Name: Blooð á Snowrinn Difficulty: Epic Participants: Lumikki Hrútr Story: In the spirit of chaos and change, events began to take place within Iceberg that was a cause for alarm. The ancient and long-lost kingdom of Harrogath has been stirring back to life, its Draugr roaming the lands to reclaim all of Iceberg for their king. In response to the threat, the high Jarl Gunvor Sverresson is plotting his countermeasure. Hoping that the technology and prosthetics acquired by Talaz Lagaar would help him turn over the war with the endless walking dead while also promoting the resilience and evolution of his people. Lumikki Hrùtr on the other hand thinks otherwise. Noting that such things only ever brought weakness. If Lumikki wants to halt this plan, she would need to figure out how to resolve it another way. This will be a story about the Demoness’ journey, delving into the unknown, making sacrifices, accepting change, and eventually challenging the seat of the High Jarl so that she could take it as her own. Of course, when dealing with matters of the dead, the solutions aren’t always particularly easy. In her attempt to rid the world of the king, she might tear a hole leading to the Abyss; somewhat extending the many realms of Iceberg. Rewards: Mythic Custom Ticket, Island real estate Objective: Protect Iceberg from the Draugr. Lore Impact: Lumikki takes claim as the new High Jarl of Iceberg. An island that will lead to the Abyss will also be created. |
Name: A Little Birdie Rank: A Type: Dark Summary: Lumikki visits her mother in Fjallgard upon Viola’s request. After catching up with a few Omena family members, she thought it pertinent to drag Lumikki into the affairs of her homeland. It would be then that Lumikki becomes aware of the threat and the High Jarl’s plan to defeat it, but it won’t be an easy task to acquire his council or deter him. With a few hints, Lumikki begins her journey to find another solution. Rewards: +250,000 Jewels +10,000 Experience +400 Fame +7 SP Objectives:
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Name: The Witches of the Woods Rank: S Type: Dark Summary: Lumikki found that to begin her journey, she must first travel to the Udgard Wilds. There resided three sisters that could aid her on her quest. As the Demoness lacked the guidance necessary to gain wisdom for leading the war. She knew by the direction and power, that they could point her the way.
Rewards: +500,000 Jewels +15,000 Experience +500 Fame +10 SP Objectives:
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Name: Water Holds Memory Rank: A Type: Dark Summary: Lumikki meets with two of her brothers upon exiting the wood. From there, they heed the witch's directions; following a nearby river until it breaks off into a brook leading to some mountains. It would be here that Lumikki begins to sink within herself. Non Player Characters's:
Rewards: +250,000 Jewels +10,000 Experience +400 Fame +7 SP Objectives:
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Name: Eye's are the Window to your Soul Rank: S Type: Dark Summary: Lumikki and her brothers press on until they find an underwater cavern. Traversing the water-weathered caves eventually leads that party to an ancient gate. It's mysterious in purpose, the answer being revealed only to those who can perceive it. From this Lumikki will finally meet the great Mimir and bargain for a drink of his well. Non Player Characters's:
Rewards: +500,000 Jewels +15,000 Experience +500 Fame +10 SP Objectives:
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Name: Stories Untold Rank: A Type: Dark Summary: With no time to mourn her loss, the party presses on. With the wisdom granted to her by the well, Lumikki seeks the answer, the key to defeating the Draugr. While climbing the roots to return to her world she crosses realms on her way to the solution. Starting with Jötunheimr, a place where Lumikki would discover odd connections. Non Player Characters's:
Rewards: +250,000 Jewels +10,000 Experience +400 Fame +7 SP Objectives:
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Name: Aurilandür Rank: S Type: Dark Summary: Niflheim is the realm of primordial ice and one of the first to emanate out of Ginnungagap, the empty void, and the origin of all. It was to this realm that the Omena clan claimed to have arrived. A people gifted with the power of frost in all forms, they venerated Aurilandür, the primordial mother of frost. Lumikki now traverses her lands, a feat she never thought could be done. Non Player Characters's:
Rewards: +500,000 Jewels +15,000 Experience +500 Fame +10 SP Objectives:
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Name: Bird in Flight Rank: S Type: Good Summary: Finally back in her realm, Lumikki gets to work. First by sending word to the Jarl to prepare their meeting and next by calling her clan. However, she knows words won't be enough to convince the council, which leads her to embark to find Draugr to sell the point back home. Non Player Characters's:
Rewards: +500,000 Jewels +15,000 Experience +500 Fame +10 SP Objectives:
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Name: Steps like Thunder Rank: A Type: Good Summary: When putting Draugr to rest at last, while testing the potency of her new magic. Lumi gets confronted by Giants under the rule of the king. Lumikki and her brothers do their best to dispatch the threat. Non Player Characters's:
Rewards: +250,000 Jewels +10,000 Experience +400 Fame +7 SP Objectives:
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Name: Ansuz Rank: S Type: Good Summary: Tired from her already long journey, Lumikki takes a moment to rest. Before resuming her way back with the proof of her answer to the council, Lumikki encounters a wise stranger. The two discuss the matters of the moment. Non Player Characters's:
Rewards: +500,000 Jewels +15,000 Experience +500 Fame +10 SP Objectives:
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Name: Break the Stalemate Rank: S Type: Good Summary: Lumikki returns to her realm and alerts Vidar Ovesen that she will be on her way to Eyrrstad for the promised meeting. While there, she must get most of the Jarls present to take her side. From which she wagers the High Jarl's seat as well. If she wins the decision followed by the battle, she will now take the seat as the head of Iceberg and lead the war against the Druagr. Non Player Characters's:
Rewards: +500,000 Jewels +15,000 Experience +500 Fame +10 SP Objectives:
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Name: What we Live for Rank: A Type: Good Summary: After the conclusion of the meeting, Lumikki raises a call to arms with her Dwarven clan. Requiring their assistance in fitting the soldiers with weapons and armor for the impending war. As she now holds the magic to halt the dead from rising, she returns home to contribute the finishing touches while encountering a mysterious stranger along the way. Non Player Characters's:
Rewards: +250,000 Jewels +10,000 Experience +400 Fame +7 SP Objectives:
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Name: The Long Lived King Rank: A Type: Good Summary: The final conflict ensues and Lumikki faces the Forgotten king, Stigr Kjarr. His might transcends the misremembered legends and his undying will is a force of its own. May the call to arms be answered so she may not face it alone. Non Player Characters's:
Rewards: +250,000 Jewels +10,000 Experience +400 Fame +7 SP Objectives:
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