Name: The Reawakening of Ymir’s Heart Difficulty: Epic Participants: Lumikki, Hristora (companion to be), the witches of Iceberg, Valr Frostguard (Lumikki’s cult) Story: After the war with Stigr Kjaar and Lumikki’s rise to High Jarl, Iceberg’s magic remains dormant, with the land frostbitten and frozen over in parts. Though Lumikki has extended the realms to ten and connected the roots of Yggdrasil to the Abyss, the land’s power lies untapped. The witches who aided Lumikki see an opportunity to revive the ancient and forgotten magic of Iceberg, which would restore balance to the frost-ravaged land. Lumikki is summoned by the witch sisters of the Udgard Wilds, who have foreseen the potential for Iceberg’s ancient magic to be revived after centuries of slumber beneath the frost. They have entered a pact with Lumikki to restore the natural balance and protect the realm from encroaching forces. To achieve this, Lumikki must collect ingredients tied to the primordial forces that once shaped Iceberg. Alongside her new companion, Hristora, she must travel through sacred forests, desolate wastelands, and into the depths of the Aegir Sea, where the whale sisters await. Along the way, Lumikki’s relationship with Hristora deepens, and together, they face physical and emotional challenges that connect them further with the land they protect, while encountering ancient guardians, powerful spirits, and the wisdom of witches. As the magic is gradually restored, Hristora’s connection to the earth deepens, transforming her role from a solitary guardian to a sentinel of Iceberg’s new magic, a protector and conduit for the land’s revived power. All the while together, Lumikki and Hristora face trials that will challenge their strength, loyalty, and bond, culminating in the full restoration of Iceberg’s magic and Lumikki’s ascension as a Valkyrie Rewards: Mythic Storyline Companion: Left alone in isolation for too long, Hristora awakens to the needs of the land again. Joining Lumikki in all she does in the future as her faithful companion. New title of Valkyrie Objective:
Lore Impact: This story solidifies Lumikki’s role in Iceberg as its protector as she ascends to a Valkyrie like role—assisting in the destiny of her land and seeing that it flourishes in the future. Enlisting Hristora also reinforces her connections to the earth. Tying Lumikki forever to Iceberg as a watcher to her realm. |
Name: A Raven Demon Summoned Rank: A Type: Good Summary: The witch sisters—Edda, Helda, and Asa—call Lumikki to the Udgard Wilds. They inform her of their pact to revive the dormant magic of Iceberg and explain that the magic’s return could ease the eternal frost over the land. Lumikki learns that she must collect rare, ancient ingredients scattered across Iceberg. The witches also reveal that the ancient sentinels, guardians of the land, will awaken as the magic returns, and she must deal with them carefully. Non Player Characters's:
Objectives: Begin the journey by making the pact with the witches. Receive the list of ingredients and the magical map showing where to find them. |
Name: The Whispers of the forgotten stone Rank: S Type: Bad Summary: As Lumikki treks through the Udgard Wilds on her way to the Windstone, she stumbles upon the sacred area where the ancient gate to Jotunheim is hidden. The magic of Iceberg stirs, awakening Hristora, who has guarded the gate for eons. Hristora, initially hostile and distrustful, challenges Lumikki to prove her intentions. She senses the changes in the land, but her long isolation has made her wary of outsiders. As the earth’s whispers grow stronger with Lumikki’s presence, Hristora realizes that this demon-turned-Valkyrie is no ordinary traveler—she is tied to the fate of Iceberg itself. The next destination is the Windstone, an ancient rock formation that has long been said to hold the voices of Iceberg’s past. The Windstone holds the magic necessary to amplify the earth’s whispers, but it is guarded by a wind sentinel. The sentinel is not hostile but will not part with the stone unless Lumikki can prove herself worthy by deciphering the voices of the past. Non Player Characters's:
Objectives: Lumikki must prove herself to Hristora by demonstrating her connection to the land. After a fierce but non-lethal battle, Hristora begins to trust Lumikki and senses that their fates are intertwined. Hristora becomes Lumikki’s companion and protector, agreeing to accompany her on her journey to restore Iceberg’s magic. Solve the puzzle of the Windstone by interpreting the voices of Iceberg’s history. Obtain the first ingredient. |
Name: A Tale from the Depths Rank: A Type: Good Summary: Lumikki and Hristora travel to meet Ingrid and Solveig, two witch sisters living within a great whale named Bjørnar, which roams the Aegir sea. Ingrid reveals that water holds memory, and they need a specific ingredient found in the abyssal depths—a rare Aegir Pearl that can channel the memory of Iceberg’s frozen seas. But the whale Bjørnar is restless, disturbed by ancient sea creatures awakened by the returning magic. Lumikki must soothe the waters while aiding the sisters in retrieving the pearl. Non Player Characters's:
Objectives: Calm the sea creatures threatening the whale. Retrieve the Aegir Pearl from the depths, tied to the memory of Iceberg’s oceans. |
Name: The Frost-Touched Rank: S Type: Bad Summary: The next destination leads Lumikki to the Frost-Touched Grove, where frost-imbued trees have grown over centuries, steeped in dormant magic. The trees, however, are guarded by a sentinel made of living ice. This sentinel does not speak but is deeply tied to the land’s magic. Lumikki must find a way to bond with the ice sentinel, convincing it to release the frost magic needed for the ritual. Non Player Characters's:
Objectives: Bond with the ice sentinel through trust and connection to Iceberg’s land. Obtain the Frost-Touched Bark for the ritual. |
Name: Echoes of Ymir Rank: A Type: Good Summary: In their journey, Lumikki and Hristora discover that the earth is waking, but it is not at peace. Ymir’s Echo, a massive, ancient earth sentinel, stirs beneath the surface, confused and uncertain of its purpose after so many years of silence. This sentinel is far too powerful to be defeated by force; Lumikki must soothe the creature, reconnecting it to the balance of Iceberg. Non Player Characters's:
Objectives: Calm Ymir’s Echo and guide it back into balance with the reawakening land. Obtain Ymir’s Heartstone, an ancient piece of the primordial giant’s power. |
Name: The Hearth of the Mountain Rank: S Type: Bad Summary: Lumikki and Hristora venture deep into the mountains, seeking the Hearth Flame, the eternal fire that once kept Iceberg’s ancient magic alive. This flame has gone dormant, and to reignite it, Lumikki must convince the spirit of the flame, Kaldr, to trust her. Kaldr, an ancient guardian of the fire, has become jaded and distrustful over time. Non Player Characters's:
Objectives: Restore the Hearth Flame by gaining Kaldr’s trust. Obtain the Hearth Ember for the ritual. |
Name: A Song of the Sky Rank: A Type: Good Summary: The final ingredient lies high in the clouds, guarded by Sköll and Hati, the twin wolves who chase the sun and moon. They test Lumikki’s resolve, challenging her with riddles and trials to prove her worthiness. Only by completing their trials will she be granted the Sky’s Feather, an ethereal relic that represents the winds and magic of the sky. Non Player Characters's:
Objectives: Complete the trials set by Sköll and Hati to receive the Sky’s Feather. Strengthen Lumikki’s bond with the heavens and her Valkyrie path. |
Name: The Waking Land Rank: S Type: Bad Summary: As Lumikki gathers the final ingredients, the land stirs with newfound power. Hristora, now deeply tied to the earth’s magic, begins to understand her true purpose as a sentinel. However, with the land’s magic awakening, its ancient guardians stir too. Lumikki and Hristora must navigate this new balance, quelling the unrest that comes from such a powerful change. Non Player Characters's:
Objectives: Ensure the magic’s awakening is stable and balanced, keeping the guardians from disrupting the ritual. |
Name: The Ritual’s Beginning Rank: A Type: Good Summary: Lumikki returns to the witches with all the necessary ingredients. The ritual to awaken the full magic of Iceberg begins, but not without disruption. As the witches prepare to reawaken Ymir’s Heart, hostile spirits, attracted to the growing power, attempt to intervene. Lumikki, Hristora, and the Valr Frostguard must fend off these malevolent forces. Non Player Characters's:
Objectives: Defend the ritual from malevolent spirits. Begin the process of fully awakening Iceberg’s magic |
Name: The Land’s Judgment Rank: S Type: Bad Summary: As the ritual to reawaken Iceberg’s magic unfolds, the land itself imposes a final test on Lumikki and Hristora. The earth senses the tremendous shift in power and challenges both of them to prove they are worthy stewards of this renewed magic. The test is not of brute strength but of wisdom, balance, and intent. Lumikki must demonstrate her understanding of the delicate relationship between Iceberg and its people, while Hristora is tasked with proving her role as a true sentinel—no longer just a passive guardian but an active protector of the land’s essence. Non Player Characters's:
Objectives: Complete the trial of the land’s judgment, proving both Lumikki and Hristora are worthy of becoming protectors of Iceberg’s awakened magic. Solidify Hristora’s role as a sentinel who actively safeguards the land’s newly restored power. |
Name: The Heart of Iceberg Rank: A Type: Good Summary: After passing the land’s judgment, Lumikki and Hristora return to the witches, who now stand at the final stage of the ritual to awaken Ymir’s Heart. The ancient sentinels, having been calmed and bonded with Lumikki, now lend their strength to the ritual. As the witches conduct the final ceremony, the land begins to stir with life once more. The frost that once gripped the land starts to thaw in key areas, signaling the restoration of magic and the return of balance to Iceberg. Lumikki is bestowed with a new mantle as protector of the realm, further cementing her transformation into a Valkyrie. Non Player Characters's:
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Name: The Pact of Ymir Rank: S Type: Bad Summary: With the magic of Iceberg fully restored, the witches propose a lasting pact with Lumikki. This pact binds them and their coven to the land and its magic, ensuring they will act as its protectors alongside Lumikki and the Valr Frostguard. The witches present Lumikki with a final gift, a relic of their coven’s power, tied to her new role as Valkyrie. Hristora, too, is fully recognized as the sentinel of the land, with her connection to the earth made complete. As the ritual concludes, Lumikki reflects on her journey—from a reckless demon to a wise and powerful Valkyrie, bound to Iceberg and its people. Non Player Characters's:
Objectives: Complete the pact of Ymir between Lumikki and the witches, binding them to the land’s magic. Receive the Valkyrie’s Mantle, a gift symbolizing Lumikki’s new role. Finalize Hristora’s role as the Sentinel of Iceberg, fully connected to the land’s restored magic. |