength
Drawback -60 Speed
Living Ice: The powerful magic that keeps the ice frozen solid permeates into the wearer, giving them an additional 1000 Mana increase to their Mana pool. This mana doesn't disappear if the armor is destroyed.
Frost Touch: Enemies who deal melee damage to Kaldbak or recieve melee damage from its wearer have their base speed reduced by 50% for two turns. This effect does not stack, but refreshes with each successive hit.
- Pangolin Panoply - 6x S-Rank Durability (Kagutsuchi’s Ring)
Bonus: +50 Strength
Drawback: -100 Speed
Jiao Pangolin's Scales: The powerful scales of the pangolin act as a hindrance to those willing enough to strike them. Therefore, whenever the user receives damage to Pangolin Panoply via Physical Damage, the damage is returned to the source as well for one rank lower than the equivalent received.
- Antivenom Symbiotic Suit – 6x S-Rank Durability (Kagutsuchi’s Ring)
Bonus: +40 Strength
Drawback: -60 Speed
Symbiotic Suit: The Suit is a living being that has bonded with the user on a cellular level. As such, the user can activate the armor at will without any motions, upon which the symbiote will wrap itself around the user's body, acting as a hardened second skin that provides defense. This ability cannot be used more than once per post to either put on or remove the armor.
Sentient armor: As a living, symbiotic organism, the Antivenom's fate is inextricably tied to that of his host. As such, it will constantly act to protect the two not only through the armor, but by actively retaliating against those who would strike them. At any time the Suit would be struck by a melee attack, malleable white tendrils will lash out against the attacker, dealing physical damage equal to one rank lower that of the damage that would be dealt by the original attack, before defenses or resistances are taken into account. This counter is applied instantly and cannot be dodged.
Necklace- Arachnida - 2x S-Rank Durability
Spider-Sense: Spider-Sense presents a psychological awareness of the user's surroundings. The power itself originates as a tingling feeling in the back of the skull. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user is able to feel impending danger happening to them within 20 meters while they are conscious which allows them to pinpoint the source of the danger. Additionally, spider-sense gives them the ability to feel vibrations in the air up to 10 meters around them.
Earrings- Sea Dragon King's Earrings - 3x S-Rank Durability
Bonus: +2,000 Mana
Ring- Kagutsuchi's Ring - 2 S-Rank Durability
Insane Speed: This blesses those who wear this ring with better acceleration than before. They can move at full speed within 2 seconds instead of the normal 4 seconds.
Ayame's Corruption: Ayame Corrupts the equipment of those who wear this ring. This brings the user’s armors to gain 2xS-Rank worth of durability, this effect still applies upon the destruction of the item.
Cape- Wyrd's Weaver Cape - 2x S-Rank Durability
Weaver: The cape can move on its own accord, is highly aware of its surroundings, and will always try to protect its wearer from incoming damage while worn. When its wearer is being attacked and is unable to defend themselves or is unaware of the attack, the cape can automatically move in such a way to block the incoming attack by taking the damage itself. This is not a mandatory action for the cape to perform though.
Relic- Ribbon of Sharing - 3x S-Rank Durability Not in Use for this Fight
A Perfect Balance: The user may attach this to their hair which reduces the user's base stats by half and apply it to their companion, lasting for the duration of the topic, should the user have multiple companions the stats are further split between them. Once the ribbon has been applied the effect will linger even after the ribbon has been destroyed or removed.
- Resistances/Weakness:
Yuurei- Magic: Passive Minor Magic Resistance (Tarot), Moderate Magic Resistance (Yin Equipped)
- Physical Minor Physical Resistance (Yang Equipped), Passive Minor Physical Resistance Right Arm (Spongy Core)
- Light: Passive Moderate Resistance (Tarot/Race), Major Resistance (Yin Equipped/Monarch’s Golden Guise)
- Dark: Passive Minor Resistance (Tarot), Moderate Resistance (Yin Equipped) Major Resistance (Monarch’s Golden Guise)
- Arcane: Passive Minor Resistance (Tarot), Moderate Resistance (Yin Equipped) Major Resistance (Monarch’s Golden Guise)
Equipment- Physical: Minor Physical Resistance
- Elemental Physical: Moderate Physical Resistance (Clashing with Elements weaker than the armor’s element)
Weapons- Elemental Physical:[/b] Minor Physical Resistance (Clashing with Elements weaker than the Weapons element.
- Migi's Arm:
Flexible Flesh: Capable of manipulating the affected hand like it were clay, Migi can create an assortment of appendages and converse with the user, these appendages give the user extended to reach up to 2 meters away from them.
Double Life: The arm of the user with the modification is considered as having its own durability and as a consequence must be knocked out or maimed separately for the user to be knocked out in the topic.
Spongy Core: The impacted arm received a minor physical and magical resistance, this effect does not stack with other instances of resistance instead the higher one will override it.
Symbiotic Partnership: The range of Flexible Flesh changes to 10 meters when the user has done 200 roleplay posts after obtaining Migi and used it at least 6 times in combat in which they won against someone ranked equal or higher than themselves. The posts and battles from Symbiotic Relationship count towards the requirement of Symbiotic Partnership.