Perks
- Elemental Resistance: Daemons receive Minor Resistance to Darkness.
- Elemental Weakness: Daemons receive Minor Weakness to Light.
- God Slayer: Daemons can purchase God Slayer Magic.
- Obscura Enchantment: Daemons may enchant Arcane weapons with the Darkness Element changing its elemental alignment from Arcane to Darkness for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to Darkness-type though.
- Darkness Synergy: Daemons receive a 1 post cooldown reduction on Darkness-type Magic spells as a Mage, Item Spells as an Adventurer. This may be applied to God Slayer Magic.
- Obscura Synergy: Daemons receive a 20% Mana Cost Reduction on Darkness-type Magic spells as a Mage, Item Spells as an Adventurer. This may be applied to God Slayer Magic.
- Abyss Gazer: Daemons cannot be blinded by Darkness-type spells.
Daemon Contracts
- Contract - Vice: Most common among the Demons are those that give in to their desires. They are chaotic evil by nature and delight in dispensing death and destruction wherever they go. Most of them are simple and only act according to this need for chaos and destruction, however, there are more intelligent ones among that are cunning with their need for chaos and destruction. They plot their destructions in advance, sometimes even lead armies, and are capable of bestowing their Obscura to others to further their agenda and cause destruction by proxy. The user may decide the specifics of the reasoning further themselves.
- Bonus: In return, the user receives a passive increase of 10% to their Strength, Speed, Constitution, and Endurance when battling opponents of Good Alignment (Fame higher than Infamy). Should the opponent be equal or higher ranked, this becomes a 20% increase. The boost is added on top of the percentage of the Daemon transformations resulting in 20% instead of 10% for Obscura Manifestation for example. Should the user do Good Quests or perform actions that could be considered good in the eyes of the Demon, they will lose this boost and must pay double mana to use the spells listed under Daemon Mode from that moment on.
Contract - Virtue: What is better? To be born good, or to overcome your evil nature through great effort? It is highly uncommon to meet a Demon that isn't evil. This isn't for their lack of trying, but because they're simply composed out of a raw power that drives them to fulfill their needs and desires without any regard for others. Some, however, do manage to overcome these desires. It isn't easy though. Aside from the fear of backsliding into evil, these Demons have made enemies of their own kind, and face the distrust of others due to their nature. Because of their own background, they believe that anyone can be redeemed. Therefore, they bestow their powers onto those with a troublesome history that seek to redeem themselves. Since only those with overwhelming desires can handle the Obscura in the first place, they cannot bestow their powers on those that are already good in the first place. With the contract, these Demons believe that they sponsor their contractees to use their newfound powers to do good. This reasoning requires a contractee to do good. The user may, however, decide the further reasoning for themselves. Bonus: In return, the user receives a passive increase of 10% to their Strength, Speed, Constitution, and Endurance when battling opponents of Evil Alignment (Infamy higher than Fame). Should the opponent be equal or higher ranked, this becomes a 20% increase. The boost is added on top of the percentage of the Daemon transformations resulting in 20% instead of 10% for Obscura Manifestation for example. Should the user do Bad Quests or perform actions that could be considered bad in the eyes of the Demon, they will lose this boost and must pay double mana to use the spells listed under Daemon Mode from that moment on.
Contract - None: Among the Daemons, some have managed to turn the Obscura they were bestowed by a Demon into their own. Using a certain method with an item called the Obscura Cure, the Daemon can remove the contract burned in their Obscura to no longer be bound in servitude. Bonus: Doing so removes the experience boost gained for completing quests, however, it grants the Daemon a passive increase of 10% to their Strength, Speed, Constitution, and Endurance instead due to being more attuned to their Obscura. The boost is added on top of the percentage of the Daemon transformations resulting in 20% instead of 10% for Obscura Manifestation for example.
Transformations
- Name: Obscura Manifestation
Mana Cost: 2% of Total Base Mana Requirements: None Type: Transformation Range: Self Cooldown: 3 Posts Duration: Sustain Effect: The user starts to manifest their Obscura causing their eyes to turn into a bright red or purple color. The attributes of the user are increased by 10% of their base amount. In addition, Daemons reduce the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the Daemon will suffer a reduction of 20%. This only affects those within 25 meters of the Daemon. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
- Name: Half-Transformation: Daemon
Mana Cost: 2% of Total Base Mana Requirements: 25 RP Posts as a Daemon; at Least C-Rank Type: Transformation Range: Self Cooldown: 3 Posts Duration: Sustain Effect: The user starts to manifest their Obscura causing their eyes to turn into a bright red or purple color. In addition, they materialize black wings composed out of Obscura. The wings are 2 meters wide and allow the user to fly up to 5 meters above the ground without any mana cost. The attributes of the user are increased by 20% of their base amount. In addition, Daemons reduce the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the Daemon will suffer a reduction of 20%. This only affects those within 25 meters of the Daemon. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
- Name: Transformation: Daemon
Mana Cost: 5% of Total Base Mana Requirements: 50 RP Posts as a Daemon; at Least B-Rank Type: Transformation Range: Self Cooldown: 3 Posts Duration: Sustain Effect: The user starts to manifest their Obscura causing their eyes to turn into a bright red or purple color. In addition, they materialize black wings composed out of Obscura. The wings are 2 meters wide and allow the user to fly up to 15 meters above the ground without any mana cost. The user is partly shrouded in Obscura as well such as their arms and legs. While it may appear different per Daemon, their human appearance is always clearly visible. The attributes of the user are increased by 50% of their base amount. In addition, Daemons reduce the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the Daemon will suffer a reduction of 20%. This only affects those within 25 meters of the Daemon. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
|