Raid & Heist Regulations
Raids & Heists
- To attack a guild, property or perform a heist, users must first have just cause then create an open topic must be created at the location of the target itself. Guilds may accept to be raided without a form of just cause if the defenders give direct consent.
- Guilds and Properties may only be raided once every 2 months. In addition, a location must be fully repaired to be raided. It does not matter whether the attack was successful or not.
- Members from either side can only post on one topic of the raid at a time. If their topic ends, they may leave to go to another raid topic to continue to raid/defend.
- Should an Independent or Neutral guild raid the Rune Knights, they will become a Dark Guild. It does not matter if the raid was successful or not.
- Should an Independent or Neutral guild perform a heist on a Legal Investment Bank, it will become a Dark Guild. It does not matter if the heist was successful or not.
- Raids and Heists are considered green topics. The danger can be increased if both parties agree to a different danger setting.
- The attackers are bound by the Fight Regulations preventing them from attacking or casting in their initial posts.
- Guild Buildings and Properties can only be raided two months after their creation.
- Users may only raid or perform a heist once per month, this is a shared cool-down.
- After the last attacker has entered the topic, the attackers must give the defending location members 48 hours to enter the topic and defend it.
- Members may defend their allies as long as they are in the same region at the time of the topic creation.
- Rune Knights may defend Legal guilds if they are in the same region at the time of the topic creation.
- The ruling faction or guild may defend against Heists if they are in the same region at the time of the topic creation, details surrounding the applicable faction or guild can be found in the bank description
- Guild members, allied guilds, and Rune Knights, if applicable, are the only eligible defenders and are the only other parties that can join a guild raid to defend.
- It is not possible to enter (Raid) or (Heist) topics outside of being an attacker or a defender.
- Raids and Heists must include the (Raid) or (Heist) tag in the title, attackers cannot set the danger colour of the tag.
- While the topic is locked bounties and contracts can still be acquired from both parties as a result of third-party damage.
- Raids may be performed in a segmented manner with the consent of both parties allowing for multiple smaller fights to determine the outcome rather than a group fight, allowing up to variants of up to 4v4, 2x 2v2, or any other combination.
- Unlike Raids, Heists can be performed on the same bank once every two months for each tier, rather than being limited to a single raid per location every two months.
- Heists are separated into three tiers, Normal, High, and Extreme, to encourage members of every level to participate these offer different rewards relative to their risk.
- Normal Heists: Heisters receive regular rewards from a Heist while Defenders can be up to one rank higher than the highest rank of the heisters
- High Heists: Heisters receive an additional 20% Jewels and experience toward Heist rewards and any fight rewards while Defenders can be up to two ranks higher than the highest rank of the heisters, this bonus is halved if the bank is not defended.
- Extreme Heists: Heisters receive an additional 50% Jewels and experience toward Heist rewards and any fight rewards while the Defenders can be of any rank and the topic will be considered Orange by default for the Heisters, this bonus is halved if the bank is not defended.
Buildings
- Buildings, regardless of type, have a durability of 10x S-rank before it is considered completely demolished.
- Buildings receive at most 1x S-rank damage per post. Should an attacker deal more damage in their turn, only 1x S-rank damage will be applied to the building.
- Buildings are passively rebuilt by 2x S-rank per week. The passive reconstruction begins 1 week after the destruction of the building.
- Guilds may repair their building for 1x S-rank worth of damage for 500,000J.
- Guild members can repair the location by completing a word count equivalent to the damage dealt. Member will receive base request rewards equivalent to the word count completed up to 1x S-Rank, this counts towards their monthly minimum if applicable.
Raid & Heist Rewards
- Upon successfully raiding a guild or performing a heist, the attackers receive a contract or bounty of 1,000,000J depending on the alignment of the guild or organization that they attacked, this does not apply to individual properties.
- Unsuccessful raids or heists result in a contract or bounty of 250,000J being placed on the attackers depending on the alignment of the guild or organization that they attacked, this does not apply to individual properties.
- Upon raiding the Rune Knights or the Shinigami Convocation, the attackers receive a bounty of 2,500,000 Jewels while they will also receive an additional 250,000 Jewels and 5,000 Experience as rewards if successful.
- Independent and Neutral guilds may decide whether their attackers get a bounty or a contract.
- Upon successfully raiding a location or performing a heist that has been defended, the attackers receive a reward of 750,000J, 10,000XP, 15 SP and 1000RP, this is reduced to 375,000 Jewels, 7,500 Experience, 15 SP and 750RP if completed without a defender. Should the defenders defeat their attackers, they will receive those rewards instead, if defeated they will receive the reduced reward amount listed.
|