Her opponent, a man named Go D. Drakkon, seemed to be well-known, as his name was being chanted even before she entered the arena. This made Lily even more nervous, but she put on a proud face as she looked to where her opponent would enter the arena and hoped for mercy. With the only restriction being no equipment, Lily felt a little more confident and hoped that the strength of her magic would hold out against any onslaught thrown her way.
Lily vs Drakkon
Sun Jun 16, 2024 8:49 pm
Her opponent, a man named Go D. Drakkon, seemed to be well-known, as his name was being chanted even before she entered the arena. This made Lily even more nervous, but she put on a proud face as she looked to where her opponent would enter the arena and hoped for mercy. With the only restriction being no equipment, Lily felt a little more confident and hoped that the strength of her magic would hold out against any onslaught thrown her way.
Tue Jun 18, 2024 1:45 pm
His body was completely fine from the fight he had; he had still felt the blows from the attacks, but he lived. He knew this one would be interesting, so he decided to make sure he didn’t underestimate his opponent.
He was going to use the Dragon Slayer abilities that he had gained through his travels. While he was waiting for the gates to open up he heard his name being chanted. He didn’t know why, but it didn’t matter he was going to rectify that loss by winning today. Soon enough, the gates would open and once it was all the way up, Drakkon made his way out to the field once again.
He waited for his opponent to come out as he could hear his name constantly being brought up. He wasn’t sure why, but he soon saw a woman appear from the gates. He had never seen her before, and even though she was pretty, she was here to fight. He wouldn’t allow his guard to be down; if she was here, then she could fight, or else why else would she be here right? He moved through the arena until he was ten meters away from her.
Once he was close, he had stretched a bit as the announcer had his microphone.
“Ladies and Gentlemen we have ourselves a no-equipment fight. That means you can only use your hands if you have your magic. If we catch you using your equipment you shall be disqualified. Now in this corner, you guys have been chanting his name, give it up for Drakkon.” The crowd cheered when they heard his name hoping that he would show them another fight.
He would look at the woman and he would put his hand in her direction.
“And in this corner, she is new to the Arena, and not much is known about her. Give it up for Lily Knight!” He shouted and the crowd cheered waiting to see what she would do in this battle.
The Son of Chaos looked at her and her scent was familiar. No, it was not familiar but similar to his own. She must have been a Dragon Slayer right? Well, he wasn’t totally sure, but in this battle, he would indeed confirm if his assumption was correct. He would get into a fighting position as he had his guard up in this fight. How would she approach him? From up close or from afar? He wasn’t sure, but he knew that today he might become stronger.
“Let’s enjoy our fight.” He said to her as he waited for it to begin.
When the announcer saw that they were both ready to fight, he would get out of the way as he yelled.
“Start!” He shouted for them to begin.
559
- Stats:
Strength: 51 (16*.20)(131, Enma) (151, Yamato)
Speed: 302 (252*.20)
Constitution: 208 (173*.20)
Endurance: 146 (121*.20)
Intelligence: 1202 (1001*.20)
Mana: 7,100
- Attribute Detailed:
1xC-Rank Damage
Lunge Distance & Speed 17.5 m/s
Run Speed 50 m/s (30+10, Divinitas +10 Helios Dragon Slayer)
4xS-Rank Hit Points
7 Run Duration Posts
Lunge Frequency 3 per Posts
2xS-Rank Pain Tolerance
- Equipment Not In Use:
Enma (Sealed)
2x S-Rank Durability
+80 Damage
Yamato
3x S-Rank Durability
+100 Damage
Effects
Dark Slayer Style: Damage dealt by Yamato is increased by one rank versus Werewolves, Vampires, Daemons, Demons, and Liches.
Spatial Slash: Posessing an unmatched ability to cut through targets, Yamato ignores any resistances.
Great Warrior Helmet
2x S-Rank Durability
+30 Strength
-40 Speed
Effect
Great Warrior's Strength: The user receives an increase of 10% to their base Strength
Fafnirskin
1x S-Rank Durability
+30 Intelligence
Raegerys’ Draconic Cape
Effects
Draconic Cooldown Reduction: The user receives a cooldown reduction of 1 post on their Dragon Slayer spells.
Draconic Range Increase: The user receives a range increase of 10 meters on their Dragon Slayer spells.
Joyan Obi
2x S-Rank Durability
- Modifications/Passives:
Divinitas
Effects
Divinity: The user receives a Minor Physical Resistance. This becomes a Minor Magical Resistance if the user is an Adventurer.
Lightning reflexes: The user's movement and spell speed is increased by 10m/s.
Perfect Technique: The user recieves an additional 10 meters range to their spells and 1 post cooldown reduction.
Autonomous Ultra Instinct: Said to be the pinnacle of martial arts, Autonomous Ultra Instinct allows the user to respond to threats without a conscious thought, but rather an instinctive awareness of their body, opponent and surroundings. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user boasts a greatly enhanced reaction time, coupled with an ability to feel impending danger happening to them within 20 meters while they are conscious, allowing them to pinpoint the source of the danger.
Ferion’s Hawken Eye
Effects
Hawken Sight: The user can see perfectly clear up to 100 meters. This means that if someone is holding a note 60 meters away, the user can read it as long as the line of vision is not obstructed.
Projectile Vector: The user can see the trajectory of projectiles. The lines of projectiles (where they will land eventually) will appear as lines in their sight as they are moving. Should the user have enough time to react, they will always be able to determine where a projectile will land. This does not count for spells that can be moved around by the will of the user. Only static movements can predict where they will land. Imagine a baseball being thrown and you see a line in front of the baseball ending one meter next to your foot. Should you have enough time to react, you could still catch it cause you know where it will land. Or dodge it.
Dragon Slayer Enhancements:
The spells of the user move at 40 m/s. In addition, the range for the user's projectile-based spells is doubled. Therefore, this does not apply to the range of AoE spells. Furthermore, the user passively moves 10 m/s faster while running. This passive increase in running speed also applies to flight.
The offensive spells of the user apply a Speed-debuff that is one rank higher than the rank of the spell. The debuff lasts for two posts. The effect does not stack, however, it does reset the duration back to two posts again if the target is hit again. In addition, the user emits a cold aura surrounding themselves within 20 meters which debuffs the Speed of anyone within that range by one tier. This cold aura automatically activates in combat.
The Offensive-type spells of the user instantly hinder the limb of the target upon impact for two posts. Should the spell cover the entire body of the target, the user must choose a limb that they wish to be considered hindered. The effect does not stack, however, it does reset the hinder duration back to two posts again if the target is hit again at the same limb while they were hindered there. The hinder effect can be considered a temporary paralysis due to the Lightning-type damage being applied. Despite the limb being hindered, it does not mean that it decreases the Endurance of the target to the amount required for it to be hindered normally. This effect bypasses equipment.
The Offensive-type spells of the user cause Damage over Time when the target is hit by Offensive-type spells. When a target is hit, the flame will linger and they will receive half the spell damage in the next post in the same area. In the next post, they will receive half of that. This continues till the damage has gone below D-rank e.g. the target is hit by an A-rank spell, in the next post they receive B-rank damage, then C-rank damage, after that D-rank damage which concludes the flame's lingering effect.
Demi-God
Effects:
Extension Of One's Self: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to items.
One with the Beast: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to their companion.
Master Of None: Demigods receives a 30% word count reduction when training any weapon.
Limitless Potential: Demigods and their companions receive an increase of 20% to all their base attributes.
The People's Champion: Demigods receive a 20% discount on all Jewel purchases except Misc and Mysterious Merchant purchases.
Tenacity: Demigods receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
Debuff Decay: Debuffing effects may only be sustained on the user for up to three turns, after which the target must reapply the debuff on the user. Each turn after the initial post the potency of the debuff is reduced by one rank. If the debuff cannot decay further, it will be canceled.
Flesh of the Gods: Demigods receives a Minor Magic Resistance.
Aura
Void Touched: After receiving the blessing from Tegicram, the bearer of the magic becomes a creature of both the real world and the void, causing concepts such as mortality through age to no longer impact them. This impacts them in other ways allowing them to become uniquely resilient against the void, providing them with a minor resistance against damage dealt through weapons and magic augmented through the void (They must be obtained through the Fractured Sky Sacrifices).
Pushed Beyond the Edge: Owing to the powerful magical properties of Tegicram, the user will find themselves more confident in their magical abilities granting them an additional enhancement slot whenever they are a mage.
Tegicram's Armaments: The user may enchant Arcane weapons with their magic's element changing its elemental alignment from Arcane to said for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to said type as well. If the user does not have magic then they may change the element to Darkness, if they have combination elements then they may select between one or both elements.
Wed Jun 19, 2024 9:58 pm
It was up to her opponent to initiate the battle. Lily could feel the mana swirling within her, its energy growing and flowing towards her hands, ready to be unleashed in defense at a moment's notice. She couldn't afford to be caught off guard, preparation was key when already on the defensive.
The crowd's cheers and boos reverberated through the arena, causing her heart to race uncomfortably in her chest. She wished they would quiet down, but she understood this was a tournament, and noise was part of the game.
- stats:
STRENGTH: 70 (77*)
SPEED:65 (71*)
CONSTITUTION: 121 (133*)
ENDURANCE: 126 (138*)
INTELLIGENCE: 501 (551*)
MANA: 5,285
- attributes:
Strength = 1xA-Rank Damage
Speed = Lunge Distance & Speed: 12.5 m/s | Run Speed: 25 m/s
Constitution = Hit Points:4xS-Rank | Run Duration:7 Posts | Lunge Frequency: Thrice Per Post
Endurance = Pain Tolerance: 2xS-Rank
Intelligence = Mana Cost Reduction: 50%
- passives:
- Race
Debuff Resistance: Humans receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
Adaptability: Humans receive a 10% increase to all stats.Class
Full-bodied shields: The maximum size for Defensive-type spells, including Area of Effect spells, is doubled.
Moving Shields: Sentinels can cast Defensive-type spells that can move within their range. Their spell speed is increased by 10m/s.
One Sided Defense: The Sentinel's other spells phase through their Defensive spells without damaging them.
Champion: Upon dealing damage to the user’s defensive spells, the source will receive damage equivalent to one rank lower than the damage dealt. The damage applies instantly and doesn't go through armor or other defences. Any damage dealt is not impacted by any resistance or weaknesses the target possesses, this does not carry over any modifiers that the damage came with.MagicThe spells of the user have double durability. This does not mean that the spells deal double damage. It only means that it requires double the damage to cancel the spells of the user. Furthermore, this stacks on Defensive-type spells, however, it does not double it. Instead, Defensive-type spells are thrice as durable instead of double e.g. a normal A-rank Defensive-type spell can take 2x A-rank damage before breaking, however, now it can take up to 3x A-rank damage.
The user has an enhanced smell that allows them to smell anyone within a 25 meter radius. They can only associate the smell with someone if they have smelled them before in a topic. The user can't pinpoint their location to fight blindly. It simply tells them that whoever they are smelling is within a 25-meter radius.
Moderate Earth Resistance: The user receives a Moderate Resistance versus Earth. The Moderate Resistance of the Dragon Slayer will be replaced by a Major Resistance to their respective element when acquiring the magic as a first-generation dragon slayer.
Thu Jun 20, 2024 7:18 am
Here I thought she would knock me on my ass and that is why she wanted to fight without equipment. He thought to himself. Violet on his shoulder would smoke and chuckle a bit as he blew the smoke into the air. Drakkon would be the only person to see him as he didn’t exist in the real world for him anymore.
He figured if she wouldn’t start than he would start with the fight. He had to try something and if she was a Dragon Slayer then it would pay off. If she wasn’t then he would end up getting hit with a spell or he would look stupid in what he would do. He kicked off the ground and the distance between the two of them would close in less than a second. While that happened there were also two things that happened at the same time; the Dragon Slayer would bring out his Dragon Force. If she was going to stand there waiting for him, then he would do what he could to start with a spectacle.
While the scales ran amok on his skin and his pupil had changed to be more draconic a red magic circle appeared underneath him. The flames instantly would compress itself into a dense orb in the palm of his head. This was one of Toga’s spells, Drakkon didn’t have to take it from him to know it was his. They had met and he knew that it had to be him.
He thrust the orb away from him and toward the direction of Lilly. The thing is the orb wouldn’t go directly toward the woman. Instead, with how quickly it had gone, she would see it fly right by her. Still, it would land Fifteen meters behind her causing an explosion to occur from the attack. It would engulf the area around it instantly reaching to sixteen meters around where the core of the explosion landed on. It would engulf her, but at the same time, he watched her. The spell itself would only appear in front of Drakkon.
The son of chaos could feel the heat coming from the attack, but at the same time, he was waiting for her to do something so he could try his plan.
414|973
- Action Log:
- Drakkon rushes towards her closing the gap as they were now 1 meters away and activates his Dragon Force.
- At the same time he also uses his Shonetsu Ryu: Zesseien and launches it, moving 40 m/s and 15 meters behind Lily, which explodes and reaches 16 meters from the explosion, attempting to deal 2 S rank damage attempting to harm her head.
- If hit the following things would occur. Lilly will be hindered on the head for 2 posts, meaning her spells will cost double the amount. She will obtain a DOT starting at A Rank, then B, then C and then D. She will also receive a debuff to speed for 320 for 2 posts
- Drakkon watches her closely wondering what she would do as a reaction would definitely come to her
- Drakkon rushes towards her closing the gap as they were now 1 meters away and activates his Dragon Force.
- Stats:
Strength: 23 (16*.20*.20)(131, Enma) (151, Yamato)
Speed: 353 (252*.20*.20)
Constitution: 243 (173*.20*.20)
Endurance: 170 (121*.20*.20)
Intelligence: 1402 (1001*.20*.20)
Mana: 6,620/7,100 Remaining
- Attribute Detailed:
1xC-Rank Damage (1xB Rank Damage-1 Tier below)
Lunge Distance & Speed 17.5 m/s
Run Speed 50 m/s (35+10 Divinitas +10 Helios Dragon Slayer,-5 Aura)
4xS-Rank Hit Points
7 Run Duration Posts
Lunge Frequency 3 per Posts
2xS-Rank Pain Tolerance
Mana Reduction: 60% + 20% (Dragon Force Active)
- Spell Used:
- Name: Dragon Force
Mana Cost: 5% of Total Base Mana
Requirements: The user must complete 50 posts as a 3rd Generation Dragon Slayer
Type: Transformation
Range: Self
Cooldown: Once per Topic
Duration: Sustain
Effect: When using Dragon Force, the user will grow scales across their body and develop an aura around them of the color of their element. Their features will look more like that of a dragon, while they still retain their humanoid appearance. This transformation increases the base physical stats of the user by 20% as long as it is sustained. In addition, the user may cast offensive spell type for one rank higher while using this transformation while providing a 1 post cool-down reduction and 20% mana cost reduction to all of their spells. This is not a spell but a biological capability. Therefore it cannot be canceled by artifacts or magics that can cancel spells. - Name: Shōnetsu Ryū: Zesseien [Inferno Dragon: world-devouring flame, 噬世炎]
Rank: S
Mana Cost: 500
Requirements: Inferno Dragon Slayer Magic
Type: Offensive
Element: Fire - Inferno
Range: 0-25 meters
Cooldown: 5 Posts
Duration: Instant
Effect: Tōga harnesses the fiery essence within him, drawing forth heat and flame to coalesce into a dense, pulsating orb of supercharged fire cradled in the palm of his hand. This orb, voraciously feeding on the ambient energy of its surroundings, swells in size until it forms a massive sphere with a circumference of three meters. With a forceful thrust, Tōga launches this supernova-esque attack towards his intended targets. Upon reaching its destination, the orb erupts in a spectacular, stellar explosion, igniting the environment in a colossal dome of hellfire. This technique unfurls with a devastating area of effect, reaching up to a 16-meter diameter in omnidirectional force, engulfing everything within its reach in a relentless inferno. Those unable to escape the blast are consumed by the unbridled flames.
- Name: Dragon Force
- Equipment Not In Use:
Enma (Sealed)
2x S-Rank Durability
+80 Damage
Yamato
3x S-Rank Durability
+100 Damage
Effects
Dark Slayer Style: Damage dealt by Yamato is increased by one rank versus Werewolves, Vampires, Daemons, Demons, and Liches.
Spatial Slash: Posessing an unmatched ability to cut through targets, Yamato ignores any resistances.
Great Warrior Helmet
2x S-Rank Durability
+30 Strength
-40 Speed
Effect
Great Warrior's Strength: The user receives an increase of 10% to their base Strength
Fafnirskin
1x S-Rank Durability
+30 Intelligence
Raegerys’ Draconic Cape
Effects
Draconic Cooldown Reduction: The user receives a cooldown reduction of 1 post on their Dragon Slayer spells.
Draconic Range Increase: The user receives a range increase of 10 meters on their Dragon Slayer spells.
Joyan Obi
2x S-Rank Durability
- Modifications/Passives:
Divinitas
Effects
Divinity: The user receives a Minor Physical Resistance. This becomes a Minor Magical Resistance if the user is an Adventurer.
Lightning reflexes: The user's movement and spell speed is increased by 10m/s.
Perfect Technique: The user recieves an additional 10 meters range to their spells and 1 post cooldown reduction.
Autonomous Ultra Instinct: Said to be the pinnacle of martial arts, Autonomous Ultra Instinct allows the user to respond to threats without a conscious thought, but rather an instinctive awareness of their body, opponent and surroundings. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user boasts a greatly enhanced reaction time, coupled with an ability to feel impending danger happening to them within 20 meters while they are conscious, allowing them to pinpoint the source of the danger.
Ferion’s Hawken Eye
Effects
Hawken Sight: The user can see perfectly clear up to 100 meters. This means that if someone is holding a note 60 meters away, the user can read it as long as the line of vision is not obstructed.
Projectile Vector: The user can see the trajectory of projectiles. The lines of projectiles (where they will land eventually) will appear as lines in their sight as they are moving. Should the user have enough time to react, they will always be able to determine where a projectile will land. This does not count for spells that can be moved around by the will of the user. Only static movements can predict where they will land. Imagine a baseball being thrown and you see a line in front of the baseball ending one meter next to your foot. Should you have enough time to react, you could still catch it cause you know where it will land. Or dodge it.
Dragon Slayer Enhancements:
The spells of the user move at 40 m/s. In addition, the range for the user's projectile-based spells is doubled. Therefore, this does not apply to the range of AoE spells. Furthermore, the user passively moves 10 m/s faster while running. This passive increase in running speed also applies to flight.
The offensive spells of the user apply a Speed-debuff that is one rank higher than the rank of the spell. The debuff lasts for two posts. The effect does not stack, however, it does reset the duration back to two posts again if the target is hit again. In addition, the user emits a cold aura surrounding themselves within 20 meters which debuffs the Speed of anyone within that range by one tier. This cold aura automatically activates in combat.
The Offensive-type spells of the user instantly hinder the limb of the target upon impact for two posts. Should the spell cover the entire body of the target, the user must choose a limb that they wish to be considered hindered. The effect does not stack, however, it does reset the hinder duration back to two posts again if the target is hit again at the same limb while they were hindered there. The hinder effect can be considered a temporary paralysis due to the Lightning-type damage being applied. Despite the limb being hindered, it does not mean that it decreases the Endurance of the target to the amount required for it to be hindered normally. This effect bypasses equipment.
The Offensive-type spells of the user cause Damage over Time when the target is hit by Offensive-type spells. When a target is hit, the flame will linger and they will receive half the spell damage in the next post in the same area. In the next post, they will receive half of that. This continues till the damage has gone below D-rank e.g. the target is hit by an A-rank spell, in the next post they receive B-rank damage, then C-rank damage, after that D-rank damage which concludes the flame's lingering effect.
Demi-God
Effects:
Extension Of One's Self: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to items.
One with the Beast: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to their companion.
Master Of None: Demigods receives a 30% word count reduction when training any weapon.
Limitless Potential: Demigods and their companions receive an increase of 20% to all their base attributes.
The People's Champion: Demigods receive a 20% discount on all Jewel purchases except Misc and Mysterious Merchant purchases.
Tenacity: Demigods receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
Debuff Decay: Debuffing effects may only be sustained on the user for up to three turns, after which the target must reapply the debuff on the user. Each turn after the initial post the potency of the debuff is reduced by one rank. If the debuff cannot decay further, it will be canceled.
Flesh of the Gods: Demigods receives a Minor Magic Resistance.
Aura
Void Touched: After receiving the blessing from Tegicram, the bearer of the magic becomes a creature of both the real world and the void, causing concepts such as mortality through age to no longer impact them. This impacts them in other ways allowing them to become uniquely resilient against the void, providing them with a minor resistance against damage dealt through weapons and magic augmented through the void (They must be obtained through the Fractured Sky Sacrifices).
Pushed Beyond the Edge: Owing to the powerful magical properties of Tegicram, the user will find themselves more confident in their magical abilities granting them an additional enhancement slot whenever they are a mage.
Tegicram's Armaments: The user may enchant Arcane weapons with their magic's element changing its elemental alignment from Arcane to said for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to said type as well. If the user does not have magic then they may change the element to Darkness, if they have combination elements then they may select between one or both elements.
Mon Jun 24, 2024 6:00 am
- action log:
Lily puts up a Defensive AoE Spell around her.
hopes it stay ups
- spells used:
Name: Defensive AoE Spell
Rank: A
Mana Cost: 200
Requirements: Monolith DS
Type: Defensive
Element: Earth
Range: 20 Meters
Cooldown: 4 Posts
Duration: Sustain
Effect: The user swirls their hand at a location or target to cast this spell, a magic circle will appear from below the location and at the user’s hand before a dome of magic 8 meters in diameter grows in mass at the focal point after the equivalent time to travel from the user to the location has passed. This dome has 1xS-Rank Durability. The user must continue to sustain this spell for the effect to be maintained, paying for each person impacted by this spell.
- stats:
STRENGTH: 70 (77*)
SPEED:65 (71*)
CONSTITUTION: 121 (133*)
ENDURANCE: 126 (138*)
INTELLIGENCE: 501 (551*)
MANA: 5,285
- attributes:
Strength = 1xA-Rank Damage
Speed = Lunge Distance & Speed: 12.5 m/s | Run Speed: 25 m/s
Constitution = Hit Points:4xS-Rank | Run Duration:7 Posts | Lunge Frequency: Thrice Per Post
Endurance = Pain Tolerance: 2xS-Rank
Intelligence = Mana Cost Reduction: 50%
- passives:
- Race
Debuff Resistance: Humans receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
Adaptability: Humans receive a 10% increase to all stats.Class
Full-bodied shields: The maximum size for Defensive-type spells, including Area of Effect spells, is doubled.
Moving Shields: Sentinels can cast Defensive-type spells that can move within their range. Their spell speed is increased by 10m/s.
One Sided Defense: The Sentinel's other spells phase through their Defensive spells without damaging them.
Champion: Upon dealing damage to the user’s defensive spells, the source will receive damage equivalent to one rank lower than the damage dealt. The damage applies instantly and doesn't go through armor or other defences. Any damage dealt is not impacted by any resistance or weaknesses the target possesses, this does not carry over any modifiers that the damage came with.MagicThe spells of the user have double durability. This does not mean that the spells deal double damage. It only means that it requires double the damage to cancel the spells of the user. Furthermore, this stacks on Defensive-type spells, however, it does not double it. Instead, Defensive-type spells are thrice as durable instead of double e.g. a normal A-rank Defensive-type spell can take 2x A-rank damage before breaking, however, now it can take up to 3x A-rank damage.
The user has an enhanced smell that allows them to smell anyone within a 25 meter radius. They can only associate the smell with someone if they have smelled them before in a topic. The user can't pinpoint their location to fight blindly. It simply tells them that whoever they are smelling is within a 25-meter radius.
Moderate Earth Resistance: The user receives a Moderate Resistance versus Earth. The Moderate Resistance of the Dragon Slayer will be replaced by a Major Resistance to their respective element when acquiring the magic as a first-generation dragon slayer.
Mon Jun 24, 2024 1:42 pm
The Son of Chaos had started it and he took it all in. The Earth magic that she created, he had tried to consume it. A big inhale had come from him as if he was taking in the aroma of her magic. The Earth dome that she was creating would start to crumble and it would enter through his mouth. His stomach and his chest looked like they were expanding as he was doing this, and his magic would clash with her. This would do a lot as Toga’s spell had connected.
When he saw that he had been able to consume her magic, it meant one thing, she was a Dragon Slayer. He wasn’t sure what kind of powers she had, but when he took it for himself, he would know. This was perfect, and from what he could tell he was having a good thing from all of this. The Devourer decided to go and take it another step further. They were in front of each other, and she was indeed feeling the effects of the explosion that had engulfed her.
It was indeed a mess for her, and he was sure that she didn’t expect him to consume her spell. He would swing his arm away from him and a magic circle would appear next to Lily. There a Dragon of arcane energy would come out of the magic circle and it would fly at Lily. Drakkon was trying to take her with this hit so that he could devour and become stronger than he was.
I didn’t think I would fight a Dragon Slayer in the arena. They aren’t easy to find, and the only ones I know are in Dragon order. They are babies at best, or have powers I have no interest in consuming. He thought to himself as he was fighting her.
Drakkon had watched her to see if there were any more moves that she would use. If he could gain more magic from her that would be beautiful. The more magic that he had in his arsenal the scarier he would become. Still, he wondered what she would do as he had marked her with his eye as well just in case.
447|1420
- Action Log:
- Drakkon uses his Devourer Consumption to nullify, and steal Lily’s spell.
- At the same time Shonetsu Ryu: Zesseien deals 2x S rank damage and causing Lilly to be hindered on the head for 2 posts, meaning her spells will cost double the amount. She also obtain a DOT starting at A Rank, then B, then C and then D. She also receives a debuff to speed for 320 for 2 posts. 2 S rank Health Remaining
- Drakkon waves his arm using his Arcane Dragon’s Living Swarm, summoning a dragon and attempting to deal another 2 S rank damage.
- Drakkon uses his Devourer Consumption to nullify, and steal Lily’s spell.
- Stats:
Strength: 23 (16*.20*.20)(131, Enma) (151, Yamato)
Speed: 353 (252*.20*.20)
Constitution: 243 (173*.20*.20)
Endurance: 170 (121*.20*.20)
Intelligence: 1402 (1001*.20*.20)
Mana: 5,940/7,100 Remaining
- Attribute Detailed:
1xC-Rank Damage (1xB Rank Damage-1 Tier below)
Lunge Distance & Speed 17.5 m/s
Run Speed 50 m/s (35+10 Divinitas +10 Helios Dragon Slayer,-5 Aura)
4xS-Rank Hit Points
7 Run Duration Posts
Lunge Frequency 3 per Posts
2xS-Rank Pain Tolerance
Mana Reduction: 60% + 20% (Dragon Force Active)
- Spell Used:
- Name: Dragon Force
Mana Cost: 5% of Total Base Mana
Requirements: The user must complete 50 posts as a 3rd Generation Dragon Slayer
Type: Transformation
Range: Self
Cooldown: Once per Topic
Duration: Sustain
Effect: When using Dragon Force, the user will grow scales across their body and develop an aura around them of the color of their element. Their features will look more like that of a dragon, while they still retain their humanoid appearance. This transformation increases the base physical stats of the user by 20% as long as it is sustained. In addition, the user may cast offensive spell type for one rank higher while using this transformation while providing a 1 post cool-down reduction and 20% mana cost reduction to all of their spells. This is not a spell but a biological capability. Therefore it cannot be canceled by artifacts or magics that can cancel spells. - Name: Arcane Dragon's Living Swarm
Rank: S
Mana Cost: 500
Requirements: First Generation Dragon Slayer Magic: Arcane
Type: Offensive
Element: Arcane
Range: 25 Meters
Cooldown: 5 Posts
Duration: Sustain
Effect: The user swings out their arm away from their body to cast this spell causing up to eight grey magic circles with a diameter of 4 meter to appear around them or the designated location in range. Out of these magic circles, 4 by 4 sized grey dragons appear that hunt after their preu. Each Dragon made splits the power of the spell. 16= D, 8= 1 C rank damage each, 4 = 1 B rank damage each, 2 = A rank damage each, and 1 = S rank damage. The intended amount of Dragons must be summoned at the same time. When all of the Dragons are used, the spell will go on cool down. The Dragons can be guided after the spell is casted either in groups or individually by hand motions of fingers or hand(s) for the cost of 1000 mana instead of 500. Once all the Dragon's have been used the spell will go on cooldown.
Name: Devourer Consumption
Rank: D-S
Mana Cost: ~
Requirements: Devourer Dragon Slayer Magic
Type: Supplementary
Element: Arcane
Range: 1 Meter
Cooldown: None
Duration: Instant
Effect: The user opens their mouth towards a spell that is 1 meter within their range to consume it. The spell dematerializes into mana and is inhaled and consumed by the user. Unlike the normal Consumption spell, the element of the spell does not matter as long as it is a Dragon Slayer spell. Therefore, it cannot be used against non-Dragon Slayer spells. The user does not receive any mana for consuming spells. Instead, they gain the right to register the spell as well. The user must pay equal base mana of the spell to consume it. Though, it cannot be used more than once on the same spell ever again. This is because the spell is intended to learn other spells and not to nullify other spells. Lastly, this spell does not take up a spell slot.
- Name: Dragon Force
- Equipment Not In Use:
Enma (Sealed)
2x S-Rank Durability
+80 Damage
Yamato
3x S-Rank Durability
+100 Damage
Effects
Dark Slayer Style: Damage dealt by Yamato is increased by one rank versus Werewolves, Vampires, Daemons, Demons, and Liches.
Spatial Slash: Posessing an unmatched ability to cut through targets, Yamato ignores any resistances.
Great Warrior Helmet
2x S-Rank Durability
+30 Strength
-40 Speed
Effect
Great Warrior's Strength: The user receives an increase of 10% to their base Strength
Fafnirskin
1x S-Rank Durability
+30 Intelligence
Raegerys’ Draconic Cape
Effects
Draconic Cooldown Reduction: The user receives a cooldown reduction of 1 post on their Dragon Slayer spells.
Draconic Range Increase: The user receives a range increase of 10 meters on their Dragon Slayer spells.
Joyan Obi
2x S-Rank Durability
- Modifications/Passives:
Divinitas
Effects
Divinity: The user receives a Minor Physical Resistance. This becomes a Minor Magical Resistance if the user is an Adventurer.
Lightning reflexes: The user's movement and spell speed is increased by 10m/s.
Perfect Technique: The user recieves an additional 10 meters range to their spells and 1 post cooldown reduction.
Autonomous Ultra Instinct: Said to be the pinnacle of martial arts, Autonomous Ultra Instinct allows the user to respond to threats without a conscious thought, but rather an instinctive awareness of their body, opponent and surroundings. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user boasts a greatly enhanced reaction time, coupled with an ability to feel impending danger happening to them within 20 meters while they are conscious, allowing them to pinpoint the source of the danger.
Ferion’s Hawken Eye
Effects
Hawken Sight: The user can see perfectly clear up to 100 meters. This means that if someone is holding a note 60 meters away, the user can read it as long as the line of vision is not obstructed.
Projectile Vector: The user can see the trajectory of projectiles. The lines of projectiles (where they will land eventually) will appear as lines in their sight as they are moving. Should the user have enough time to react, they will always be able to determine where a projectile will land. This does not count for spells that can be moved around by the will of the user. Only static movements can predict where they will land. Imagine a baseball being thrown and you see a line in front of the baseball ending one meter next to your foot. Should you have enough time to react, you could still catch it cause you know where it will land. Or dodge it.
Dragon Slayer Enhancements:
The spells of the user move at 40 m/s. In addition, the range for the user's projectile-based spells is doubled. Therefore, this does not apply to the range of AoE spells. Furthermore, the user passively moves 10 m/s faster while running. This passive increase in running speed also applies to flight.
The offensive spells of the user apply a Speed-debuff that is one rank higher than the rank of the spell. The debuff lasts for two posts. The effect does not stack, however, it does reset the duration back to two posts again if the target is hit again. In addition, the user emits a cold aura surrounding themselves within 20 meters which debuffs the Speed of anyone within that range by one tier. This cold aura automatically activates in combat.
The Offensive-type spells of the user instantly hinder the limb of the target upon impact for two posts. Should the spell cover the entire body of the target, the user must choose a limb that they wish to be considered hindered. The effect does not stack, however, it does reset the hinder duration back to two posts again if the target is hit again at the same limb while they were hindered there. The hinder effect can be considered a temporary paralysis due to the Lightning-type damage being applied. Despite the limb being hindered, it does not mean that it decreases the Endurance of the target to the amount required for it to be hindered normally. This effect bypasses equipment.
The Offensive-type spells of the user cause Damage over Time when the target is hit by Offensive-type spells. When a target is hit, the flame will linger and they will receive half the spell damage in the next post in the same area. In the next post, they will receive half of that. This continues till the damage has gone below D-rank e.g. the target is hit by an A-rank spell, in the next post they receive B-rank damage, then C-rank damage, after that D-rank damage which concludes the flame's lingering effect.
Demi-God
Effects:
Extension Of One's Self: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to items.
One with the Beast: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to their companion.
Master Of None: Demigods receives a 30% word count reduction when training any weapon.
Limitless Potential: Demigods and their companions receive an increase of 20% to all their base attributes.
The People's Champion: Demigods receive a 20% discount on all Jewel purchases except Misc and Mysterious Merchant purchases.
Tenacity: Demigods receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
Debuff Decay: Debuffing effects may only be sustained on the user for up to three turns, after which the target must reapply the debuff on the user. Each turn after the initial post the potency of the debuff is reduced by one rank. If the debuff cannot decay further, it will be canceled.
Flesh of the Gods: Demigods receives a Minor Magic Resistance.
Aura
Void Touched: After receiving the blessing from Tegicram, the bearer of the magic becomes a creature of both the real world and the void, causing concepts such as mortality through age to no longer impact them. This impacts them in other ways allowing them to become uniquely resilient against the void, providing them with a minor resistance against damage dealt through weapons and magic augmented through the void (They must be obtained through the Fractured Sky Sacrifices).
Pushed Beyond the Edge: Owing to the powerful magical properties of Tegicram, the user will find themselves more confident in their magical abilities granting them an additional enhancement slot whenever they are a mage.
Tegicram's Armaments: The user may enchant Arcane weapons with their magic's element changing its elemental alignment from Arcane to said for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to said type as well. If the user does not have magic then they may change the element to Darkness, if they have combination elements then they may select between one or both elements.
Mon Jul 01, 2024 9:13 am
- action log:
knocked out
- stats:
STRENGTH: 70 (77*)
SPEED:65 (71*)
CONSTITUTION: 121 (133*)
ENDURANCE: 126 (138*)
INTELLIGENCE: 501 (551*)
MANA: 5,285
- attributes:
Strength = 1xA-Rank Damage
Speed = Lunge Distance & Speed: 12.5 m/s | Run Speed: 25 m/s
Constitution = Hit Points:4xS-Rank | Run Duration:7 Posts | Lunge Frequency: Thrice Per Post
Endurance = Pain Tolerance: 2xS-Rank
Intelligence = Mana Cost Reduction: 50%
- passives:
- Race
Debuff Resistance: Humans receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
Adaptability: Humans receive a 10% increase to all stats.Class
Full-bodied shields: The maximum size for Defensive-type spells, including Area of Effect spells, is doubled.
Moving Shields: Sentinels can cast Defensive-type spells that can move within their range. Their spell speed is increased by 10m/s.
One Sided Defense: The Sentinel's other spells phase through their Defensive spells without damaging them.
Champion: Upon dealing damage to the user’s defensive spells, the source will receive damage equivalent to one rank lower than the damage dealt. The damage applies instantly and doesn't go through armor or other defences. Any damage dealt is not impacted by any resistance or weaknesses the target possesses, this does not carry over any modifiers that the damage came with.MagicThe spells of the user have double durability. This does not mean that the spells deal double damage. It only means that it requires double the damage to cancel the spells of the user. Furthermore, this stacks on Defensive-type spells, however, it does not double it. Instead, Defensive-type spells are thrice as durable instead of double e.g. a normal A-rank Defensive-type spell can take 2x A-rank damage before breaking, however, now it can take up to 3x A-rank damage.
The user has an enhanced smell that allows them to smell anyone within a 25 meter radius. They can only associate the smell with someone if they have smelled them before in a topic. The user can't pinpoint their location to fight blindly. It simply tells them that whoever they are smelling is within a 25-meter radius.
Moderate Earth Resistance: The user receives a Moderate Resistance versus Earth. The Moderate Resistance of the Dragon Slayer will be replaced by a Major Resistance to their respective element when acquiring the magic as a first-generation dragon slayer.
Mon Jul 01, 2024 10:02 am
As she had gotten hit by Toga’s Spell, she was ready to use another attack of her own. It seemed like this one was an offensive spell, a bolt made of earth in her hand it would seem like she was using an attack this time rather than a defense move. She was desperate, and he could see it. He would inhale once again, his chest getting bigger as it was expanding. While he was doing this, the bold that she had created was dispersing from her hand, and the mana she had used to create that was heading toward him.
He would consume the magic that she had just used, and on top of that, the Dragon he created would slam right into her. This would do the trick as she would fall to the ground from that attack. He saw this, she had taken two hits before she fell to the ground. He looked at the palm of his hand as he felt like he could do better. It was then he would exhale and burp from eating her magic. Once he was done, he noticed that the announcer was walking over to the arena.
He looked over to Drakkon to see if the man was ready, but he turned away as he was looking at Lilly.
“Ladies and Gentlemen, we have ourselves a winner! Drakkon didn’t use these abilities against Ikazuchi, but it seemed like things were different here today! So, with that, he is the winner of today’s match!” The announcer said this and the crowd would roar with their cheer as it deafened anything around the area at the moment.
Drakkon walked over to Lilly as she was unconscious and he would touch the side of her head quickly. When he did this, he consumed the other three spells that he had not copied from her. She only knew five spells from what he gathered from his Devouring abilities. He had also gained her Lacarima abilities that made her unique to the other Dragons.
They were all different in their own way, but with Drakkon he was all of them combined if he chose to. Once he had done that he stood tall and he would raise his arm into the air as he was proud to have won and at the same time gotten stronger. He looked down at the unconscious woman and he hoped that she would become stronger, if she could obtain power moves, then he could take them from her.
It wouldn’t take long, but Drakkon would walk away and through the gate of which he had come from. The people who worked there would have gotten Lilly off the stage now that she was unable to fight. He had to find a way to become stronger and fight someone like Ikazuchi in close combat and that was something he learned recently.
589|2009
[exit]
- Action Log:
- Drakkon uses his Devourer Consumption to nullify, and steal Lily’s spell again before she gets hit by his Dragon SPell and rendering her unconscious
- Drakkon obtains her Monolith Lacrima and takes the remaining 3 spells he didn't consume from her.
- Drakkon uses his Devourer Consumption to nullify, and steal Lily’s spell again before she gets hit by his Dragon SPell and rendering her unconscious
- Stats:
Strength: 23 (16*.20*.20)(131, Enma) (151, Yamato)
Speed: 353 (252*.20*.20)
Constitution: 243 (173*.20*.20)
Endurance: 170 (121*.20*.20)
Intelligence: 1402 (1001*.20*.20)
Mana: 5,940/7,100 Remaining
- Attribute Detailed:
1xC-Rank Damage (1xB Rank Damage-1 Tier below)
Lunge Distance & Speed 17.5 m/s
Run Speed 50 m/s (35+10 Divinitas +10 Helios Dragon Slayer,-5 Aura)
4xS-Rank Hit Points
7 Run Duration Posts
Lunge Frequency 3 per Posts
2xS-Rank Pain Tolerance
Mana Reduction: 60% + 20% (Dragon Force Active)
- Spell Used:
- Name: Dragon Force
Mana Cost: 5% of Total Base Mana
Requirements: The user must complete 50 posts as a 3rd Generation Dragon Slayer
Type: Transformation
Range: Self
Cooldown: Once per Topic
Duration: Sustain
Effect: When using Dragon Force, the user will grow scales across their body and develop an aura around them of the color of their element. Their features will look more like that of a dragon, while they still retain their humanoid appearance. This transformation increases the base physical stats of the user by 20% as long as it is sustained. In addition, the user may cast offensive spell type for one rank higher while using this transformation while providing a 1 post cool-down reduction and 20% mana cost reduction to all of their spells. This is not a spell but a biological capability. Therefore it cannot be canceled by artifacts or magics that can cancel spells. - Name: Arcane Dragon's Living Swarm
Rank: S
Mana Cost: 500
Requirements: First Generation Dragon Slayer Magic: Arcane
Type: Offensive
Element: Arcane
Range: 25 Meters
Cooldown: 5 Posts
Duration: Sustain
Effect: The user swings out their arm away from their body to cast this spell causing up to eight grey magic circles with a diameter of 4 meter to appear around them or the designated location in range. Out of these magic circles, 4 by 4 sized grey dragons appear that hunt after their preu. Each Dragon made splits the power of the spell. 16= D, 8= 1 C rank damage each, 4 = 1 B rank damage each, 2 = A rank damage each, and 1 = S rank damage. The intended amount of Dragons must be summoned at the same time. When all of the Dragons are used, the spell will go on cool down. The Dragons can be guided after the spell is casted either in groups or individually by hand motions of fingers or hand(s) for the cost of 1000 mana instead of 500. Once all the Dragon's have been used the spell will go on cooldown.
Name: Devourer Consumption
Rank: D-S
Mana Cost: ~
Requirements: Devourer Dragon Slayer Magic
Type: Supplementary
Element: Arcane
Range: 1 Meter
Cooldown: None
Duration: Instant
Effect: The user opens their mouth towards a spell that is 1 meter within their range to consume it. The spell dematerializes into mana and is inhaled and consumed by the user. Unlike the normal Consumption spell, the element of the spell does not matter as long as it is a Dragon Slayer spell. Therefore, it cannot be used against non-Dragon Slayer spells. The user does not receive any mana for consuming spells. Instead, they gain the right to register the spell as well. The user must pay equal base mana of the spell to consume it. Though, it cannot be used more than once on the same spell ever again. This is because the spell is intended to learn other spells and not to nullify other spells. Lastly, this spell does not take up a spell slot.
- Name: Dragon Force
- Equipment Not In Use:
Enma (Sealed)
2x S-Rank Durability
+80 Damage
Yamato
3x S-Rank Durability
+100 Damage
Effects
Dark Slayer Style: Damage dealt by Yamato is increased by one rank versus Werewolves, Vampires, Daemons, Demons, and Liches.
Spatial Slash: Posessing an unmatched ability to cut through targets, Yamato ignores any resistances.
Great Warrior Helmet
2x S-Rank Durability
+30 Strength
-40 Speed
Effect
Great Warrior's Strength: The user receives an increase of 10% to their base Strength
Fafnirskin
1x S-Rank Durability
+30 Intelligence
Raegerys’ Draconic Cape
Effects
Draconic Cooldown Reduction: The user receives a cooldown reduction of 1 post on their Dragon Slayer spells.
Draconic Range Increase: The user receives a range increase of 10 meters on their Dragon Slayer spells.
Joyan Obi
2x S-Rank Durability
- Modifications/Passives:
Divinitas
Effects
Divinity: The user receives a Minor Physical Resistance. This becomes a Minor Magical Resistance if the user is an Adventurer.
Lightning reflexes: The user's movement and spell speed is increased by 10m/s.
Perfect Technique: The user recieves an additional 10 meters range to their spells and 1 post cooldown reduction.
Autonomous Ultra Instinct: Said to be the pinnacle of martial arts, Autonomous Ultra Instinct allows the user to respond to threats without a conscious thought, but rather an instinctive awareness of their body, opponent and surroundings. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user boasts a greatly enhanced reaction time, coupled with an ability to feel impending danger happening to them within 20 meters while they are conscious, allowing them to pinpoint the source of the danger.
Ferion’s Hawken Eye
Effects
Hawken Sight: The user can see perfectly clear up to 100 meters. This means that if someone is holding a note 60 meters away, the user can read it as long as the line of vision is not obstructed.
Projectile Vector: The user can see the trajectory of projectiles. The lines of projectiles (where they will land eventually) will appear as lines in their sight as they are moving. Should the user have enough time to react, they will always be able to determine where a projectile will land. This does not count for spells that can be moved around by the will of the user. Only static movements can predict where they will land. Imagine a baseball being thrown and you see a line in front of the baseball ending one meter next to your foot. Should you have enough time to react, you could still catch it cause you know where it will land. Or dodge it.
Dragon Slayer Enhancements:
The spells of the user move at 40 m/s. In addition, the range for the user's projectile-based spells is doubled. Therefore, this does not apply to the range of AoE spells. Furthermore, the user passively moves 10 m/s faster while running. This passive increase in running speed also applies to flight.
The offensive spells of the user apply a Speed-debuff that is one rank higher than the rank of the spell. The debuff lasts for two posts. The effect does not stack, however, it does reset the duration back to two posts again if the target is hit again. In addition, the user emits a cold aura surrounding themselves within 20 meters which debuffs the Speed of anyone within that range by one tier. This cold aura automatically activates in combat.
The Offensive-type spells of the user instantly hinder the limb of the target upon impact for two posts. Should the spell cover the entire body of the target, the user must choose a limb that they wish to be considered hindered. The effect does not stack, however, it does reset the hinder duration back to two posts again if the target is hit again at the same limb while they were hindered there. The hinder effect can be considered a temporary paralysis due to the Lightning-type damage being applied. Despite the limb being hindered, it does not mean that it decreases the Endurance of the target to the amount required for it to be hindered normally. This effect bypasses equipment.
The Offensive-type spells of the user cause Damage over Time when the target is hit by Offensive-type spells. When a target is hit, the flame will linger and they will receive half the spell damage in the next post in the same area. In the next post, they will receive half of that. This continues till the damage has gone below D-rank e.g. the target is hit by an A-rank spell, in the next post they receive B-rank damage, then C-rank damage, after that D-rank damage which concludes the flame's lingering effect.
Demi-God
Effects:
Extension Of One's Self: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to items.
One with the Beast: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to their companion.
Master Of None: Demigods receives a 30% word count reduction when training any weapon.
Limitless Potential: Demigods and their companions receive an increase of 20% to all their base attributes.
The People's Champion: Demigods receive a 20% discount on all Jewel purchases except Misc and Mysterious Merchant purchases.
Tenacity: Demigods receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
Debuff Decay: Debuffing effects may only be sustained on the user for up to three turns, after which the target must reapply the debuff on the user. Each turn after the initial post the potency of the debuff is reduced by one rank. If the debuff cannot decay further, it will be canceled.
Flesh of the Gods: Demigods receives a Minor Magic Resistance.
Aura
Void Touched: After receiving the blessing from Tegicram, the bearer of the magic becomes a creature of both the real world and the void, causing concepts such as mortality through age to no longer impact them. This impacts them in other ways allowing them to become uniquely resilient against the void, providing them with a minor resistance against damage dealt through weapons and magic augmented through the void (They must be obtained through the Fractured Sky Sacrifices).
Pushed Beyond the Edge: Owing to the powerful magical properties of Tegicram, the user will find themselves more confident in their magical abilities granting them an additional enhancement slot whenever they are a mage.
Tegicram's Armaments: The user may enchant Arcane weapons with their magic's element changing its elemental alignment from Arcane to said for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to said type as well. If the user does not have magic then they may change the element to Darkness, if they have combination elements then they may select between one or both elements.
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